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[Release] mp_dr_slayv2

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Slay V2

  • Author: JR-Imagine (IGN: Raid|Slaya)
  • Map name: mp_dr_slayv2 (Slay V2)
  • Traps: 12
  • End rooms: Sniper, Jump, Old
  • Difficulty: Medium (Unless faggot acti gives free...)
  • Map size: Medium
  • Download links: DropBox, MEGA, ModDB
  • Secrets: 1 with player based activation, each player has to activate it individually.
  • Notes: There's custom weapons, so don't be nub and forget to move the weapon files into the mod.
  • Images:

9Jz60Ay.png

 

0Eq4yFP.jpg

 

Np1iYu1.jpg

 

Zx8dFmj.jpg

 

Map was made in 4 days (of which I streamed 3). :dumb: I did however spend my time testing the map both offline and with Triton and Staab and fixed a few bugs that were found.

Ps: Pros don't h8 me cuz I have RPGs when not needed, I can't do it myself without them. :c

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Can you still jump through the start door? :dumb:

Yes.

 

Ofcourse not. :dumb:

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What did you changed? :troll:

 

Anyways, on a serious note. It looks better, good job.

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It's a nice map, has better traps then the first one for sure :) Good job slaya :D

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omg jr no models wtf go kil urself ;)

 

Serious note, looks great! Can't wait to play it, awesome job!

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omg jr no models wtf go kil urself ;)

The consoles in acti path, sniper at the end and rpgs in secret are xmodels. :troll:

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The consoles in acti path, sniper at the end and rpgs in secret are xmodels. :troll:

:okay:

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Can only see 1 xmodel in all 3 screens ;-;

Poor xmodel lost hide and seek already... Blame Canada (and Lossy :troll:).

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Why add a custom weapon? For a trap? Unique Endroom?

 

It's a big fucking pain when you add a weapon for no reason other than a secret and replacing the default snipers in some lame ass sniper room.

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Why add a custom weapon? For a trap? Unique Endroom?

 

It's a big fucking pain when you add a weapon for no reason other than a secret and replacing the default snipers in some lame ass sniper room.

 

It's a scrolling deagle I if I'm right from the testing we did.

 

I said that darmuh doesn't like it because it makes everyone re download the mod again and is a pain for people with slow internet

 

I suggest add the map when raid updates? 

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It's a scrolling deagle I if I'm right from the testing we did.

Blue scrolling deagle which shifts to red depending on lighting, uses the same camo as the double pap'ed guns in Rise V2. :3 Other than that there's a DSR-50.

You can just make a new IWD and put the weapon files in that, takes no time to download even for people with bad internet.

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The reason there 2 iwds with short name is because deathrun has a lot of problems if you have loads of iwds with long names because of the iwd character limit.

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The reason there 2 iwds with short name is because deathrun has a lot of problems if you have loads of iwds with long names because of the iwd character limit.

Then call it "a.iwd" or something. :troll:
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jrimagineforcedustomakethisshittyiwdforhismapandwedidntwanttomakethisbuthereyougoguysenjoynotreallyslayv2iwdweaponforraid.iwd

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Looks like a great map and can't wait to play it on Raid (hopefully :))

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You made a new jump room yay :D

 

Btw, the map is ok, the secret should be one chance only. The traps are cool except the last one, after 1 round I figured out that you always need to jump to the disappeared platform. I also don't like custom guns. Doesn't add to map anything, the usual m40/r700 would be great instead. I like the two end rooms also.

 

Overall its a cool map, keep up the good work ^^

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Looks outstanding! Can't wait to play it

 

Good job  :)

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