SPi

Build Fast File Error HELP SOS

6 posts in this topic

I get a serious error that i can find no way to fix and can't locate the source of the problem.

 

Here's a pic of the error: http://qs.lc/rkz2c

 

Here's the code of the error:

Expression:
    comparison


Module:    C:\Program Files\Call of Duty 4 OLD\bin\linker_pc.exe
File:    C:\trees\cod3-pc\cod3-modtools\cod3src\src\gfx_d3d\r_material_load_obj.cpp
Line:    7563

Help!

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remove custom materials from your .csv one by one until the error disappears

 

if that doesnt help, try the same with any custom fx

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welp, since the linker_pc.exe is closed source, the assertion failure message "comparison failed in file X at line Y" is of no use :dave:

 

do you get any error message after you click ok? if not, and everything works fine in game, you can just ignore the assert fail dialog :kingdave: else, post your whole .csv and ill see if i can find anything possibly related to the issue :angryarnold:

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Nothing happens after i click ok.

It happens only in some maps.

Not all.

Some maps compile perfectly.

But some very important do pop that error in every FF compile.

 

Posting CSV or anything else wont help. Because i copied the whole map 3D and renamed it without anything in csv but the basics and a basic script to make it run. And after BSP compile, Fast file compile still pops that error.

I guess it is a damaged texture? or an asset? that it is in the map?

Well i slowly remove some assets testure from the map to see when it will not bug.

Now, I compared two maps. One that works, and one that pops the error when Fast file compile.

And I cant see something that they dont have in common...

 

EDIT

UPDATE1:
So error got away by the time I removed all AI from the map.

Ill search which AI is the one that causes the problem and fill you in.

 

UPDATE2:

Every AI that uses M4 is causing the error.

Looks like I did something to M4 material.

 

Thanks for offering any help anyway.

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Partly solved it.

Found out what causes it, but no idea why it is caused.

Looks like every AI that has a gun with reflex sight (The one M4 and G36c has in singleplayer)

Makes the error pop up. I've looked through the materials, can't see something wrong. If i add the weapon in csv or in map it works fine, it only bugs when an AI is holding a gun with this sight.

Dunno...

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