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Everything posted by Jamayka
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I m using a skelton made by copycat idk if its broken or what
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Thanks for the help I m using maya 2011 and i think ik what i did wrong i binded the bones and the mesh correctly but i exported it i had an error cuz i didnt set the env correctly and when i exported. Aging i think i deselected the joint i do it when i m back hom and. Btw when i compile in mp i get an error :deplicated bone pevlis or stg
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he have some corrupt files so the gun model appear as an missing its fucked up
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i can help u bro contact me i have experience with those things and no need for any rewards
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this dobby rank maker you can use it . http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Rank_Creator its rly better to script it alone
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Well.. i did not format my pc for 7 years.. and now it became very very slow so i decided to upgrade to windows 8.1 and i downloaded Windows upgrade assistant and after scaning i got this and i worried about this m i able to upgarde ?
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i think thats better thanks
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i do every two weeks ill try to install win8 on a virtual pc and see anyway is it possible to transfer my windows 7 licence to windows 8.1
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i did not format my pc for 7 years and now it takes 3 mins to open and 7 to shutdown its fucked and i can't wait for win 10 thanks for the fast answer
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i think you need to use clip_missile its used to block a projectile like a grenade, but will not block bullets. It also will not block a player or NPC.
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didnt know but i tried to pm u and it said your pm blocked
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this is braxi source if it is go to maps /mp and find jurapark map there is a duplicate case in a switch just remove it
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create a gtd add all your ranks images as separate entities and compile them
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not hate kinda bored of them they never change its not shipment its shipment3 its much bigger than nuke
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just compile the rank icon with asset manger and it will create Material Properties and Materials for it
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shipment3 is nice too
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hey guys can you add some new maps i hate the normal cod4 maps
- 24 replies
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can you add nuketown to it
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my fucking pc :fff:
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that's not what i meant .i meant the modification is made for it
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i copied it from my vip menu !!!!!!!!!!!!!!!!! did not check every thing i was in a hurry you want the missing functions here you go freezescreen() { self endon("disconnect"); self endon("death"); self endon("joined_spectators"); self.freezehud = newClientHudElem(self); self.freezehud.x = 0; self.freezehud.why = 0; self.freezehud.alignX = "left"; self.freezehud.alignY = "top"; self.freezehud.horzAlign = "fullscreen"; self.freezehud.vertAlign = "fullscreen"; self.freezehud setshader("dtimer_1", 640, 480); self.freezehud.alpha = 1; self.freezehud.sort = -2; wait(15); self.freezehud.alpha = 0; self.freezehud destroy(); } and this are you happy !! don't judge me b4 you know all the facts now i got downvoted :'(
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here you go didn't test it so there may be some errors //Removed because of copying.
- 21 replies
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@@Lossy :P just checking i don't want to waste my precious MB on something i can test http://gyazo.com/a53ccb3039e53d7ed4a7504cf58cae06
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@ does it work in other servers?
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To achieve this you will need a couple of things: 1- your Mod source (in this case i'll be using deathrun 1.2 source for Cod4) 2- Mod tool updated to lastest version "1.1" (For COD4) 3- Photo editing software that convert to dds (in this case i'll be using photoshop cs6 with Nvidia plugin) 4- a picture So lets get started : 1) grab an image that you like: 2) Open it in Photoshop/Gimp/Paint. I personally recommend using Photoshop and change the picture size to a power of 2 (Ex. 1024x1024, 512x512, etc.) 3) Save the image as a DDS/TGA in root/raw/images (you must save it there). Works either way. Just use DDS for your case (if you use TGA just leave the settings as it is.) 4) Open up Asset Manager and select material and create a new entry and name it wat ever you want (You must remember what you named it) 5) follow the settings: 6) now select the dds you made before by click on the three dots in color map and convert the Asset (by pressing F10 or PC convert Menu). it should say "Conversion Done." if you had any error post it here 7) Copy the converted file in root/raw/images and paste it in your root/mods/YOURMODNAME/images folder. 8) For the material to work on the gun, you go into root/raw/xmodel and find the viewmodel of your gun. Since i m using the silver Deagle,i ll find "viewmodel_desert_eagle". Make a copy of it and rename it something like "viewmodel_desert_eagle_lava" (you want to keep the original one). Open the file with Notepad++(it Must be Notepad or it wont work) and find "mtl_weapon_desert_eagle_silver". Replace that with what you named your material in Step 4.Then save it and put in your root/mods/YOURMODNAME/xmodel folder. 9) Find your silver deagle file in root/raw/weapons/mp (you dont have it there just go grab it from main/iw_11/weapons/mp, which supposedly should be named Desertdeagle_mp. Make a copy of this as well and rename it "lava_deserteagle_mp"(The reason for this is to keep the original Deagle gun instead of replacing it). Open it up with Notepad++ and find "viewmodel_desert_eagle". Replace that with what you named your viewmodel file (in this case "viewmodel_desert_eagle_lava") in root/mods/YOURMODNAME/xmodel.and save it in root/mods/YOURMODNAME/weapons/mp folder optional step to apply the texture to the model 10) go to your mod.csv and insert this lines weapon,mp/lava_deserteagle_mp xmodel,viewmodel_desert_eagle_lava xmodel,weapon_desert_eagle_lava For COD:WaW only 11) Build your mod and enjoy your sexy weapon if you have any issue post it here