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Everything posted by Darmuh
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Seeing as you feel you're finished updating it, I've uploaded it to the dedi. I downloaded off the link in the main post if this is not the most up to date version please let me know. Thanks for the map and you'll see it on our server soonish :)
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khaos you're crazy man lol
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Wellp in programming it's != Today you learned.
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Welcome to the forums. My advice after recently having gone through high school would be this: Be yourself. I know this is cliche but you only go through high school once. If you want to do something do it and fuck anyone who says otherwise.
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Guys pls. != stands for DOES NOT EQUAL
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Wow you guys are all amazing, especially khaos for doing all of this. We really do appreciate our donors without you the server wouldn't be up. With all these donations we will be able to stay up for quite a long time. Thanks <3 That money still came out of his pocket so it isn't cheating actually. It just didnt land in ours ;)
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I love having you around again. Missed ya bear
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Nice to have you aboard raid community! You single handedly paid our bill this month lol I'm glad you enjoy our server and see how much work we've put into it. As you could hear over ts we're still working to make it better :) If you have any suggestions for our servers or have problems you can post them here. I'm always on the forums even when i'm not home hahaha
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Simply as the title above says; Show us what you've done! I know a lot of you have tried your hand in mapping/modding so why not share that work with us :) I'll start :dave: Released Maps: mp_deathrun_cherry mp_dr_darmuhv2 (unfortunately) mp_deathrun_rocky (finished for Rv|Tacos) Unfinished Maps: mp_dr_archaic* mp_dr_skyline* mp_parklot* mp_dr_cherry (I don't have any images, so here's a video) For all maps with a * I no longer have the source files to them. I could likely salvage them from my old laptop hdd but i'm too lazy :dave: As for the update to cherry I gave the source files to others to finish. Current Works in Progress: mp_dr_twitch
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What are your specs?
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You can loop it with a for loop and strategic waits ;)
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You can usually hear the rain from inside a building, especially a building with windows and doors ;)
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Ambientplay your own rain mp3. It's really not hard to google for rain sounds
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It looks like it turned into army sleeping bags....
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some more you can salvage - http://web.archive.org/web/20130116003513/http://www.braxi.org/forum/forumdisplay.php?fid=12
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I hope you realize that here at raid that doesnt matter. We're not a clan so we honestly don't care what you put on your name or who you're affiliated with as long as you can admin properly. It's ultimately up to your clan leader. Either way you're welcome to play at our servers and enjoy yourself.
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Put it on rotation then. It's one of the few maps I didn't have on my hdd lol
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told ya there'd be syntax errors :P
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Even then, zach's script will not trigger once but the entire time the player is touching the trigger and on the ground fov() would be threaded 60 times in just a second. Lossy's script was good if you only wanted one player to be able to activate it. But if you want anyone to be able to activate it but only once the script becomes much more simple. darmuh_tele() { self endon("death"); //end on death self endon( "disconnect" ); //end on disconnect self endon( "joined_team" ); //end when joining team aka player gets switch to activator because old acti was afk... self endon( "joined_spectators" ); //end when joining spectator self.hasfov = 0; trig = getent("fov", "targetname"); level.fovtp = getent("fovtp", "targetname"); for(;;) { wait 0.05; trig waittill( "trigger", player ); if ( player.hasfov = 0 ) { player thread scale(); player.hasfov = 1; player thread onDeath_lossy_tele(); } else continue; } } onDeath_lossy_tele() { self endon("disconnect"); self waittill("death"); //will thread script/trigger again upon death self.hasfov = 0; } Try this out, it may have bugs/syntax errors since I just wrote this but basically you define a boolean variable that belongs to the character and allow the trigger to be triggered at all times.If the player who triggers the trigger has not triggered it the boolean variable will allow him to trigger it and then set it so he may not trigger it again. Any other player who comes by will have the same player defined variable that will allow him to trigger it as well. Once they have triggered it once attempting to trigger it again will just continue the loop. The only thing which I am unsure about in the script is where I defined the player variable. I would much rather define it in main on all players using getentarray players classname bla bla bla but I don't have your main thread. Hope this helps, if not i'm sure lossy will write something better than me :dave:
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You cant break a while loop zach