Kienio

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Everything posted by Kienio

  1. Who ever thought of putting Taylor Swift - Bad Blood as one of the end rounds on deathrun, I would just like to tell you that I love you.

  2. http://prntscr.com/7mcb1a Feeling popular on Darmuh's video ;)
    1. Purity

      Purity

      pfft. all bots :troll:

  3. Ranked up to Nova from one game :D http://prntscr.com/6r4t75

    1. Spencer
    2. Kienio
    3. PC.

      PC.

      #zack 300 wins silver elite

  4. yolo
  5. Hey Partyboy, welcome to the forums! Happy birthday too! :)
  6. My in game name is: Kienio, some may recognize me I play on raid every now and then, thought that I should join the community :) Just need to get used the the 100+ ping on the servers :(
  7. Since you are so desperate and said please' date=' here is the working RTD by Star and modded by Darmuh... /* Plugin: RTD Version: 1.3 Requirement: - Author: Star & Darmuh XFire: rohit901 & irRoy8 Homepage: - Date: 02.02.2013 */ init( modVersion ) { PreCacheItem("brick_blaster_mp"); PreCacheItem("saw_mp"); preCacheItem("c4_mp"); precacheitem("m16_mp"); PreCacheShellShock( "damage_mp" ); VisionSetNight( "mp_deathrun_long", 5 ); level.meteorfx = LoadFX( "fire/tank_fire_engine" ); level.expbullt = loadfx("explosions/grenadeExp_concrete_1"); level.flame = loadfx("fire/tank_fire_engine"); for(;;) { level waittill("player_spawn",player); player giveweapon( "c4_mp" ); player SetClientDvar ( "nightVisionDisableEffects", "1" ); player thread credit(); } } isReallyAlive() { return self.sessionstate == "playing"; } isPlaying() { return isReallyAlive(); } credit() { level endon ( "endmap" ); self endon("disconnect"); self endon ( "death" ); self endon("joined_spectators"); level waittill( "round_started" ); self freezeControls( true ); wait 0.5; self iprintlnbold( "^2R^7oll ^2t^7he ^2d^7ice active." ); self freezeControls( false ); while(1) { currentweapon = self GetCurrentWeapon(); self waittill( "night_vision_on" ); self iprintln( "^1Original Plugin created by ^3MW3||Star^1, modified by ^3Darmuh " ); self iprintln( "^1>> ^2Visit ^7raid-gaming.net ^1!" ); self SwitchToWeapon("c4_mp"); wait 1.5; self iprintlnbold( "^7You have ^2rolled ^7the dice!" ); self takeweapon( "c4_mp" ); self switchtoweapon( currentweapon ); if (self.pers["team"] == "axis" && self isReallyAlive()) { self iprintlnbold( "^2Activators ^2can not ^1use ^7RTD." ); } else { self thread rtd(); } level waittill ("round_ended"); wait .1; } } drawInformation( start_offset, movetime, mult, text ) { start_offset *= mult; hud = new_ending_hud( "center", 0.1, start_offset, 60 ); hud setText( text ); hud moveOverTime( movetime ); hud.x = 0; wait( movetime ); wait( 3 ); hud moveOverTime( movetime ); hud.x = start_offset * -1; wait movetime; wait 5; hud destroy(); } new_ending_hud( align, fade_in_time, x_off, y_off ) { hud = newHudElem(); hud.foreground = true; hud.x = x_off; hud.y = y_off; hud.alignX = align; hud.alignY = "middle"; hud.horzAlign = align; hud.vertAlign = "middle"; hud.fontScale = 3; hud.color = (0.8, 1.0, 0.8); hud.font = "objective"; hud.glowColor = (0.3, 0.6, 0.3); hud.glowAlpha = 1; hud.alpha = 0; hud fadeovertime( fade_in_time ); hud.alpha = 1; hud.hidewheninmenu = true; hud.sort = 10; return hud; } rtd() { self endon("disconnect"); self endon ( "death" ); self endon("joined_spectators"); self endon("killed_player"); x = RandomInt( 17 ); if (x==1) //positive { self iprintlnbold( "^1Gratz!!