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Everything posted by SPi
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Good points. 1) nice ideas but i talked this one with others and it came out that it will either be personal or that if they inform the authorities there will be war, so they decide to end it silently and under cover. (it fits better with the stuff already made in maps ) 2) I like the 1st one a lot, very cool. It can be explained at the 3rd release, at origins map (Which name is "deal" and has been designed many months ago - Still a WIP i wait for Main maps to be released first) where we will learn how the general and the high ranking government idealist from Greece had a deal. 3) Good i guess its okey. Thanks.
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Hi all, Some of you may know im working on a singleplayer mappack for cod4 "Rooftops" Well I didnt payed much attention on good and well thought scenario/story but i did payed attention to make it epic and cool for the player. So the scenario is not very realistic (i dont mean supernatural stuff i mean like Soviet union still exists in 2011) but it is good to make it look epic. Though i have some gaps like some questions that come up to which i cant find explanation. So the point is that i will give a short description of the story and id like ideas from you guys to help me make this stand: "In 2009 Six agents from CIA, MI6, and SAS met in a mysterious conflict with KGB in the middle of London that was covered from the agencies. When they met they were all reassigned to SAS and they established a small National and European Security Camp in Western Greece. They were named Task Force 99. Two years later they got involved in the plans of an Evil Russian/Soviet General with evil intentions who had secretly established a huge military camp in an abandoned Italian City, in Sicily. Thus starting a Cold War between the SAS - Task Force 99 and the Soviets. " So What i want help on is to explain the following: 1: Why will the task force will not inform the rest of the SAS or the UN to help em. ( i want it to stay between the badguys and the task Force 99 like there is no option of asking help from others cos of a danger, i dont know what danger there should be.) 2: Why is the Evil soviet general gathering army and then establishing a secret nuclear base in South -west Greece? (that will happen in my maps, any ideas why the badguy will do that and where he wants the nuclear missile to go) - (i was thinking of an attack in Greece but its not good then i though of WW3 but how to involve the nuke and army in sicily?) 3: Can an SAS Camp stand legally in (out of britain) European soil? Give your ideas id like to hear em and i would appreciate the help. NOTE: Our purpose is not to make a super realistic story just make things epic and cool with some basic realism.
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Hi all, i tried this several times to the past and it never worked. What i want to do is to make an actor look at an origin (point his head at the origins location ) Even while the actors plays an animation or his moving. So al i know about lookat is what zeroy.com/script says: Image: http://qs.lc/91m72 i tried to use the code on an AI and it didnt work. Any ideas>?
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Ill check these out thanks.
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LOL. haha :)
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any1?
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No problem :)
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Eh, okey I hope people will still come back to this to post comments about new vids and releases.
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A new trailer i made. hope you like it and i hope i am not samming the forums of the site with rooftops :P
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Hey, I did this custom item/weapon in cod4 to be used in one sequence of my mappack that you will have to distract enemies attention to go opposite a road. Please check it out and tell me impressions.
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Hehe Its inspired from FC3 Staab. Cant wait to see you making a play through of the 3rd Demo
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Um its a stock one. It was easy the hard part was the trigger that accepted the rock when it was down and next ill work on the rock to not dissapear when hit ground cos that happens now.
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Well the letters are just for me to test how the sequence is proceeding, the actual map will have dialogues instead. Thanks. All the time i get a "very impressive" for my small sequence vids. I like that. :)
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Answer the title :P
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Hi. I got an error in one of my maps. So the map is named intro. every time i change map during in this map like i type in console /devmap rooftops_a or i do it with script Changelevel("rooftops_a"); it shows me this error. http://qs.lc/gd9fb Ive searched entities for wrong targetnames missing textures etc but nothing. Its a tiny map and i couldnt find anything. I eventually saved the map as introb and same with script and its fine. But id like to know what caused it.... Any ideas?
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Yeah i can do that.
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hey all. I was messing arround with recording news from BBC and i got this awesome footage about Ukraine conflicts. So i edited it with sony vegas and put it in cod4. (This an alpha state of map 1 of cod4 rooftops mappack) Jump to Second 00:20 if u like. http://youtu.be/eeayRIJgGQU
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haha ye its the animation from the cargoship mission at the Command Bridge
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Yeah ive thought about it but it will block the view of City Hall and i dont want that. Besides there will be choppers flyin low so trees would be a problem.
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Thank u all for the comments. Yeah maybe i need to think something about those crates. But it is the main Enemy compound where all supplies and patrols are being organised. Though it can be visually improved (concerning crates). Note that this area wont be easy to explore. Half of it will be viewed from the player while giving sniper support and the other half will be viewed normally from ground but under heavy enemy fire, so not many exploration is included. There will be Easter eggs around the 4 maps, and those are made for 'exploration'. Thank you again. Make sure to check the rest vids and footage in the site linked.
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Hi all. As some of u know im working on Cod 4 Rooftops Mappack. A singleplayer campaign Mappack for cod4. So i have really good progress lately and i made this new Video about the 3rd Demo of the mappack id like to show you. 3rd Demo unofficial trailer: https://www.youtube.com/watch?v=hyxCwEGZ468 More info and footage here: Site-Blog: http://spi-custommaps.blogspot.gr/2013/04/call-of-duty-4-custom-maps.html I may have posted a post like this before but now i show the new Demo trailer so its not the same. You can download the 2nd and Latest so far Demo from the videos description or from the site linked. Thanks.
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Yeh im registered to many forums. I cant have time to browse to em all. Besides i mostly offline, I usually make my maps.
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Thanks again to the rest, @JWofles Planks have good variety of rotating and positions, Plus the next Rooftops battle in the final release has even more variety. Either way, I dont have enough time to take care of so many small detail and de-focus me from peparing the main stuff. Ill repeat myself and say that im not pro. Im an amateur. Plus, physics in cod 4 is far more stricked than the new games. For example MW1 does not support dynamic plant pots. MW2 does. I cant do much about it. We are used to such dynamic environment from the new releases. I will ofcourse see what i can do about it like add a few more dynamic models. we'll see. Thanks.
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Thank you all for your comments. I really love the fact that you liked it. @siikdUde Understood ponts, i kept the mystery of how you went there for the Demos. In the finall release it will be really clear how you got there, with a very significant ingame scene. If u mean the stairs at the start by saying jump down, its the official 3 year old design unfortunately i dont plan to change it. The AIs at the very first street that rush out of corrner yes they are sudden and panic ya, ive heared same comment before, i will make a radio sound of enemy reinseforcements so their presense will be explained (ill also try to make em sneak and then attack). At the CS italy Ambush scene i dont know i may make it more cinematic like a booby trap, after that any enemy spawners will be excused cos youre officialy spotted. So hey will supposed to be reinseforcements. And pliz i cant make it look a lot better. Those fixes yes but a lot more than this, i cant. Im not a pro im an amateur. It will look like an amateur work as it must normally look like, That does not mean it will have silly and odd looking phases ;) . Thanks again :)
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