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Sentrex

[Help Request] Conveyor Belt

12 posts in this topic

Been having some trouble figuring out a suitable way to make a working conveyor belt, thought I should call on the community for help!

 

Basically, I just want a moving conveyor belt that a player could stand on, I can't think of how this would work as surely I would need a brushmodel of infinite length or it will 'run out'. If anyone knows how to do this could you kindly say on either xfire (sentrexdr) or post below!

 

Thanks in advance. 

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Sounds interesting i wish i knew. But if u get it working let me know i would love to learn the scripts for this.

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Do it like in that one cj map (digital?) :sir:

Any idea how that was done? :/

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3fbc16e8d7c9e0ff47f0eca166a8ab38.png

 

I assume there's no possible way of doing it then?

zeroy isn't always correct, i'd try SetVelocity anyway and if it returns unknown function then we know for sure it is SP only.

I'm pretty sure it will work because I remember reading something about velocity in the portal cj map scripts. I may be mistaken though.

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zeroy isn't always correct, i'd try SetVelocity anyway and if it returns unknown function then we know for sure it is SP only.

I'm pretty sure it will work because I remember reading something about velocity in the portal cj map scripts. I may be mistaken though.

Have already tried it, doesn't recognise it as a function

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This is from codjumper_training .gsc which has a conveyor belt

belt1_move()
{ 
org_end = (5536,-442,-59);
org_start = (-288,-442,-59);
 
while(1)
{
self moveto ((self.origin + (64,0,0)), 0.05);
 
if(self.origin == org_end)
{
self hide();
self notsolid();
self moveto(org_start, 0.05);
}
 
self waittill ("movedone"); 
self show();
self solid(); 
}
}
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Just make a shitload of small invisible brushmodels and make them loop a certain path with script. Then just make a conveyor belt model with scrolling texture applied to the belt and yar done. Thats how i wud do et :sir:

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