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jwofles

[WIP] mp_dr_ratty

22 posts in this topic

Hallo and Hello people of Raid!
Today I'm going to show off a map I started a long time ago which I want to finish when I find the time.
I've always loved the rat maps of CSS and CoD4 and I was surprised there's only 1 dr rat map (it's awful though) so I thought I'd make one.
It contains CoD WaW textures and I don't know who's going to script it xD
 
Anyway, on to the screenshots:


8vFsOol.jpg
Kdsrl8M.jpg
RQgE8sm.jpg
LJcnuXI.jpg


Note that if something looks out of place, it's all WIP and I haven't fully decided one what models/textures/stuff to use and I know the godrays look awful :dave:
p.s the lighting looks bad because it was compiled on fast.

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Where you are a rat in a normal map, Like you are very very small compared to the map size.

Shit vid but meh

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I remember making fun of you and calling it shit in the past, but it looks really good now and I hope you find someone to script it

 

 

pls not me i cant script for shit :okay:

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I remember making fun of you and calling it shit in the past, but it looks really good now and I hope you find someone to script it

It's not in a great state to be honest, the textures are still in need of improvement but thanks anyway man <3

 

wtf is a 'rat' map

wtf is 'stefan'

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main()

{

precacheModel("vehicle_cobra_helicopter_fly");

}

helicopter()

{

trig = getEnt( "heli_trig" , "targetname" ); // Best to place this below the players at spawn so they spawn in it

start = getEnt( "heli_spawn" , "targetname" );

first = getEnt( "first" , "targetname" );

second = getEnt( "second" , "targetname" );

third = getEnt( "third" , "targetname" );

fourth = getEnt( "fourth" , "targetname" );

fifth = getEnt( "fifth" , "targetname" );

while(true)

{

trig waittill("trigger", player);

trig delete();

chopper = spawn_helicopter( player, start.origin, start.angles, "cobra_mp", "vehicle_cobra_helicopter_fly" );

wait 0.05;

chopper playLoopSound( "mp_cobra_helicopter" );

chopper setDamageStage( 3 );

chopper setSpeed( 40, 15 , 5);

chopper setYawSpeed( 50, 20, 20 );

chopper setMaxPitchRoll( 30, 30 );

chopper setNearGoalNotifyDist( 96 );

wait 1;

chopper setVehGoalPos( start.origin, true );

chopper waittill("goal");

wait 2;

for(;;)

{

chopper setVehGoalPos( first.origin, true );

chopper waittill("goal");

wait 2;

chopper setVehGoalPos( second.origin, true );

chopper waittill("goal");

wait 2;

chopper setVehGoalPos( third.origin, true );

chopper waittill("goal");

wait 2;

chopper setVehGoalPos( fourth.origin, true );

chopper waittill("goal");

wait 2;

chopper setVehGoalPos( fifth.origin, true );

chopper waittill("goal");

wait 2;

}

}

}

spawn_helicopter( owner, origin, angles, model, targetname )

{

chopper = spawnHelicopter( owner, origin, angles, model, targetname );

return chopper;

}

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Thank you later? THANK YOU LATER? You sent him a link to a multiplayer helicopter path for the killstreak... You didn't help him in any way just then... 

 

Helicopter is a helicopter, I thought I could maybe help BUT NOPEEEEEEEEEEEEEEEEEEEEEEEEEEEE...

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Helicopter is a helicopter, I thought I could maybe help BUT NOPEEEEEEEEEEEEEEEEEEEEEEEEEEEE...

don't do stuff unless you're 100% sure it's the correct answer ^^

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b1713d44138a26eb39ac6d007b406001.png

peeping tom?

Looks like a beautiful map, and i cannot wait until its release! Nice work Baewofles :wub:

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b1713d44138a26eb39ac6d007b406001.png

peeping tom?

Looks like a beautiful map, and i cannot wait until its release! Nice work Baewofles :wub:

There's a woman's head as well but the window is blocking it xD 

thanks:*

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Nice detail man :D Actually looking forward to this map, i'd like to see how incorporate traps. Gl

 

-Phelix

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