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Everything posted by SPi
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"Right... what the hell kind of name is "Soap", eh? How'd a muppet like you pass selection?" Haha anyway, welcome on board!
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Hi everyone. So the campaign is almost done and soon the last thing that I will need to do is add voice acting. Now if any of you is willing to help you must know there are some requirements I'd like you to have so I can accept you as voice acting on my campaign. First of all, a decent required accent. If I need for example British accent, you must be able to perform dialogue lines with normal british accent. If I need Russian accent, you must be able to do russian accent and so on. Furthermore, you should have a good mic. I don't ask for a super high quality microphone. A normal quality microphone that records your voice good enough without static, noise or other interfierence will do. Now, If anyone is interested, I will give a dialogue below given the situation and accent of each character, so you can experiment yourself and send me the recordings you did. Important note: Please make "SPi" sound like "spee" I know it's not 100% correct but it's my thing. Please keep it in mind. Loz - British Accent Pilot Michael - American accent (Try to make him sound like the Big Bird pilot from Official COD4 Campaign) Captain Sasha - Russian accent Antonio - High class British Accent (If you played Portal 2, try make him sound like Wheatley) Loz - Scene 1 (Loz gives directions to his teammates about the mission) Loz: Alright everyone, listen up. Paul's coordinates lead in a nearby village. Loz: SPi, take Pan and Alex and investigate that village. Loz: The rest of us will wait here. Loz - Scene 2 (Loz is under fire in combat) Loz: I've got C4, I'm gonna blow them, clear the area so I can plant 'em. Loz: Clear. I'm going to plant C4 on the crates. (Later in combat) Loz: We're in the middle of a shit storm here, if we won't do something fast, we're screwed SPi! Pilot Michael - Scene 1 (Michael is driving his helicopter and contacting his team for Landing Zone directions) Michael: We're approaching the city ETA 5 Minutes. SPi: Better do it fast Michael. We won't last too long if you're too late. Michael: Just make sure the LZ is clear and we'll get you Antonio - Scene 1 (He is talking to the player via radio) Antonio: Good, thank you so much. Now my team knows where I am and that I'm in trouble. They will soon be here in the outskirts of the city to take me to safety. Antonio: Anyway, enough talking. I have one last task for you before I give you my help. Captain Sasha - Scene 1 (Captain Sasha is going to report to the antagonist of the story about losing the goodguys) Cap. Shasha: Comrade General! Gen. Romanov: Are they dead Captain Sasha? Cap. Shasha: Negative sir, half of their team escaped with their chopper, the rest slipped from our hands in the sewers. Good Luck and Have Fun. I don't promise I will reply to all participants. But I will try to do so.
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So anyone else interested trying?
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You could try sasha. I'd like to hear you.
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Yeah I know. I mean they acted like they tried to do it look like a Classic COD while the trailer shows the opposite, it's like they lie in front of your eyes. I think it was siikdude who made a video about it. https://www.youtube.com/watch?v=FkoCcaG-z2Q
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Infinite Warfare devs also seem hypocrites. In the interview they said that they are old COD fans and loved the old ones and wanted to keep that authentic military feel in the new one.... their game looks like the exact opposite considering the trailer. Just a guess though :P
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It looks like that at this point. BF attracts old school players and COD new breed.
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Can't he do it with what Lossy linked?
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How about doing what IW did with CTF flag models? I have no idea what they did but the animation is somehow attached to the model of the flag, so when you place the model in radiant, it has the animation attached. I think you can do it somehow.
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Dropping behind enemy lines as a World War 2 Airborne paratrooper excites me 1000 times more than killing arabs.
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@jwofles True. COD4's more popular but Remastering COD1 would give the ones who didn't play it a chance to see what they loose.
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COD4 didn't need to be remastered YET. Maybe in 3-4 more years. COD1 would need a good remastered version.... that would be 10 times more interesting than cod4 remastered at this point. They should do that in 2013 since COD was 10 years old. :P If i was a dev that's what i would do :P
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Releasing COD4 Remastered on Consoles and Not PC? That's "Blasphemy"! XD
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COD4 Remastered. Yey!! I hope there's mod/map tools with it cuz COD4 without mods is not COD4. Also @@Lossy "Bullets don't work in space" That didn't bothered them before ---> COD Ghosts Unless they do lasers and completely screw it.
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Idk about mp, but my project will be an attempt to revive the singleplayer part.' I get your pain though.
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I get a serious error that i can find no way to fix and can't locate the source of the problem. Here's a pic of the error: http://qs.lc/rkz2c Here's the code of the error: Expression: comparison Module: C:\Program Files\Call of Duty 4 OLD\bin\linker_pc.exe File: C:\trees\cod3-pc\cod3-modtools\cod3src\src\gfx_d3d\r_material_load_obj.cpp Line: 7563 Help!
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Partly solved it. Found out what causes it, but no idea why it is caused. Looks like every AI that has a gun with reflex sight (The one M4 and G36c has in singleplayer) Makes the error pop up. I've looked through the materials, can't see something wrong. If i add the weapon in csv or in map it works fine, it only bugs when an AI is holding a gun with this sight. Dunno...
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Nothing happens after i click ok. It happens only in some maps. Not all. Some maps compile perfectly. But some very important do pop that error in every FF compile. Posting CSV or anything else wont help. Because i copied the whole map 3D and renamed it without anything in csv but the basics and a basic script to make it run. And after BSP compile, Fast file compile still pops that error. I guess it is a damaged texture? or an asset? that it is in the map? Well i slowly remove some assets testure from the map to see when it will not bug. Now, I compared two maps. One that works, and one that pops the error when Fast file compile. And I cant see something that they dont have in common... EDIT UPDATE1: So error got away by the time I removed all AI from the map. Ill search which AI is the one that causes the problem and fill you in. UPDATE2: Every AI that uses M4 is causing the error. Looks like I did something to M4 material. Thanks for offering any help anyway.
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no custom materials in csv or custom fx...
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I found this very cool map that I think it's amazingly designed. The detail is wonderful, the layout and design is spectacular and I hope the gameplay will be equally cool. Here is the official Download in MODDB.com http://www.moddb.com/mods/infected-gametype-mod/downloads/slums1/#5528638 The creator must be a pro mapper or something.
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I made a video about it without even knowing this topic exists XD But i did it a top 10 not top 5 so lets just add more 5 in my case :P
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I wake up people's imagination :)
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Deleted by moderator.
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Help me decide which texture should I use in my CoD4 Missions. I myself prefer 2 or 3. But I'd like other peoples opinions. Check that pic showing all three and vote one in the poll link below. Thanks Pic: http://qs.lc/4zyv8 Vote: http://strawpoll.me/5649304