^7!!, You got ^1R700" ); self takeAllWeapons(); self ClearPerks(); self giveWeapon( "remington700_mp" ); self GiveMaxAmmo( "remington700_mp" ); self SwitchToWeapon( "remington700_mp" ); iprintln( "^2" + self.name + " ^7got a ^3R700" ); } else if (x==15) //positive { self iprintlnbold( "^1Gratz!!^7!!,^1Health ^4Boost" ); self.health = 200; iprintln( "^1" + self.name + " ^7has ^1extra ^7Health ^1!" ); } else if (x==2) //negative { self iprintlnbold( "You are ^1HIGH^7 up in the clouds." ); self shellshock( "damage_mp", 15); self thread illusion_fx(); iprintln( "^1" + self.name + " ^7is ^1higher than the clouds^7!" ); } else if (x==3) //positive { self iprintlnbold( "^1You ^7Just ^3Got ^6A ^5LIFE^7." ); self braxi\_mod::giveLife(); iprintln( "^2" + self.name + " ^7got a ^2Life^7!" ); } else if (x==4) //negative { self iprintlnbold( "^1Better luck ^7Next- ^2Time^7." ); self endon( "disconnect" ); self endon( "death" ); self playSound( "wtf" ); wait 0.8; playFx( level.fx["bombexplosion"], self.origin ); iprintln( "^1" + self.name + " ^7spontaneously ^1exploded." ); self suicide(); } else if (x==5) //negative { self iprintlnbold ( "^7You are ^1DRUNK ^7for ^315 ^7Seconds." ); self shellshock( "damage_mp", 15); iprintln( "^1" + self.name + " ^7is ^1DRUNK^7." ); } else if (x==14) //positive { self endon("disconnect"); self endon ( "death" ); self endon("joined_spectators"); self endon("killed_player"); self iprintlnbold( "^1Gratz!!^7!!, You got a ^3GOLDEN ^7DEAGLE!" ); self takeAllWeapons(); self ClearPerks(); self giveWeapon( "deserteaglegold_mp" ); self GiveMaxAmmo( "deserteaglegold_mp" ); self SwitchToWeapon( "deserteaglegold_mp" ); iprintln( "^2" + self.name + " ^7got a ^3GOLDEN ^7Deagle^7!" ); } else if (x==11) //positive { self takeallweapons(); self giveweapon( "knife_mp" ); self SwitchToWeapon( "knife_mp" ); self iprintlnbold( "^7You got a ^2Jetpack!^7!!" ); self fuelsetup(); self hud(); iprintln( "^2" + self.name + " ^7got a ^2JETPACK^7!" ); self iprintlnbold( "^1Jetpack v2" ); self iprintlnbold( "Report any bugs at: 7sense-runners.com" ); self.gotjetpack=true; } else if (x==8) //negative { self iprintlnbold( "^7You are ^5Frozen^7 For ^313 ^7Seconds." ); self FreezeControls(1); iprintln( "^1" + self.name + " ^7is ^5Frozen^7!" ); wait 13; self FreezeControls(0); } else if (x==9) //positive { self endon("disconnect"); self endon ( "death" ); self endon("joined_spectators"); self endon("killed_player"); self iprintlnbold( "Nice!! ^2You Got ^1Brick ^4Blaster^7!!!!" ); self takeAllWeapons(); self giveWeapon( "brick_blaster_mp" ); self SwitchToWeapon( "brick_blaster_mp" ); iprintln( "^2" + self.name + " ^7got a ^2Brick Blaster^7!" ); } else if (x==17) //negitive { self endon("disconnect"); self endon ( "death" ); self endon("joined_spectators"); self endon("killed_player"); self iprintlnbold( "Nice!! ^2You Got ^1A....... ^4Briefcase^7????" ); self takeAllWeapons(); self giveWeapon( "briefcase_bomb_mp" ); self SwitchToWeapon( "briefcase_bomb_mp" ); iprintln( "^2" + self.name + " ^7got a ^2Briefcase^7?" ); } else if (x==10) //negative { self takeAllWeapons(); self iprintlnbold( "^1You ^2get ^1nothing^7." ); self