iMtroll

Retired Admin
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Everything posted by iMtroll

  1. Because everyone that makes maps makes them for deathrun :dave:
  2. This is another reason why you're not getting admin. The rules say that if someone is breaking rule1, you have to warn them. Yes, and we aren't looking for admins that are offensive.
  3. I'm just gonna go and leave your chat logs here... Now tell me, do YOU think you deserve admin after these?
  4. So for my Birthday (23rd December) I have decided that we are to all meet up in London and go to Nando's to celebrate. :dave:
  5. I was just looking forward to seeing a picture of a shit in a toilet bowl, but whatever goats your float I guess :dave:
  6. It was the smallest size they had :< Also, most teachers where I am from wear suits, it's weird if they don't :P Unless it's a university.
  7. My shmexy work uniform, I'm an assistant teacher now :D
  8. This, it doesn't ban them. This is just for admins to see if someone is cheating without getting spammed on steam or teamspeak.
  9. I wish I could write a huge paragraph. But you picked the wrong night to say this. I have been drinking all night and I can't think straight for shit. (Lossy almost beat me at chess xD). But I wish you a farewell and good luck! May the odds be ever in your favour and may you successfully complete the training for your hunger games event!
  10. Welcome to the forums Ali, if you need anything feel free to bug me or @MiKeY and I hope you enjoy your stay
  11. Is that Rhett from GMM at the end? :huh:
  12. It's not automatic, it's once they find out your server is using it. You don't get a vac, they just blacklist any server that uses these features.
  13. Pass go to receive your next months bill
  14. https://www.mail-archive.com/[email protected]/msg11235.html
  15. I'm not seeing it ._.
  16. Unlocked. He didn't say he was done, he said his server works, but he still hasn't figured out what's wrong.
  17. BUMP, added a scouts + knives option, please revote if you already voted.
  18. This. Darker skybox would be better for the nighttime look ^^
  19. 1) http://raid-gaming.net/forums/topic/1967-release-mp-chernobyl/This is a very detailed map, and doesn't really cause many people to lag, even on low end PC's. (Help me out here Caspa, you probably have the shittest PC here). 2) There is no "all possible combinations", you just aren't opening your mind. Make a Fus-ro-dah trap? Make a water tower that explodes or spills water on to the players? make a model of a dog or a group of dogs go after players that are activated on and play the animation on them? Make a helicopter fly over and gun them down? None of those have been done so far in any map except the first one and it took me 30 seconds to come up with those ideas. There is no running out of combinations, there is only a closed mind or laziness. 3) "Stock worldspawn settings for this skybox". You just said it yourself, stock. Why don't you create your own worldspawn settings or just tweak the ones you've got? Because what you're doing is creating a map that has night time lighting, and a day time worldspawn, it doesn't make sense. CoD4 creators aren't to blame here, you are.
  20. Oi

    lolyou :horror: Anyway, welcome to the forums Valryn. I hope you enjoy your stay and if you need anything feel free to bug me either through PM or on teamspeak (even if you can't poke others on ts, anyone can poke me ^^)
  21. To be honest from what I can see here, the map looks somewhat playable. However this is room for a lot of improvement. A lot of the map seems like it was just "Oh hey, let's add this here for a trap!" with no thought of which textures to use and why. From what I can see, the traps are very generic and lack originality, so maybe that could be worked on a little bit. Again, this is only based on what I can see, because there is no way for me to play this map yet. The lighting in comparison to the worldspawn settings is way off. For example you have a light in the map that is glowing orange on to the ground, but yet it's sunny outside and you can see the shadows of things, meaning the sun is up. If the sun were up, you wouldn't see as strong of an orange glow as what you have in this map, or maybe the light itself wouldn't even be on. This kinda just ruins the look of the map for me in my opinion. The level of detail outside the map is minimal, and I don't like that. I can see that you have tried to detail the outside and so far it's looking good-ish. But I think some more detailing could be done. Maybe some mountains, more trees? You've used telephone poles for detail, but they're not connected to anything, maybe this could mean that you have room to place a few buildings or houses to make these poles seem less out of place. Floating - Brushes. Okay, so floating brushes can be good in some maps that fit the right theme, but only if they are done well. However, you have chosen a detailed theme as your level design, so this means no floating brushes for you. Unless you are in space or something, I don't know. You could fix this problem by just adding pillars, pylons that go in to the water beneath so that the brushes look like they are actually supposed to be there. Your water textures. Your water textures are very, very small, as if you haven't re-sized them most mappers forget about this part and it makes all water on their map look like a thousand oceans in one small zone. A lot of people will tell you that when placing water, you should press S on the texture and click fit. Although this is a somewhat good method to use on water, if your water is too long or not a square shape, stretching will make it look bad. I suggest that if your water isn't already, you turn it in to terrain patches. Once you've turned it in to terrain patches, press S on the texture and adjust the horizontal stretch and vertical stretch yourself until you see results that you want and then click okay. The greenery you've used on the sides of things. I like the fact that you're going that extra mile to make your map look detailed by adding decals. BUT, you're using the same decal in the same pattern the exact same way everywhere you are using it. This ruins the detailed look and instead makes your map look like it has been auto generated by the world creator in Minecraft. These are just some personal things that I find wrong with the map, I'm not expecting you to just completely re-do the map to the way I like it, or else it wouldn't be your map anymore. Instead I just hope that you read this post and take in some of the things I've said to adapt them in your own way :)
  22. We haven't manually opened up the map and changed it in radiant :P It's a collision brush spawned in through gsc on the map. I'm pretty sure we could turn this in to a player clip instead, but that depends on if lossdog can be bothered. P.S: The reason I'm referring to it as a collision brush is because I don't know if it's a clip or a brush that has caulk texture or is just made invisible (can't see the GSC right now), and because I also know that in the gsc it is referred to as spawn collision or something along those lines.
  23. I wished Mianite luck you poohead
  24. Good luck peder. *quickly goes to vote topic and writes "no because he's a peder :dave: "*
  25. 1) Yes, adding levels to databases is possible. However you'd need to understand how the levels work and how databases work very well. I would offer you help, but as everyone here knows, I'm not too good when it comes to understanding cod4 too well in terms of gsc *cough* LOSSY THIS WAS FOR YOU *cough*. I am also quite sure that no one has actually moved levels over to databases in cod4 yet (this is as far as I am aware, if anyone does know someone that has done it, please tell me because I'm actually quite intrigued by this). In order to do this successfully you'd need to be advanced in both gsc as well as databases and database management using either SQLite or MySQL. If you're not that confident in database management I recommend that you do some offline database management with databases that aren't actually attached to anything important and manage them using programs like Navicat for MySQL to learn. 2) Level hacking in deathrun itself already has some form of protection, although it is not the best (obviously, BraXi made it :dave: ). However, in other mods I have seen level hacking protection that covers many different forms of level hacking. For example, ROTU (by Viking), covers EasyAccount because EasyAccount basically changes your profile to be maxed out in everything. What Viking did was make one of the maxed out items (perk, wep, stats etc) useless and the mod would pick up if anyone had this (since there was no way of obtaining it) and then ban them from the mod for cheating to obtain that item. Sorry if my reply isn't too useful in this situation, but I told you all I know myself on how to help you here. I hope it helps at least in some way or another.