BosnianArmy

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Posts posted by BosnianArmy


  1. Guys,

     

    Should I change the name from:

     

    mp_dr_stayhigh

     

    to

     

    mp_dr_stayhighinthesky

     

     

    Because alot of people are thinking with the name stayhigh, as getting high by drugs at the moment, and if I would change it to stayhighinthesky that would be more logical.

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  2. Because you said 'shut the fuck up looks good' which has nothing to do with what I said. I said this map looks good and it's common knowledge sniper rooms are overplayed. What challenge is there? 90% of the deathrun community can do fucking faze 360s and I'd like to see if Phelix can come up with something more original than the boring old commonly used endrooms.

     

    p.s sorry for going off-topic, I know a lot of threads have been locked because of arguments but I wanted to make sure bosnian knew why.

     

    90% faze 360 is a damn roccat not a real shot

     

    anyways, I'm sure there is more challenge in this sniper room :>

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  3. Well first thanks to all for naming me, I really feel honoured. :wub:

    For me I guess it is a mix of the Original Super Mario Map who MR. X made and somehow bananaphone, cause DAMN it was so funny to play on it in the early days of Deathrun.

    About Rycoon, ye he is an asshole if it comes to sharing but damn his maps are great :D

     

     

    Greetings

    rednose

     

    Finish your slender map :rage:

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  4. Hey as some of you noticed I am busy with a new deathrun map and this time completely made by my own and scripting at my own :awesome: :D but with a bit help of other guys with the scripting part since I'm new into it.

     

    • Author: BosnianArmy
    • Map name: mp_dr_stayhigh
    • Traps: 9 working traps now on stage 1, busy with stage 2
    • Bigness map: Small/Medium
    • Diffeculty: Medium/Hard

     

    Here are some pictures:

     

     

    STAGE 1:

     

    129953599-3.jpg

     

    129953601-3.jpg

     

    129953602-3.jpg

     

    129953603-3.jpg

     

    129953604-3.jpg

     

    129953605-3.jpg

     

     

     

    STAGE 2:

     

    129953606-3.jpg

     

    129953607-3.jpg

     

    129953608-3.jpg

     

    129953609-3.jpg

     

    129953610-3.jpg

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  5. Look over your script and take time to figure out the problem before you post here.

     

    I took time now for the error what I've posted above your comment. And I have no idea why I am getting this error since I copied and paste it because its the same trap as the other one but in a another name and yes I checked the radiant and in the gsc

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  6. OK.. now I'm getting a error with this.. trig waittill( "trigger", user );

     

     

    Undefined is not an object

     

     

     

     

    These are the scripts:

    removeplanebridge()
    {
    trig = getEnt ("removeplanebridge_trig", "targetname");
    removeplanebridge = getEnt ("removeplanebridge", "targetname");
    
    
        trig waittill( "trigger", user );
    	user iPrintLnBold( "You activated this ^9deadly ^7trap!" );
    	
    	trig delete();
    	
    
     while(1)
    {
     removeplanebridge hide();
     removeplanebridge notSolid();
    	wait 2;
    	removeplanebridge show();
    	removeplanebridge Solid();
    	wait 5;
    }
    }
    
    removeplayerclipladder5()
    {
    trig = getEnt ("removeplayerclipladder5_trig", "targetname");
    removeplayerclipladder5 = getEnt ("removeplayerclipladder5", "targetname"); 
    
    
       trig waittill( "trigger", user );
       user iPrintLnBold( "You activated this ^9deadly ^7trap!" );
    	
    	trig delete();
    	
    
    	{
    	removeplayerclipladder5 hide();
    	removeplayerclipladder5 notSolid();
    	wait 5;
    	removeplayerclipladder5 show();
    	removeplayerclipladder5 Solid();
    	wait 1;
    	}
    }
    
    
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