giveweapon( "knife_mp" ); self SwitchToWeapon( "knife_mp" ); iprintln( "^1" + self.name + "^7 got ^1nothing." ); } else if (x==16) //positive { self iprintlnbold( "^1Boost ^3!!!" ); self thread Speed(); iprintln( "^1" + self.name + "^7is ^1Pumped ^7!!" ); } else if (x==7) //negative { self iprintlnbold( "^7You're ^1too pro ^7for that weapon! Try ^2this^7 for a ^2challenge^7!" ); self takeAllWeapons(); self giveWeapon( "m16_mp" ); self SwitchToWeapon( "m16_mp" ); self SetWeaponAmmoClip( "m16_mp", 6 ); self SetWeaponAmmoStock( "m16_mp", 0 ); iprintln( "^1" + self.name + " ^7got a ^1broken ^7M16 with only ^12 bursts^7!" ); } else if (x==12) //negative { self iprintlnbold( "^7You're ^1BURNING ^7alive!" ); self thread flameon(); self PlayLocalSound("last_alive"); wait 2; self thread hurttodeath(); wait 5; iprintln( "^1" + self.name + " ^7is on ^1FIRE^7!" ); } else if (x==13) //negative { self iprintlnbold( "^7Sprint ^1Disabled." ); self AllowSprint(false); self SayAll( "^3" + self.name + "^7@^1nosprint" ); iprintln( "^1" + self.name + "'s ^7sprint has been ^1disabled^7." ); } else if (x==6) //positive { self iprintlnbold( "^7You got ^3NUKE BULLETS^7!" ); self thread killstreak3(); iprintln( "^2" + self.name + " ^7got ^2NUKE BULLETS^7!" ); } else //positive { self iprintlnbold( "^3Lucky one, ^7Enjoy your ^2500 ^1Xp." ); self braxi\_rank::giveRankXP( "", 500 ); iprintln( "^2" + self.name + " ^7got ^3500^2xp^7!!" ); } } killstreak3() { self endon("death"); while(1) { self waittill("weapon_fired"); my = self gettagorigin("j_head"); trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"]; playfx(level.expbullt,trace); self playSound( "artillery_impact" ); dis=distance(self.origin, trace); if(dis<101) RadiusDamage( trace, dis, 200, 50, self ); RadiusDamage( trace, 60, 250, 50, self ); RadiusDamage( trace, 100, 800, 50, self ); vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000); SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ]; explode = loadfx( "fire/tank_fire_engine" ); playfx(explode, SPLOSIONlocation); self thread DamageArea(SPLOSIONlocation,500,800,200,"artillery_mp",false); } } DamageArea(Point,Radius,MaxDamage,MinDamage,Weapon,TeamKill) { KillMe = false; Damage = MaxDamage; for(i=0;iDamageRadius = distance(Point,level.players[i].origin); if(DamageRadiusif(MinDamageDamage = int(MinDamage+((MaxDamage-MinDamage)*(DamageRadius/Radius))); if((level.players[i] != self) && ((TeamKill && level.teamBased) || ((self.pers["team"] != level.players[i].pers["team"]) && level.teamBased) || !level.teamBased)) level.players[i] FinishPlayerDamage(level.players[i],self,Damage,0,"MOD_PROJECTILE_SPLASH",Weapon,level.players[i].origin,level.players[i].origin,"none",0); if(level.players[i] == self) KillMe = true; } wait 0.01; } RadiusDamage(Point,Radius-(Radius*0.25),MaxDamage,MinDamage,self); if(KillMe) self FinishPlayerDamage(self,self,Damage,0,"MOD_PROJECTILE_SPLASH",Weapon,self.origin,self.origin,"none",0); } hurttodeath() { self endon("disconnect"); self endon ( "death" ); self endon("joined_spectators"); self endon("killed_player"); for(;;) { // FinishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ); self FinishPlayerDamage(self, self, 15, 0, "MOD_SUICIDE", "knife_mp", self.origin, self.angles, "none", 0); self PlayLocalSound("breathing_hurt"); wait 1.4; } } illusion_fx() { self