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  1. Hi guys. It's maybe a simple question.. I'm not very familiar with a syntax and everything so I would appreciate a quick help. Here are the problems: Can I set a random pair of key and value to a trigger_multiple in Radiant? (example: key="something", value=0) How do I get that value in the script to use it in the logical statements? (ex.: if (something==0)) How do I change the value of the key "something" in the script? (ex.: key="something", value=1) 1) I suppose you must first use thing=getEnt(value, key); // to get the entity 2) and than x = thing.something getValue(); // I am not sure how this syntax must look like... 3) and finally thing.something setValue(1); // sorry if those two statement seem funny, but I would really like to show you what I mean Thanks for the answer.