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Everything posted by Synd
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Don't know if you guys have Greenland on your server or not but it was a really good racing map, I got a really good time on it
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Pretty nice Config, tried it out and boosted my fps by a few frames, but not even yitch3 does much for my junk pc. :dave:
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He's going for that UNDER 9000 reputation, duh. As for slaya, nice guy, fun to play with and I would recommend for trial.
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I really like this map, and the theme so great job!
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Hi, welcome to the forums and hope to see you around ;)
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Ben is a noob :D Welcome to Raid gaming :D
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Yeah, I'm planning to do a few updates in the future possibly, such as making the flying penis/tornado thing, and fix whatever glitches people find, so I may do that aswell.
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radiation() { rads = getent("radzone", "targetname"); for(i = 0; i < rads.size; i++) rads thread onEnter(); } onEnter() { while(1) { self waittill("trigger", player); player shellshock("radiation_low", 3); if(isdefined(player.radcount)) player.radcount++; else player.radcount = 0; if(player.radcount >= 80) { player suicide(); player.radcount = 0; } wait 0.5; } } red is line 66 Simple tutorial that i found ;)
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Yeah getting another error that I can't find the fix to.. Here is the script: radiation() { rads = getent("radzone", "targetname"); for(i = 0; i < rads.size; i++) rads thread onEnter(); } onEnter() { while(1) { self waittill("trigger", player); player shellshock("radiation_low", 3); if(isdefined(player.radcount)) player.radcount++; else player.radcount = 0; if(player.radcount >= 80) { player suicide(); player.radcount = 0; } wait 0.5; } } (it was working before, then all of the sudden getting errors :s )
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Same :) and also we should be able to pay with Visa as well.
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Ahh I figured it was a noob move like that, just couldn't spot it :facepalm: Ty guys
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player setPlayerAngles( jump.angles ); player setOrigin( jump.origin ); player takeAllWeapons(); player giveWeapon("m40a3_mp"); player giveWeapon("remington700_mp") if( isDefined( level.activ ) && isAlive( level.activ ) ) { player freezeControls( true ); level.activ freezeControls( true ); level.activ setPlayerAngles( acti.angles ); level.activ setOrigin( acti.origin ); level.activ takeAllWeapons(); level.activ giveWeapon( "m40a3_mp"); level.activ giveWeapon( "remington700_mp"); level.activ giveMaxAmmo( "m40a3_mp"); level.activ giveMaxAmmo( "remington700_mp"); level wait 0.05; player switchToWeapon( "remington700_mp" ); level.activ switchToWeapon( "m40a3_mp" ); Here is part of the script i'm using, thanks again to Unnamedplayer :wub:
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Sorry for double post ^^ ____________________ I seem to be getting an error I will show you the full script if you add me on xfire, synd555. Please help! D:
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My first released map is village and it seems good so far :dumb:
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Updated first post, added the crashed helicopter, fixed a few bugs and added a construction zone area as part of the main course. Pics coming tomorrow :) .
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Hmm, I may add something like that, so great thinking as I too do not enjoy people messing around ;), I like the tornado idea aswell, but how fast should it move? :P
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You probly fucked it up somehow by pressing a random button, for only that map. ;)
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I've changed most of the prefabs, and as I said previously, I doubt the name will stay as it is. I also need some unique trap ideas and a new name for the map :/
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UPDATE: Added some more of the pathway
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I get this, it's my fault for not explaining myself. This will in no way be a codjumper secret, or a way to pass the map easily, what I was going for here was a sort of ''scavenger hunt'' type deal. Basically, with all of the open parts that I'm adding to this map, It would give players a reason to explore the map and find cool little funny easter eggs. So no, this will not be a normal boring gay codjumper secret in a deathrun map, it will be a secret to have a nice laugh, and to keep playing the map!
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Lol, I just came up with the name randomly, it can always change :) As for the gaps, I can add more detail to make the bridge look like it's actually been destroyed. :P