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Purity

Few errors with SpawnKill Plugin

17 posts in this topic

Although the plugin is good in many ways, it does have some bad effects ;

 

I have noticed that some spawns are in the building that the end rooms are in e.g. Caelum (soz for bad spelling) so when u finish the map u die from the spawn kill, because it thinks ur at spawn but ur actually at the finish.

 

Also for secrets, some secrets e.g. spacetunnel start at the spawn, meaning when u come back from it u instantly die from the spawn kill.

 

There are a few errors with the plugin, dont know if they can be fixed or not?

 

Just letting ya know 

 

-Purity

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They can disable it for that map only. Some maps I've seen not have it, for example twitch :troll:

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They can disable it for that map only. Some maps I've seen not have it, for example twitch :troll:

This^

There's a mapexceptionlist as well as a function which disables spawnkill when a player finishes for maps such as factory that loop around.

For spacetunnel I'll add it to the mapexceptionlist and for caelum I'll add it to the disable spawnkill function.

I'm not sure why caelum would behave that way unless (for some odd reason) there's a spawn point by the endrooms (awkward).

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This^

There's a mapexceptionlist as well as a function which disables spawnkill when a player finishes for maps such as factory that loop around.

For spacetunnel I'll add it to the mapexceptionlist and for caelum I'll add it to the disable spawnkill function.

I'm not sure why caelum would behave that way unless (for some odd reason) there's a spawn point by the endrooms (awkward).

 

With the map caelum, you make one full loop around the map and end up behind the house that you originally spawn in, so the radius of the spawn kill reaches far enough to the end rooms because it is just making one full loop around the map.

 

(Picture pool but bigger)

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With the map caelum, you make one full loop around the map and end up behind the house that you originally spawn in, so the radius of the spawn kill reaches far enough to the end rooms because it is just making one full loop around the map.

 

(Picture pool but bigger)

Still seems odd because the spawn is in the house and the endrooms are quite far from there. Anyway, I made it work like factory. Please report back if there are any more problems on caelum or any other map and try to be detailed so I can find a solution :)

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On the map Pool when you finish the map and the explosion ends, once you open the final door which is the old way, you get killed  

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On the map Pool when you finish the map and the explosion ends, once you open the final door which is the old way, you get killed

hmm ok, will add pool to mapexceptionlist. Seems the map is just plain too small....

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I've broken down a list of maps that it would be suitable for and maps it wouldn't be suitable for..

 

Suitable Maps:

 

mp_deathrun_bricky

mp_deathrun_bunker

mp_deathrun_cave

mp_deathrun_chamber01

mp_deathrun_city

mp_deathrun_clear

mp_deathrun_control

mp_deathrun_dungeon

mp_deathrun_epicfail

mp_deathrun_glass

mp_deathrun_gold

mp_deathrun_godfather

mp_deathrun_grassy

mp_deathrun_grassyv4

mp_deathrun_inferno

mp_deathrun_islands

mp_deathrun_jailhouse

mp_deathrun_lalamx

mp_deathrun_liferun

mp_deathrun_long

mp_deathrun_metal

mp_deathrun_metal2

mp_deathrun_mine

mp_deathrun_mirroredge

mp_deathrun_palm

mp_deathrun_phillrun

mp_deathrun_portal_v3

mp_deathrun_qube

mp_deathrun_ruin

mp_deathrun_ruinv2

mp_deathrun_sapphire

mp_deathrun_saw

mp_deathrun_short_v4

mp_deathrun_skypillar

mp_deathrun_slender

mp_deathrun_sm_v2

mp_deathrun_sonic

mp_deathrun_supermario

mp_deathrun_tribute

mp_deathrun_waterworld

mp_deathrun_wicked

mp_deathrun_wickedv2

mp_deathrun_wipeout

mp_deathrun_wipeoutv2

mp_deathrun_zero

mp_dr_apocalypse

mp_dr_apocalypse_v2

mp_dr_bigfall

mp_dr_blackandwhite

mp_dr_bounce

mp_dr_buggedlikehell

mp_dr_darmuh

mp_dr_darmuhv2

mp_dr_dawn

mp_dr_destiny

mp_dr_detained

mp_dr_disco

mp_dr_digital

mp_dr_glass2

mp_dr_glass3

mp_dr_gohome

mp_dr_gooby

mp_dr_h20

mp_dr_imaginary

mp_dr_indipyramid

mp_dr_iwillrockyou

mp_dr_iwontrockyou

mp_dr_jurapark

mp_dr_laboratory

mp_dr_meatboy

mp_dr_pacman

mp_dr_pacrun

mp_dr_simple

mp_dr_skypower

mp_dr_slay

mp_dr_sm_world

mp_dr_stronghold

mp_dr_terror

mp_dr_tron

mp_dr_wicked

mp_dr_wipeout

mp_dr_zappa

 

 

 

 

 

 

 

 

Unsuitable Maps:

mp_deathrun_chunk

mp_deathrun_factory

mp_deathrun_caelum

mp_deathrun_greenland

mp_deathrun_highrise

mp_deathrun_scoria(can kill acti)

mp_deathrun_semtex(can possibly kill afk acti)

mp_deathrun_sg1

mp_deathrun_takecare

mp_deathrun_watchit_v3

mp_deathrun_wood_v3

mp_dr_lazyriver

mp_dr_luvvin_it

mp_dr_pool

mp_dr_prisonv2

mp_dr_skydeath

mp_dr_snip

mp_dr_spacetunnel

mp_dr_spedex

mp_dr_scc_nothing

mp_dr_watercity

mp_dr_wtf

mp_dr_twitch

 

 

 

 

EDIT: Of course this is based off of the raid usermap folder and my playing experiences from these maps.

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Unless there actually is a problem with a map, I will not add them to exception list.

I will not act on speculation.

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Unless there actually is a problem with a map, I will not add them to exception list.

I will not act on speculation.

Oh well, I made it for the community aswell. :D

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Happens on tribute too, sometimes, not always, but does happen

be more specific. What happens?

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be more specific. What happens?

the spawn room is right next to the end rooms, is it possible for you to edit the script and give a certain radius on certain maps?

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the spawn room is right next to the end rooms, is it possible for you to edit the script and give a certain radius on certain maps?

possible, but im too lazy.

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sg1 glitches, the spawn blows up before the door opens so you always die :dave:

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sg1 glitches, the spawn blows up before the door opens so you always die :dave:

added to map exception list

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