Punk

Retired Admin
  • Content count

    101
  • Joined

  • Last visited

Posts posted by Punk


  1. Sorry guys, I had to fight Odin and Zeus in an epic fight to claim this sector of the universe as my own again, as a consequence of this epic battle, I have lost all my data of the map, but will start once Holy school is over (today :dumb: ) :kingdave:

     

    Sorry, about that, but I was busy with some things too (games and new CW tv series) :dumb:

     

     

    See you soon :dave:

    0

  2. Thank for your comment. But I will not add a song to my map, for these reasons:

    • I might put a song only a few like, which will annoy other people
    • It will be on every time you play the map, will be annoying
    • Map size will get bigger, i'm certain that will not be appreciated by all of the players, especially the one's with slow download speed(@ :dave:)
    • It will have no meaning/value for the map
    • It's annoying  :davedj:

    I'll update this topic, this weekend maybe :davehair:

    0

  3. Making map from scratch, changed some things

    Have now 2 DOT traps and an electric trap, which it only does 5-10 damage, but it will affect the player's movement from time to time for 30 seconds  :P

    Hoping to make the sliding-bounce thingy's working, if I get someone to help me with that :okay:

    Some other things...

     

    Holy school is coming, I have to go learn about the new born planets and it's species with Zeus, so I'll be busy completing this boring looking map :okay:

     

    So.... baye :kingdave:

    0

  4. player braxi\_common::bounce( <(vec3)direction of where the 'kick' comes from> ), <(int) strength> );
    

    Example where player is bounced verticaly:

    player braxi\_common::bounce( vectorNormalize( player.origin - (player.origin - (0,0,1)) ), 500 );
    

     

    Thank you, tried it with those settings, and it gave me a little bounce, but it seems while sliding, bouncing is... futile till now. For my bounce to make a difference do I have to change the strength or the Z unit can also make a difference?

     

     

    Can I ask you, for example, if I want to bounce a player from a platform to another, like in this pic:

     

    Player steps on purple area, and get's bounced off to the yellow area behind him

    M3yu8zY.png

     

    Will I need to use a target or something like that?

     

     

    Sorry for many questions, I never worked with this function before :okay:

    0

  5. hello humans, I need some help

     

    I want to know how the Bounce function works. (Yes I tried in different numbers)

     

    If you guys could show me, the difference in code between a big bounce like in qube and a small bounce like in another map. I would be grateful :okay:

     

    Also I'm trying this while you're sliding.... (Yes while you're sliding, I want the player the bounce like 256 units up)

     

     

    :kingdave:

    0

  6. From stock snow_light_mp_bloc:

     

    Size: 15, 20, 30 - Choose which is better

     

    That's a 3 min work, don't judge :dave:

     

    If that doesn't please you mortals, I'll try another effect and if that's not good enough I go back to blue circle thingy's :dave:

    0

  7. Thank you for the feedback guys

     

    Tiny update:

     

    + Removed Rain/Lightning effects.

       - Not because of the concern for people who have bad computers, but I felt like it didn't belong for this map, even at random times, this map gives more of a "warm, blinding shitty light from heaven" king of map :dave:. Why did I added in the first place? Testing, and to see the results on that map, which proved to be unneeded.

    + Tweaked .vision file again

       - Tried 15+ stock vision files, all of them proved to be awful, the one I picked is from Cobrapilot, and tweaked it a little

    + Added 2 more auto traps on easy way

      - Fire coming from pipes

    + Added medium sized slides filled with spikes (Example: BigFall), where you start up with a bounce and can control with your WASD keys

      - Each slide will start with a bounce, and from there, keep calm and on the end land on the pipe to go back to the course. Each way will have 2 slides.

    + Added a blue orb like effect for the teleport locations

     

    Hard way will take more time, as it's in closed doors, meaning you won't see the bloody shinny sky like on easy way, so lighting will be a nightmare (If you see the sky on a later picture, is because I give up :dumb: ). And not only that, for me to do the hard way, I am not sure myself if it's hard enough, if I complete it with ease, it's bad, if I can't pass any trap, is bad, which is why I said I need some "pro" bouncers to test when it's in almost done.

     

    Note #1: After completing hard way you will be rewarded 250xp(Can be discussed)

    0

  8. + Tweaked Worldspawn settings

    + Changed .vision file settings

    + Redone Activator Path

    + Changed some traps to look good on the new update

    + Added some auto traps on Hard Way

    + Changed effects again

    - Hard way W.I.P

    - Lava effects not good yet

    - Lighting on Hard way T.B.C

     

     

    Images of the new look of the map:

     

    BTuqGmN.jpg

    0x2Na4Y.jpg

    bmhU0TE.jpg

    OGsT4Q6.jpg

    tyBnmjn.jpg

    HnVy01b.jpg

     

    Images of the new look of the map with rain/lightning:

     

    vBeUYGY.jpg

    ZZTwFwp.jpg

    PltdiX3.jpg

     

     

    This was just a small update, but would like the opinions on these statements/questions:

     

    -Remove bounces on Activator way? (NOTE: If activator fails to bounce, he will NOT die, but will be teleported to the NEXT trap, as the disadvantage of following behind on the jumpers would be bad, if you fall accidentally and get teleported to the next trap, you won't be able to come back [might change this])

     

    -Keep Rain on bounce, remove it, or let it happen in random times (will rain randomly, will not change anything on difficulty, just appearance)

     

    -World light on map (Glow etc...)

     

    Don't know if I forgot any other little updates, but would appreciate some feedback as always! (Some real feedback, not just saying if it's good or bad, ty, but you can say that in it's final form :dave: )

    0

  9. just use a vision file ?? ... dont tweak film shit , looks very good tho man :) im a fan 

     

    Yeah forgot to mention, I do have a .vision file, the fimtweaks was just an experiment, of course not going to use them, and the .vision file had wrong settings and with Glow disabled, I tweaked a little + worldpsawn settings, and It looks much better now. Currently Working on Hard way :O

    0