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Posts posted by BosnianArmy
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Zack & Lossy get your ass on fire to make this mod :Dave:
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Sounds fun :o
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What is this for mod if I may ask ?
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Fix the crappy slender model for me :angryarnold:
Its just a model and it looks good though that model :rage:
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Because you said 'shut the fuck up looks good' which has nothing to do with what I said. I said this map looks good and it's common knowledge sniper rooms are overplayed. What challenge is there? 90% of the deathrun community can do fucking faze 360s and I'd like to see if Phelix can come up with something more original than the boring old commonly used endrooms.
p.s sorry for going off-topic, I know a lot of threads have been locked because of arguments but I wanted to make sure bosnian knew why.
90% faze 360 is a damn roccat not a real shot
anyways, I'm sure there is more challenge in this sniper room :>
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Well first thanks to all for naming me, I really feel honoured. :wub:
For me I guess it is a mix of the Original Super Mario Map who MR. X made and somehow bananaphone, cause DAMN it was so funny to play on it in the early days of Deathrun.
About Rycoon, ye he is an asshole if it comes to sharing but damn his maps are great :D
Greetings
rednose
Finish your slender map :rage:
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Why the fk downvote people me after I said "more challenge in sniper room" ... pls
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Looks good :motherofgod:
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static helicopters are lame :S
:>
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Hey as some of you noticed I am busy with a new deathrun map and this time completely made by my own and scripting at my own :awesome: :D but with a bit help of other guys with the scripting part since I'm new into it.
- Author: BosnianArmy
- Map name: mp_dr_stayhigh
- Traps: 9 working traps now on stage 1, busy with stage 2
- Bigness map: Small/Medium
- Diffeculty: Medium/Hard
Here are some pictures:
STAGE 1:
STAGE 2:
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http://www.mediafire.com/view/udi0cy4cbd79s6u/iw3mp_2014-08-10_21-23-40-80.jpg
wasn't this from the 48hour comptetion map we were all making way back when?
It is, but she had to finish it. I watched this WIP map over twitch when braxi was making it, damn awesome map
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Found the fking problem, those planes from mp_terminal remake caused the fking problem.. now I can compile again great but now I don't have planes >: (..
*Edit*
Fixed my map, now I need new planes.. although I spend 2 hours texturing that damn plane..
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I am getting this 2 errors..
Why the fk I can't delete this in radiant?.. can't select it even though >: (
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welp, this thread was about how to move a xmodel choppa, and now its turned into "guess the bug" thread. i give up. :dumb:
Whats the max to have reflection probes in a map?..
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check again. are ya sure the key name is "targetname"?
Check my post above.
And I deleted now the auto.grid file thing and the b3sp, compiling again and will see if it compiles now good
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OK.. WAUW
It doesn't compile somehow! wtf.. I removed a ugly xmodel plane yesterday and put alot of new things inside and doesn't show up so that causes the problem.. how the hell it didn't compiled
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yar trigger targetname in radiant is not the same as used in script -> ent not found -> trig is undefined
Its the same, I've checked it
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what kind of trigger ya using?
trigger_use_touch
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Also use: Trig waittill ("trigger", player);
player causes the problem aswell
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Why do you have "user iprintlnbold" ?
For the text You activated this ^9deadly ^7trap! ?
And it works yes
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Look over your script and take time to figure out the problem before you post here.
I took time now for the error what I've posted above your comment. And I have no idea why I am getting this error since I copied and paste it because its the same trap as the other one but in a another name and yes I checked the radiant and in the gsc
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OK.. now I'm getting a error with this.. trig waittill( "trigger", user );
Undefined is not an object
These are the scripts:
removeplanebridge() { trig = getEnt ("removeplanebridge_trig", "targetname"); removeplanebridge = getEnt ("removeplanebridge", "targetname"); trig waittill( "trigger", user ); user iPrintLnBold( "You activated this ^9deadly ^7trap!" ); trig delete(); while(1) { removeplanebridge hide(); removeplanebridge notSolid(); wait 2; removeplanebridge show(); removeplanebridge Solid(); wait 5; } }
removeplayerclipladder5() { trig = getEnt ("removeplayerclipladder5_trig", "targetname"); removeplayerclipladder5 = getEnt ("removeplayerclipladder5", "targetname"); trig waittill( "trigger", user ); user iPrintLnBold( "You activated this ^9deadly ^7trap!" ); trig delete(); { removeplayerclipladder5 hide(); removeplayerclipladder5 notSolid(); wait 5; removeplayerclipladder5 show(); removeplayerclipladder5 Solid(); wait 1; } }
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:facepalm:.. I over view that part.. forgot to change it though.. thats when you get stressed and forget some things >: :facepalm:
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Guys,
Should I change the name from:
mp_dr_stayhigh
to
mp_dr_stayhighinthesky
Because alot of people are thinking with the name stayhigh, as getting high by drugs at the moment, and if I would change it to stayhighinthesky that would be more logical.