Wraith

Errors

12 posts in this topic

Can someone explain to me one by one wat teh fk is this

 

 

WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/teleporter.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/teleporter.shock'
Error: Could not load xmodel "rnma_view".
Error: Could not load xmodel "rnma_world".
Error: Could not load xmodel "raygun_viewmodel".
Error: Could not load xmodel "tesla_viewmodel".
Error: Could not load xmodel "viewmodel_beretta2023r".
Error: Could not load xmodel "weapon_beretta2023r".
Error: Could not load xmodel "weapon_beretta2023r_silencer".
Error: Could not load xmodel "weapon_raygun".
Error: Could not load xmodel "weapon_tesla".
Error: Missing soundalias "weap_fraggrenade_reload".
Error: Missing soundalias "weap_fraggrenade_reload".
WARNING: Could not load weapon file 'weapons/mp/deseteagle_pc_mp'
Error: Could not load weapon "deseteagle_pc_mp".
 
******* script runtime error *******
unknown item 'deseteagle_pc_mp': (file 'braxi/_mod.gsc', line 174)
 precacheItem( "deseteagle_pc_mp" );
               *
Error: called from:
(file 'braxi/_mod.gsc', line 31)
 precache();
 *
Error: called from:
(file 'maps/mp/gametypes/deathrun.gsc', line 48)
 braxi\_mod::main(); // START DEATH RUN MOD
 *
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 41)
  [[level.callbackStartGameType]]();
          *
Error: started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 30)
CodeCallback_StartGameType()
*
Error: ************************************
********************
ERROR: script runtime error
(see console for details)
unknown item 'deseteagle_pc_mp'
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unknown item 'deseteagle_pc_mp': (file 'braxi/_mod.gsc', line 174)
precacheItem( "deseteagle_pc_mp" );


deseteagle_pc_mp does not exist, check spelling and files and try again.

 

Edit: more precise check the following line:

WARNING: Could not load weapon file 'weapons/mp/deseteagle_pc_mp'

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ye i fixed that one, had a moment of shame on myself for it aswell, now wat of the rest?

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ye but now i have another problem in its place

Error: Could not load xmodel "rnma_view".
Error: Could not load xmodel "rnma_world".
Error: Could not load xmodel "raygun_viewmodel".
Error: Could not load xmodel "tesla_viewmodel".
Error: Could not load xmodel "viewmodel_beretta2023r".
Error: Could not load xmodel "weapon_beretta2023r".
Error: Could not load xmodel "weapon_beretta2023r_silencer".
Error: Could not load xmodel "weapon_raygun".
Error: Could not load xmodel "weapon_tesla".
Error: Missing soundalias "weap_fraggrenade_reload".
Error: Missing soundalias "weap_fraggrenade_reload".
Error: Missing soundalias "weapn_beretta2023_fire_npc".
Error: Missing soundalias "weapn_beretta2023_fire_plr".
Error: Could not load weapon "beretta2023r_mp".
 
******* script runtime error *******
unknown item 'beretta2023r_mp': (file 'braxi/_mod.gsc', line 177)
 precacheItem( "beretta2023r_mp" );
               *
Error: called from:
(file 'braxi/_mod.gsc', line 31)
 precache();
 *
Error: called from:
(file 'maps/mp/gametypes/deathrun.gsc', line 48)
 braxi\_mod::main(); // START DEATH RUN MOD
 *
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 41)
  [[level.callbackStartGameType]]();
          *
Error: started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 30)
CodeCallback_StartGameType()
*
Error: ************************************
********************
ERROR: script runtime error
(see console for details)
unknown item 'beretta2023r_mp'
********************
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Error: Could not load xmodel "rnma_view".

Error: Could not load xmodel "rnma_world".
Error: Could not load xmodel "raygun_viewmodel".
Error: Could not load xmodel "tesla_viewmodel".
Error: Could not load xmodel "viewmodel_beretta2023r".
Error: Could not load xmodel "weapon_beretta2023r".
Error: Could not load xmodel "weapon_beretta2023r_silencer".
Error: Could not load xmodel "weapon_raygun".
Error: Could not load xmodel "weapon_tesla".
Error: Missing soundalias "weap_fraggrenade_reload".
Error: Missing soundalias "weap_fraggrenade_reload".
Error: Missing soundalias "weapn_beretta2023_fire_npc".
Error: Missing soundalias "weapn_beretta2023_fire_plr".
Error: Could not load weapon "beretta2023r_mp".
 
******* script runtime error *******
unknown item 'beretta2023r_mp': (file 'braxi/_mod.gsc', line 177)
 precacheItem( "beretta2023r_mp" );
               *
Error: called from:
(file 'braxi/_mod.gsc', line 31)
 precache();
 *
Error: called from:
(file 'maps/mp/gametypes/deathrun.gsc', line 48)
 braxi\_mod::main(); // START DEATH RUN MOD
 *
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 41)
  [[level.callbackStartGameType]]();
          *
Error: started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 30)
CodeCallback_StartGameType()
*
Error: ************************************
********************
ERROR: script runtime error
(see console for details)
unknown item 'beretta2023r_mp'
********************

 

 

Coloring does help, doesn't it  :sir:

 

P.s. add me on Steam

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You sure that weapon file is in the weapons/mp folder?

Also i'm pretty sure that the weapon you are trying to add is the b23r which in weapon file is actually called b23r_mp

But thats with the weapon from cfgfactory, so idk

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you'll have to include this item in the mod.csv and precache it in the gsc file since it's not a stock weaponfile. Same with the other files that are missing, so for xmodels it would be: xmodel,viewmodel_test ( xmodel and xanims don't have to be precached in the gsc, they just have to be called in the mod.csv )

 

mod.csv

 

weapon,mp/beretta2023r_mp
 

 

 

gsc file ( should be called from the main function )

 

precacheItem( "beretta2023r_mp" );

 

 

Also, make sure the weaponfile is called beretta2023r_mp and add it your iwd to the weapons/mp folder

 

Not sure if everything's right, since I never add new weaponfiles to anything because of engine limits

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thanks that worked, but i dnt believe this rain of errors gonna end

right now i dnt know wat happened, but all weapons from cod4(mp and sp) as well as the weapons i use in my mod, are now in my mod(srry if u didn't understand by that) short words "all weapons are in my mod" and because of that i am getting the error that i have exceeded 128 weapon items limit. i tried removing them from raw directory, and remaking mod, still won't go away, i checked around in mod.gsc to check if they had been precached, but none other then the weapons i add were precached.

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Okay I am helping him right now on implementing the additional weapons.

 

The reason for almost all of the errors is simply not implementing them properly. Aka copy them to the right directory please!

 

**Topic can be closed**

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