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Lossy

Raid Combined Operations

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Thanks to thomas the server is back up!

 

I've updated it with some changes:

 

+ UAV = 3 Kills; Airstrike = 6 kills; Helicopter = 12 kills;

+ at the start of each round the server will add 3 bots per team.

 

 

Things I want to do or see done:

 

[c] Change sniper ADS time to be quicker like that of quickdraw in mw3 

[+] Add more maps?

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Current Bugs:

  • Map does not change at end of map countdown requiring admin assitsance.
  • At end of map server sends players to private listen server on backlot.
  • bots are buggy on terminal, may just be because there were 18 of them.

 

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also it would be cool, if it was possible to add different grenades, eg. decoy grenade or a semetex(sticky grenade) etc...

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Current Bugs:

  • Map does not change at end of map countdown requiring admin assitsance.
  • At end of map server sends players to private listen server on backlot.
  • bots are buggy on terminal, may just be because there were 18 of them.

 

 

Oops, my bad.. >> may just be because there were 18 of them

 

Now it's verified that it's not because there were 18 of them.

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Just so you know there has to be waypoints on these maps for bots to work.

 

I think that if any mappers could make waypoints, that'd be great however not sure if it is possible to add waypoints into a compiled map is the problem.

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Just so you know there has to be waypoints on these maps for bots to work.

 

I think that if any mappers could make waypoints, that'd be great however not sure if it is possible to add waypoints into a compiled map is the problem.

 

 

Even some maps that are advertised as having waypoints do not work properly. Seatown and Terminal both have waypoints but the bots ignore them and just go through stuff.

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maybe there isn't enough waypoints on that side of the map? :dave:

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Love this mod, makes me want to buy all the other call of duties now on PC :D

i know that feel bruh :3

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maybe there isn't enough waypoints on that side of the map? :dave:

 

Lossy try playing on terminal or seatown and then say that.

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Can we please have domination gamemode on this server? Plain Team Deathmatch is boring and there's no point just shooting bots and players with those weapons and respawning, and doing the same thing all the time.

Domination works very well with bots as tried and tested by me and Triton, they capture objectives like any real player ;)

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The problem is that there no proper server config for the mod so trying to use any other gamemode is a no go till 2.0 comes out with a server config.

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Headquarters was good when we played it on shipment and skidrow. The only problem was that you have to touch the headquarter to cap it.

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Lossy I think the mod uses default commands for all the gametypes. The only gametype that seems to have custom scripts written for it is SnD.

 

I think gametypes would still work using default server config dvars.

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but does the bots work fine on HQ and SnD?

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but does the bots work fine on HQ and SnD?

 

I dont think bots rely on gametypes for where they are supposed to go. If it's an objective they'll likely move towards it along the path provided with waypoints. Others were saying bots worked fine in objective based game-modes offline so it's safe to say they should work.

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Guys give domination mode of a try, I'm sure it will work. Just try and see..

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Guys give domination mode of a try, I'm sure it will work. Just try and see..

maybe try headquarters as well, that is a lot of fun :D

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maybe try headquarters as well, that is a lot of fun :D

FUCK HEADQUARTERS IT CAN GO FUCK OFF AND DIE. WORST COD GAMETYPE EVER

*cough* *cough* ahem sorry.... Lost control of myself there

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FUCK HEADQUARTERS IT CAN GO FUCK OFF AND DIE. WORST COD GAMETYPE EVER

*cough* *cough* ahem sorry.... Lost control of myself there

Darmuh your drunk go home. :Dave:

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Darmuh your drunk go home. :dave:

Gabe you grammar go home. :dave:

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