endon("disconnect"); self endon("joined_spectators"); self endon("killed_player"); self endon("death"); while(1) { i = 0; angles = self GetPlayerAngles(); angles1 = self GetPlayerAngles(); while(i<17.2) { wait 0.06; i+=0.06; angles+=(0,5,5); self SetPlayerAngles(angles); } if(i>11.2) wait 0.06; self SetPlayerAngles(angles1); break; } } burn() { PlayFXOnTag( level.burn_fx, self, "head" ); PlayFXOnTag( level.burn_fx, self, "neck" ); PlayFXOnTag( level.burn_fx, self, "j_shoulder_le" ); PlayFXOnTag( level.burn_fx, self, "j_spinelower" ); PlayFXOnTag( level.burn_fx, self, "j_knee_ri" ); for(i=0;i<5;i++) { self ShellShock("burn_mp", 2.5 ); self PlayLocalSound("breathing_hurt"); wait 1.4; } self suicide(); } flameon() { self endon("disconnect"); self endon ( "death" ); self endon("joined_spectators"); self endon("killed_player"); while( isAlive( self ) && isDefined( self ) ) { playFx( level.meteorfx , self.origin ); wait .1; } } fuelsetup() { if(!isdefined(self.fuel)) self.fuel=800; if(!isdefined(self.equiped)) self.equiped=false; self thread jetpack_fly(); } hud() { self.xxx = NewClientHudElem(self); //hud visible for all, to make it only visible for one replace level. with self. and change newHudElem() to newClientHudElem(self) self.xxx.x = -20; //position on the x-axis self.xxx.y = 75; //position on the <-axis self.xxx.horzAlign = "right"; self.xxx.vertAlign = "middle"; self.xxx.alignX = "right"; self.xxx.alignY = "middle"; self.xxx.sort = 102; //if there are lots of huds you can tell them which is infront of which self.xxx.foreground = 1; //to do with the one above, if it's in front a lower sorted hud self.xxx.archived = false; //visible in killcam self.xxx.alpha = 1; //transparency 0 = invicible, 1 = visible self.xxx.fontScale = 1.9; //textsize self.xxx.hidewheninmenu = false; //will it be visble when a player is in a menu self.xxx.color = (1,0,0); //RGB color code self.xxx.label = &"^5Fuel: &&1 ^7/ ^2800"; //The text for the hud & is required, &&1 is the value which will be added below self.xx1 = NewClientHudElem(self); //hud visible for all, to make it only visible for one replace level. with self. and change newHudElem() to newClientHudElem(self) self.xx1.x = -20; //position on the x-axis self.xx1.y = 95; //position on the <-axis self.xx1.horzAlign = "right"; self.xx1.vertAlign = "middle"; self.xx1.alignX = "right"; self.xx1.alignY = "middle"; self.xx1.sort = 102; //if there are lots of huds you can tell them which is infront of which self.xx1.foreground = 1; //to do with the one above, if it's in front a lower sorted hud self.xx1.archived = false; //visible in killcam self.xx1.alpha = 1; //transparency 0 = invicible, 1 = visible self.xx1.fontScale = 1.9; //textsize self.xx1.hidewheninmenu = false; //will it be visble when a player is in a menu self.xx1.color = (1,0,0); //RGB color code self.xx1.label = &"^2Knife^1 to Raise"; //The text for the hud & is required, &&1 is the value which will be added below self.xx2 = NewClientHudElem(self); //hud visible for all, to make it only visible for one replace level. with self. and change newHudElem() to newClientHudElem(self) self.xx2.x = -20; //position on the x-axis self.xx2.y = 115; //position on the <-axis self.xx2.horzAlign = "right"; self.xx2.vertAlign = "middle"; self.xx2.alignX = "right"; self.xx2.alignY = "middle"; self.xx2.sort = 102; //if there are lots of huds you can tell them which is infront of which self.xx2.foreground = 1; //to do with the one above, if it's in front a lower sorted hud self.xx2.archived = false; //visible in killcam self.xx2.alpha = 1; //transparency 0 = invicible, 1 = visible self.xx2.fontScale = 1.9; //textsize self.xx2.hidewheninmenu = false; //will it be visble when a player is in a menu self.xx2.color = (1,0,0); //RGB color code self.xx2.label = &"^2Fire^1 to go Forward"; //The text for the hud & is required, &&1 is the value which will be added below self.xx3 = NewClientHudElem(self); //hud visible for all, to make it only visible for one replace level. with self. and change newHudElem() to newClientHudElem(self) self.xx3.x = -20; //position on the x-axis self.xx3.y = 135; //position on the <-axis self.xx3.horzAlign = "right"; self.xx3.vertAlign = "middle"; self.xx3.alignX = "right"; self.xx3.alignY = "middle"; self.xx3.sort = 102; //if there are lots of huds you can tell them which is infront of which self.xx3.foreground = 1; //to do with the one above, if it's in front a lower sorted hud self.xx3.archived = false; //visible in killcam self.xx3.alpha = 1; //transparency 0 = invicible, 1 = visible self.xx3.fontScale = 1.9; //textsize self.xx3.hidewheninmenu = false; //will it be visble when a player is in a menu self.xx3.color = (1,0,0); //RGB color code self.xx3.label = &"^2Grenade^1 to detach"; //The text for the hud & is required, &&1 is the value which will be added below self thread monitorhud(); while(1) { wait 1; if(self.fuel>500) { self.xxx setValue("^2" +self.fuel); //if level.count is a integer self.xxx setText("^2" +self.fuel); //if level.count is a string } if(self.fuel>200 && self.fuel<500) { self.xxx setValue("^3" +self.fuel); //if level.count is a integer self.xxx setText("^3" +self.fuel); //if level.count is a string } if(self.fuel<200) { self.xxx setValue("^1" +self.fuel); //if level.count is a integer self.xxx setText("^1" +self.fuel); //if level.count is a string } } } monitorhud() { self endon("round_end"); self endon("disconnect"); self.monitorhud=true; while(self.monitorhud==true) { if( self isReallyAlive()) { } else { self.xxx Destroy(); self.xx1 Destroy(); self.xx2 Destroy(); self.xx3 Destroy(); self.monitorhud=false; } wait 0.05; } } jetpack_fly() { self endon("death"); self endon("disconnect"); if(isdefined(self.fuel) && isdefined(self.equiped) && self.equiped==false) { self.mover = spawn( "script_origin", self.origin ); self.mover.angles = self.angles; self linkto (self.mover); self.equiped = true; self.mover moveto( self.mover.origin + (0,0,25), 0.5 ); self disableweapons(); while( self.equiped == true ) { Earthquake( .1, 1, self.mover.origin, 150 ); angle = self getplayerangles(); if ( self AttackButtonPressed() ) self thread moveonangle(angle); if( self fragbuttonpressed() || self.health < 1 || self.fuel==0 ) self thread killjetpack(); if( self meleeButtonPressed() ) self jetpack_vertical( "up" ); if( self buttonpressed() ) self jetpack_vertical( "down" ); wait .05; } } } jetpack_vertical( dir ) { vertical = (0,0,50); vertical2 = (0,0,100); if( dir == "up" ) { if( bullettracepassed( self.mover.origin, self.mover.origin + vertical2, false, undefined ) ) { self.mover moveto( self.mover.origin + vertical, 0.25 ); self.fuel--; } else { self.mover moveto( self.mover.origin - vertical, 0.25 ); self iprintlnbold("^2Stay away from objects while flying Jetpack"); self.fuel--; } } if( dir == "down" ) { if( bullettracepassed( self.mover.origin, self.mover.origin - vertical, false, undefined ) ) { self.mover moveto( self.mover.origin - vertical, 0.25 ); self.fuel--; } } else { self.mover moveto( self.mover.origin + vertical, 0.25 ); self iprintlnbold("^2Numb Nuts Stay away From Buildings "); self.fuel--; } } moveonangle( angle ) { forward = maps\mp\_utility::vector_scale(anglestoforward(angle), 50 ); forward2 = maps\mp\_utility::vector_scale(anglestoforward(angle), 75 ); if( bullettracepassed( self.origin, self.origin + forward2, false, undefined ) ) { self.mover moveto( self.mover.origin + forward, 0.25 ); self.fuel--; } else { self.mover moveto( self.mover.origin - forward, 0.25 ); self iprintlnbold("^2Stay away from objects while flying Jetpack"); self.fuel--; } } killjetpack() { self.mover stoploopSound(); self unlink(); wait .5; self enableweapons(); self.equiped=false; self.xxx Destroy(); self.xx1 Destroy(); self.xx2 Destroy(); self.xx3 Destroy(); } showCredit( text, scale, alap ) { if ( alap == 1 ) { hud = addTextHud( self, 320, 60, 0, "center", "top", scale ); } else if( alap == 2 ) { hud = addTextHud( self, 320, 95, 0, "center", "top", scale ); } else if( alap == 3 ) { hud = addTextHud( self, 320, 130, 0, "center", "top", scale ); } else if( alap == 4 ) { hud = addTextHud( self, 320, 165, 0, "center", "top", scale ); } else if( alap == 5 ) { hud = addTextHud( self, 320, 200, 0, "center", "top", scale ); } else if( alap == 6 ) { hud = addTextHud( self, 320, 235, 0, "center", "top", scale ); } else if( alap == 7 ) { hud = addTextHud( self, 320, 270, 0, "center", "top", scale ); } else if( alap == 8 ) { hud = addTextHud( self, 320, 305, 0, "center", "top", scale ); } else if( alap == 9 ) { hud = addTextHud( self, 320, 340, 0, "center", "top", scale ); } else if( alap == 10 ) { hud = addTextHud( self, 320, 375, 0, "center", "top", scale ); } else { hud = addTextHud( self, 320, 60, 0, "center", "top", scale ); } hud setText( text ); hud.glowColor = (0.7,0,0); hud.glowAlpha = 1; hud SetPulseFX( 30, 100000, 700 ); hud fadeOverTime( 0.5 ); hud.alpha = 1; wait 2.6; hud fadeOverTime( 0.4 ); hud.alpha = 0; wait 0.4; hud destroy(); } addTextHud( who, x, y, alpha, alignX, alignY, fontScale ) { hud = newClientHudElem(self); hud.x = x; hud.y = y; hud.alpha = alpha; hud.alignX = alignX; hud.alignY = alignY; hud.fontScale = fontScale; return hud; } Speed() { self endon("disconnect"); self SetMoveSpeedScale(1.4); self setClientDvar("g_gravity", 70 ); while(isDefined(self) && self.sessionstate == "playing" && game["state"] != "round ended") { if(!self isOnGround() && !self.doingBH) { while(!self isOnGround()) wait 0.05; playfx(level.fx[2], self.origin - (0, 0, 10)); earthquake (0.3, 1, self.origin, 100); } wait .2; } if(isDefined(self)) { self setClientDvar("g_gravity", 70 ); self SetMoveSpeedScale(1); } } It works seamlessly and don't remove the credits :omfgwtfbbq: :) [/quote'] THANK YOU! :laugh:
  8. Can someone post the RTD plugin please? :)
  9. Oh right :P, Thanks for anti block though! :)
  10. That's not Antiblock is it? o_e
  11. Please can you update the antiblock plugin download link?