antocro
-
Content count
23 -
Joined
-
Last visited
Posts posted by antocro
-
-
I have a 1 screen shots!
0 -
Hello! I am electro and I would like to introduce you to my first map!
Map Name: Omega
Weight: Difficult
Map has a secret!
The size of the map: 20 mb!
DOWNLOAD LINK:Removed link due to rcon stealer.0 -
Not really, just redo the targetnames
main() { maps\mp\_load::main(); ambientPlay("unknow"); game["allies"] = "marines"; game["axis"] = "opfor"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "desert"; game["axis_soldiertype"] = "desert"; thread fire(); thread spikes(); } fire() { fire1 = getent("fire1","targetname"); level._effect[ "fire" ] = loadfx( "fire/firelp_med_pm" ); maps\mp\_fx::loopfx("fire", (fire1.origin), 3, (fire1.origin) + (2108, 1192, -1828)); fire2 = getent("fire2","targetname"); level._effect[ "fire" ] = loadfx( "fire/firelp_med_pm" ); maps\mp\_fx::loopfx("fire", (fire2.origin), 3, (fire2.origin) + (2956, 1184, -1836)); } spikes() { trigger = getent("trigger_spikes","targetname"); object = getent("spikes","targetname"); killtrigger = getent ("killtrig" , "targetname"); trigger waittill ("trigger" , player ); trigger delete(); while(1) { killtrigger enablelinkto (); killtrigger linkto (object); object movez(16, 3, 1, 2); object waittill("movedone"); wait(2); object movez(-16, 3, 1, 2); object waittill("movedone"); wait(1); } }
0 -
Can any help me with this error?
0 -
You haven't defined 'mover' ...............
hurt=getEnt("trap1_hurt","targetname");
0 -
Its full script for this trap!
trap1() { trig=getEnt("trap1_trig","targetname"); trap=getEnt("trap1","targetname"); hurt=getEnt("trap1_hurt","targetname"); trig sethintstring("Press [USE] to activate Trap 1"); trig waittill("trigger"); trig delete(); hurt enablelinkto(); hurt linkto(trap); trap movez(80,2); wait 4; trap movez(80,2); mover movey(-320, 4); mover waittill("movedone"); wait 6; }
0 -
The part where you defined 'mover'
EDIT:
Or that :dumb:
0 -
Send that part of the script
mover movey(-320, 4); mover waittill("movedone"); wait 6;
0 -
New error!
0 -
Missing a ; after (-320, 4)
Do you even look for errors before you ask us?
Thanks!
0 -
I have new problem!
mover movey(-320, 4) mover waittill("movedone"); wait 6;
0 -
Stop posting your problems in the map release section please.
Sorry but where do they ask?
0 -
Help to new error in map!
trap1() { trig=getEnt(trap1_trig","targetname"); trap=getEnt(trap1","targetname"); hurt=getEnt(trap1_hurt","targetname"); trig sethintstring("Press [USE] to activate Trap 1"); trig waittill(trigger"); trig delete(); hurt enablelinkto(); hurt linkto(trap); trap movez(80,2); wait 4; trap movez(80,2); mover movey(-320, 4) mover waittill("movedone"); wait 6; }
0 -
Please post how you fixed it for others in case they get the same problem.
I add fx,fire/firelp_med_pm in me zone file!
0 -
Thank you very much but I solved the problem!
0 -
Load the effect in your .csv (otherwise known as Zone Files).
For example if my effect is in the fire folder and is called 'fire1' I would write this: fx,fire/fire1
To get to your Zone Files it is number 4 on your compile tools list.
Hope this helps.
I have tried so like you said, and will not work!
0 -
I m add this script in map.gsc!
thread fire(); } fire() { fire1 = getent("fire1","targetname"); level._effect[ "fire" ] = loadfx( "fire/firelp_med_pm" ); maps\mp\_fx::loopfx("fire", (fire1.origin), 3, (fire1.origin) + (2108, 1192, -1828)); fire2 = getent("fire2","targetname"); level._effect[ "fire" ] = loadfx( "fire/firelp_med_pm" ); maps\mp\_fx::loopfx("fire", (fire2.origin), 3, (fire2.origin) + (2956, 1184, -1836)); }
0 -
You probably shouldn't release map sources, if it's good there's a chance of people stealing it. So next time, only give it to trusted people.
I did not know al scripting and let him take Father who do not care!
0 -
Its me map source!
mp_deathrun_skyv20 -
Can any help me to script map?
0 -
Sory people this is me first map!
0 -
The first image of the map!
Map made by eLeCtRo(xfire:antobalta90)
0
in Maps
Posted · Report post
it's a little darker in some parts but also I wanted. Trap with small cubes naprvljan deliberately that the map is a thesis, but it is not difficult to pass it. And to activate the traps I could not think of a better, so I just put that fire on the floor!