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NIGHTMARE

Fov

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Hello, I have a suggestion. So when you toggle fullbright it stays toggled everytime you join the server, how about doing that for Fov too? Thanks for reading.

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we have tried to do this, but there is something stopping our main deathrun server from letting this save. We've tested this on our second deathrun server (test one) and the fov seems to stay, it just doesn't work on our main one.

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we have tried to do this, but there is something stopping our main deathrun server from letting this save. We've tested this on our second deathrun server (test one) and the fov seems to stay, it just doesn't work on our main one.

Oh ok.

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I guess the same is for the fovscale? I'm sure this problem can be solved.

it can be solved but it's trying to find what's changing it back and it's not something to do with deathrun, it's something to do with the fun server. I just haven't been bothered to go through all the gsc's to see what's causing it.

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it can be solved but it's trying to find what's changing it back and it's not something to do with deathrun, it's something to do with the fun server. I just haven't been bothered to go through all the gsc's to see what's causing it.

2 much werk am i rite?

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Under the thread afterfirstframe() couldn't you setup a stat for example:

 

}

if( self getstat ( num ) == 1

self setclientdvar ( "fov", 60 );

{

self iprintin ( "FOV: 60" );

}

 

{

if( self getstat ( num ) == 2

self setclientdvar ( "fov", 70 );

}

self iprintin ( "FOV: 70" );

{

 

}

if( self getstat ( num ) == 3

self setclientdvar ( "fov", 80 );

{

self iprintin ( "FOV: 80" );

}

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Could be, but it would be a waste of a stat since FOV saves on its own anyway.

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self setClientDvar( "cg_fovscale", self getStat(<fovscale_stat>)/100 );

[....]

// in menu

setFovScale( fovscale )

{

self setStat(<fovscale_stat>, fovscale*100 );

self setClientDvar( "cg_fovscale", fovscale );

}

[....]

self setFovScale( 1.15 );

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