BraXi

Founder
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Everything posted by BraXi

  1. been over 23 days since last update from , He's either making a freaking SW movie, or he doesn't know modding and thread should be deleted :davesir: yeah, delete this junk
  2. ...or per-weapon, and more detailed settings in asset_manager :davesir:
  3. https://www.youtube.com/watch?v=HbvYeLxMKN8
  4. I want PMs icon next to my user icon in navigation panel, oh and icon for "Messenger" looks ugly :davesir:
  5. And encounter "infinite downloading" bug after a map change if that's what you mean about being free to add weapons in a _map_.
    1. ~Budzy~

      ~Budzy~

      you prepare it by having unavailable videos okay then

    2. Sentrex

      Sentrex

      Assuming it's a joke, you would really like this sub:

      http://www.reddit.com/r/programmerhumor

  6. NOT GOING TO HAPPEN, I MUST KNOOOOOW
  7. Bosnian, we still dont know what you meant in your previous post!
  8. giet rekt U scrub :awesome: Edit: downvoted @BosnianArmy for 9999999th insertion of: Your reputation is too high, I hope you understand and are aware of this fact... :troll:
  9. HA! NUB! THERE'S NO SCRIPTING FILTER SO I'LL SCRIPT NAZI YOU NOW! precacheString(&"LOSSY PLEASE"); hud = newHudElem(); hud.horzAlign = "center"; hud.vertAlign = "middle"; hud.alignX = "center"; hud.alignY = "middle"; hud.x = 320; hud.y = 240; hud.why = 32; // Lossy code hud SetText( &"LOSSY PLEASE" ); hud.color = (1,1,1); hud.fontSize = 2; hud.font = "objective"; while( 1 ) { randcolor = ( randomFloat( 1.0 ), randomFloat( 1.0 ), randomFloat( 1.0 ) ); hud fadeOverTime( 1 ); hud.color = randcolor; wait 1; }
  10. because @Lossy is a nub in RL and in coding.. and in promod and his anwser is not correct, he just told you to initialize bullet variable with undefined, then check if its defined (which would obviously return false) :davesir: You want to check if brush is present in a map so you need to use GetEntArray() function as it returns count of entities and entity list, use this if you're not sure if entity is present _otherwise_ if you are veeery sure the entity is present use getEnt() [if you call getent but there's no such entity then you'll get script runtime error]. This is the code you're looking for: trap_8() { trig = getEnt("bullet_trig", "targetname"); while(1) { trig waittill("trigger", player); if( !isPlayer( player ) ) continue; // actually a trigger can be "triggered" by any entity if( isDefined(player.activatedbullet) ) // fixed undefined variable error! continue; shootbullet( player ); // there are no wait() or waittill() in shootbullet(), no need to thread it //also no need for wait(0.05) } } shootbullet( victim ) { bullet = getEntArray("bullet", "targetname"); if( isDefined( bullet ) && bullet.size > 0 /*is bullet present in map?*/ ) { victim.activatedbullet = true; // now client variable is defined bulletpos = victim.origin; bullet[0] moveTo(bulletpos, 2); } }
  11. BRAXI APPROVES YOUR APPROVAL :AWESOME:
  12. No problem, internets will help you look mature!
  13. It's weird that you didn't get post moderation by this time due to the ammount of junk topics you open for every fucking little shit.
  14. You know, you can use github to send a fix? anyway... https://github.com/BraXi/CoD4_DeathRun_1.2_Mod/commit/e745f3a61f5add4e572ee1418cad54aff1ee1fe3
  15. VACations :angryarnold:
  16. i6-4790k + HD 5770 1GB + 1080p @ highest = 200fps
  17. How many edges have two triangles which form a quad and are indexed?? :dave: @Bear don't tell them, let their brains explode! :sponge:
  18. But you know... It's still an image projected onto a world geometry (aka. decal) :dave:
  19. Are you that much retarded to replace authors with this fucking shit text? Also this code is not a property of Raid, why are you even editing comment and adding copyright notice as you're not even fucking supposed to do FFS