itstruestu
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UPDATE: When I set radiant to auto load my previous map it works (except for the map I am currently working on). So what I'm doing currently is auto loading mp_test and then switching to my map. However, I still want to fix it because it means something is probably wrong with the map I'm working on... Any advice?
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No bosnian, you see the middle line between interfaces is doubled? it's because it's messed up. I try and draw brushes and see nothing in any window (also note my textures aren't even showing up)
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Yeah I usually have cod4 running alongside radiant, never had any issue with it even when compiling. edit: and no I don't alt-tab because r_fullscreen 0
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More info: when i first open it, it looks like a blank map with the grid (even though my map's loaded), and all the drop drown menus work. I can also right click and select things like origins, but when they are placed I don't see anything. Really peculiar, no error message either.
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Hey all, now I randomly get a grey screen upon load. resising/restarting the program+computer did not work. Anyone ever seen this before? It doesnt show my map, even though it says in bottom left that it's loaded it O-o
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thanks lossy, also, happy birthday!
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Hey, I've been playing about with how to make textures bright like a neon light. My attempts have sorta been sub standard and I wondered if there was a trick to doing it. Example 1 is my attempt, example 2 is what I'm aiming for.
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Oh, it helps if I have {} in my while(1) loop... Oh dear
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Hi there, currently having problems coding a minigame that involves hitting a triple. I have 4 functions in total. The first 3 check each target constantly, to see if it has been hit. It then assigns a global variable to =1 for a short while. These seem to be working. However, the 4th one doesn't seem to work, which checks the 3 global variables, and if they all = 1 it initiates a sound. Currently I have it only checking 2 variables (because even THAT doesn't work...) Can you help? Please also note, the iprintln "else" should be showing up every 100ms, but it doesn't.