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NeXus .

Deathrun Ends after Acti kills 1 jumper

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If the activator kills 1 jumper and there are multiple undead jumpers it end the round, does anymore know how to fix?

 

Thanks

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This is a little illustration that me and Stefan have worked on to represent the issue that you seemed to be having.

bHmga2s.png

Undead Jumpers? please explain

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Kinda it was a problem with the killcam plugin thats how it fucked up the edited playerkilled() function in _mod.gsc

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