Tasijjj
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Posts posted by Tasijjj
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You cannot animate models in MP, instead either split the flak88 cannon into two parts, the barrel (which you'd likely want to rotate), and the rest of it which you wont.
To code a turret you'd most likely want to rotate it in targeted location and then simply spawn the bomb shell at the end of barrel and make it move& catch colision :dave:
Ok. For the first part I don't really see any problems..
But for the second I have some specific questions and I would really appreciate a tutorial if such exists.
Or even better, if the code already exists I would be the most happy copying it, 'cause it would save me a lot of time.
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you know it's hardcoded in engine, right? Although you can split the model in two, and code your own turret in gsc.
What do you mean by splitting the model in two?... are there any tutorials on making turrets?
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Thank you. It helps.
Also.. another thing. Is it possible to make an usable Flak88 turret in CoD2 (like mg42)?
If it is possible to use it in the singleplayer (in last mission, when you have to destroy a tiger by using Flak88), than maybe you can import the same code to use it in a multiplayer map???
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Can someone also explain the waittill() function, please.
What does the arguments mean.
Example: waittill("trigger", other)0 -
For the next time please mark the topic with [cod2] tag or something so we know that in future. And again, if it's cod2 instead of "raw" search for that file in one of .iwds
edit: it's in iw_07.iwd
Ok. Sorry for that.
Thanks for the answer. It helped.
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see raw\radiant\keys.txt :dave:
I do not have this file.
Not even a radiant folder (I have installed modtools).
I should have mentioned that I'm modding CoD2.
Everything that I found for CoD5 or CoD4 worked fine even with CoD2 till now so I suppose this is not a problem.
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Hi guys.
It's maybe a simple question.. I'm not very familiar with a syntax and everything so I would appreciate a quick help.
Here are the problems:
Can I set a random pair of key and value to a trigger_multiple in Radiant? (example: key="something", value=0)
How do I get that value in the script to use it in the logical statements? (ex.: if (something==0))
How do I change the value of the key "something" in the script? (ex.: key="something", value=1)
1) I suppose you must first use
thing=getEnt(value, key); // to get the entity2) and than
x = thing.something getValue(); // I am not sure how this syntax must look like...
3) and finallything.something setValue(1); // sorry if those two statement seem funny, but I would really like to show you what I mean
Thanks for the answer.
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I've found the files. Thanks guys.
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If you don't have the raw directory within CoD4 then you have not installed CoD4 mod tools.
I have installed it for CoD2 (radiant and other stuff). There is only main/maps/mp in CoD2 directory, but it's empty.
Is it possible for CoD2 to customize game types?
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see under raw/maps/mp/gametypes. Everything that starts with "_" in name is an utility, the ones that are missing that are gametypes (sd.gsc, war.gsc, hq.gsc, etc).
Each gametype is made of two files plus a common "logic":
- mygametype.gsc - gametype script
- mygametype.txt - a file, usually, referencing to gametypes name in localized string (for example "Search & Destroy" above mapname during loadscreen)
- _globallogic.gsc - commonly used code by all gametypes present in vanilla CoD4:MW
When adding a new gametype don't forget to insert the name of your new gametype in _gametypes.txt, no mod tools are required tbh, just pack your new files in an .iwd
I don't find any of those files in my CoD4 or CoD2 directory. Is it also possible with these games (or am I missing something)?
I'm quite a beginner with this so sorry for any stupid question in advance...
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I believe it's called "Mod Tools".
Download link:
http://www.moddb.com/games/call-of-duty-4-modern-warfare/downloads/mod-tools-sdk
Couldn't find any tutorials tho, soz.
I've got ModTools already. I've made some maps also, but always within existing game modes.
Thanks for answer though.
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Hi
I was wondering where I could find a tutorial on creating new game types for CoD multiplayer or just editing the original ones.
I would be really pleased if someone could just post a link (if such tutorial exists) or make such tutorial (from start to finish).
I'm just planning to make a headquarters-like (but with respawning) game mode for me and my friend to play at our lan parties, if this information is somehow useful.
Thank you very much.1
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Hi
Does anybody know why some sounds work in multiplayer maps and some won't?
For example:
self playsound("minefield_click"); //does work
self playsound("gate_open"); //doesn't work
Those two sound are both originally in the game.