Sign in to follow this  
Followers 0
NeXus .

Making Hud Icons and Textures Question

3 posts in this topic

Hey, 

 

If anyone could give me a step by step tutorial on how to make hud icons in Asset Manager that would be greatly appreciated. I also would like to know how to make the .iwi, that i would be required for the hud icon for in-game i know that the Asset Manager will make: raw/martial

 

At the moment i am editing the deathrun source, i am half decent at the coding but i lack in knowledge on how to use other features of what mod tools have to offer.

 

What i'v done:

 

Character_stuff: http://i.imgur.com/xphTnVB.jpg 

Template: http://i.imgur.com/HlJMdK4.jpg

 

Also i'v gotten a friend to rig the trails for me in Asset Manager but how do i make the .iwi also for this to work ingame i understand how to get it too work because of @@Sentrex whom gave me a few example, so thanks.

 

[He Followed a tutorial by @@Sheep_Wizard so thanks for that but thats an FX so i think it works different to a Hud icon idk]

 

I'v got these files:

 

Example:

 

raw/efx/trail_1

raw/martial/trail_1

0

Share this post


Link to post
Share on other sites

"Shrek is love, Shrek is life"

Well then...

 

#include msg/shrekisthelaw.shrek

 

outofswamp()

{

wait 0.5;

iprint "Shrekky didn't give you permission to be here";

}

0

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  
Followers 0