-
Content count
16 -
Joined
-
Last visited
Community Reputation
3 NeutralAbout l-S7-l
-
Rank
Member
Recent Profile Visitors
566 profile views
-
MATERIAL 2 "mtl_bluegreen_eye" "Phong" "color:bluegreen_eye_col.dds normal:_price_eye_spc-rgb&price_eye_cos-l-67.tga" It's a head model with 4 xmodel export files, LOD 1, LOD 2 and so. I used the _price_eye_spc for specular map in Asset Manager but I don't think that this is the problem.
-
Yes I have that line in the .csv and I still get the error.
-
On xmodel_export: MATERIAL 1 "mtl_bluegreen_eye" "Phong" And in Asset Manager: materialType: Model Phong surfaceType: None blendFunc: Replace* That's what I have.
-
Hello, I installed a character model to Cod4 with Asset Manager, it works and everything but the problem is that the eyes are gray, the texture for the eyes are not showing, it's a whole gray eyeball that shows up.
-
Yes I remember you, the only thing is that I wasn't 100% sure, but yeah I was like, I'd seen this name before. Lol.
-
Hey welcome here!
-
What a good layout there, I would like to see this map finished.
-
This one is already used in a server.
-
Name of map: mp_deathrun_framey_v2 Difficulty: Easy/Medium (Skill level though) Length of map: Medium Amount of traps: 8 End rooms: Sniper, Old and Jump. Download link: It's already on the FastDL.
-
Good map, I would give a yes to it! :D
-
Ye he made other 3 maps, 2 for AR51 and the other... well, somewhat an alpha.
-
Ah ye... I thought he only pass it to me.
-
Genesis 4th map, a great work done by him. Just one doubt, the link is the updated version of the map or not?