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Everything posted by Darmuh
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uploaded the ones that you linked. Thanks
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How about you allow the activator to move ocean mines in the way of the jumpers. You'd have to remove those shitty pegs tho replacing them with a new method for jumpers to get across. Perhaps a few small boats? Other forms of moving floating objects? Use your creativity ;)
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A better name would be shore, since it's located along the shore of a beach.... Or any of the following synonyms tbh...
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happy birthday waffles! For your birthday, I'll record myself say 10 words of your choosing. pls no racisterino/homophoberino remarks :dave:
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You may be joking but people would actually try and say they donated X months ago and never received vip when they weren't even playing on the server x months ago. That led to me making this topic.
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well then you shouldn't rush this. Don't stuff your plate full of things you can't finish.
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Mind showing us the properties of the lights by clicking on one and pressing N? You probably have too small of a radius or something. As for the red, you need to compile reflections each time you add a new light.
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you forgot , "targetname"in the third line of code.Replace your code with this: rotaterecttrap() { trigger = getent("recttrap_trig", "targetname" ); //original place of error brush = getEntArray( "rectbrush", "targetname" ); trigger waittill("trigger"); trigger setHintString("^5>> ^3Trap Activated ^5<<"); for(i=0 ; i < brush.size ; i++) { brush[i] rotateRoll(360, 3); brush[i] waittill("rotatedone"); wait 5; } trigger delete(); }
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https://vine.co/v/MEKYQVJ9Y2L - Reaction behind this guy is priceless https://vine.co/v/M3j6OA6jniO - Reminiscent of Montage Parodies that I laugh at https://vine.co/v/MYMIqKtu1zL - This is just fucking amazing. nuff said https://vine.co/v/MTzTWTigOYQ - no need to comment on this one https://vine.co/v/Mbb9KneMlql - You don't have to stand https://vine.co/v/hwXhZZ9gJi1 - first vine I ever laughed at https://vine.co/v/MI5EjehTqXE - last one i'll link you
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Try selecting the brush and pressing S and clicking LMAP. Back in one of my old WIPs I had a similar problem and that fixed it
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No offense, but this is what I think about when people mention they will be praying for x. It's nice to hope for someone to get well, but don't assume when they do get better it's because of an omnipotent being. @Pixel As others have suggested, don't worry about us go see a doctor! Make sure they figure out what the problem is and how they can help :) Good luck bud, when you're feelin better feel free to come by and tell us the story ^.^
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I would think since you guys are going for small maps shipment would be a big one
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Rust waypoints don't work. Bots disregard and go outside the map boundaries etc. The map isn't a great remake anyway so I guess we're back to the drawing board with map replacements? For now, aerodrome has just been removed until further replacement. I'd suggest the karachi remake from mw2, as it's another waypoint file I found in the 1.5 files. But you are all welcome to continue suggesting. Remember as I said, as long as there is a waypoint file for it I can add it. (stock maps included)
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Not lazy admins, there was no reason to move the topic. It was a suggestion for the deathrun server. The Maps section is for people publishing their maps, not to suggest maps for our server. Moved back to original section
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Unfortunately, search engines aren't great at showing only what you want. If the word seamless is mentioned anywhere on the webpage of the image it will show up in the search as a seamless texture. Seamless textures are textures that can be repeated without being too noticeable. Or in more eloquent terms, "A seamless texture is an image that can be placed side-by-side with itself without creating a noticeable boundary between two copies of the image." You need a seamless texture for radiant unless you plan on fitting the entire texture onto the brush, but remember once a texture is stretched so much it can be very ugly. I like the idea of the map bosnian, but as others have said. Take some time. You don't need to make BF4 Paracel Storm, they just want you to make a decent looking map with decent thought put into it. Take caelum as an example; it's simple but well-put together.
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Will do so tomorrow once i'm done with my classes :)
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Still waiting on a few more opinions about replacing aerodrome with MW2 Rust
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Please change the startdoor For one, it goes through the damn floor, at the very least make it reasonable that the object can go down and is supposed to. Secondly, the tubular wooden planks is really ugly, there's a thousand other things you could do to replace those. I'd prefer that you be unique with your map and make an interesting start "door" using your theme but if you're too lazy and just want to move a block on the z axis then at least make your laziness look half-decent.
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Nope, the setorigin function simply uses coordiantes. Usually you define the coordiantes with a script_origin in radiant. If you'd like to manipulate exactly where the player moves to you can add onto the coordinates defined with your script_origin like so: player setOrigin(script_origin.origin+(0,0,-64));Here's what the numbers represent: player setOrigin(script_origin.origin+(x,y,z));
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yeah, I made a similar mistake on twitch. Just manipulated the teleport through gsc rather than compiling over and over again to get the right placement :)
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dem level 70s Edit: Here's with deaths
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You said the last teleport sends you to the ceiling. I can manipulate the origin through gsc so that the player doesnt get stuck.
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adding to server now