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[W.I.P] mp_dr_bounce

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Because of the downtime, it seems some posts above, including some pics of hard way are gone, so you can all go on xfire and blame Lossy, 10x times, he won't be bothered :dave:

 

Didn't had much time recently, but here is a little update on the easy way:

 

MFoGW6v.jpg

 

Normal picture.

 

16ZYzlY.jpg

 

Picture with modified filmtweaks

 

 

I took out the roof because it was causing some light problems, and also made the map size 2mb shorter (deleted lights, brushes...)

 

Would like some feedback for the changing light and the new 10 minute effort effect, and which settings you preffer.

 

Currently working on hard way, and later will add one more bounce at the start of easy, with no trap included.

 

 

 

Ciao CIao :dave:

 

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Because of the downtime, it seems some posts above, including some pics of hard way are gone, so you can all go on xfire and blame Lossy, 10x times, he won't be bothered :dave:

 

Didn't had much time recently, but here is a little update on the easy way:

 

MFoGW6v.jpg

 

Normal picture.

 

16ZYzlY.jpg

 

Picture with modified filmtweaks

 

 

I took out the roof because it was causing some light problems, and also made the map size 2mb shorter (deleted lights, brushes...)

 

Would like some feedback for the changing light and the new 10 minute effort effect, and which settings you preffer.

 

Currently working on hard way, and later will add one more bounce at the start of easy, with no trap included.

 

 

 

Ciao CIao :dave:

Looks sexy :3

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Map looks nice so far!

 

Looks better without filmtweaks 

Agreed.

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Thanks guys for feedback, the problem (I think), is that the filmtweaks options overwrite whatever you had before, when I tested, after leaving game (/quit), I tested again, and my vision was back to normal, NORMAL, meaning I don't know if it goes back for people who have configurations.

 

I might tweak the worldpsawn settings, to be more "bluish" and brighter. So I may take the filmtweaks off, sorry for those who I liked. (Was just a test anyway to see how fabulous it looked :dave: )

 

I've also changed activator's path, you have some bounces to overcome to reach other traps

 

Note: If you fail you will be teleported forward, meaning even if you fail, you can still move on, this is for the activator not be too behind the jumpers location, if people do not like this idea, I can take it off.

 

Also fixed the lightning on map, activator is no longer half blind because of brightness on glass :dave:

 

New updates will come today/tomorrow.

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You can do as darmuh said, the options below is for the fimtweaks, or you can use this code:

<entity> setClientDvars( "r_filmusetweaks", 1, "r_filmtweaks", 1 , "r_filmtweakenable", 1, "r_filmtweakinvert", 0, "r_filmtweakdesaturation", 0, "r_filmtweakdarktint", "1 1 1", "r_filmtweaklighttint", "1 1 1", "r_filmtweakbrightness", 0,"r_filmtweakcontrast", 1, "cg_fovscale", 1);

But I recommend the first one, as you can also add Glow afterwards, and it's more appropriate. The 2nd one is only viable if you need to change filmtweaks only.

 

You can change the values as you wish.

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just use a vision file ?? ... dont tweak film shit , looks very good tho man :) im a fan 

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just use a vision file ?? ... dont tweak film shit , looks very good tho man :) im a fan 

 

Yeah forgot to mention, I do have a .vision file, the fimtweaks was just an experiment, of course not going to use them, and the .vision file had wrong settings and with Glow disabled, I tweaked a little + worldpsawn settings, and It looks much better now. Currently Working on Hard way :O

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Yeah forgot to mention, I do have a .vision file, the fimtweaks was just an experiment, of course not going to use them, and the .vision file had wrong settings and with Glow disabled, I tweaked a little + worldpsawn settings, and It looks much better now. Currently Working on Hard way :o

 

Why not? :/ Looks good

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+ Tweaked Worldspawn settings

+ Changed .vision file settings

+ Redone Activator Path

+ Changed some traps to look good on the new update

+ Added some auto traps on Hard Way

+ Changed effects again

- Hard way W.I.P

- Lava effects not good yet

- Lighting on Hard way T.B.C

 

 

Images of the new look of the map:

 

BTuqGmN.jpg

0x2Na4Y.jpg

bmhU0TE.jpg

OGsT4Q6.jpg

tyBnmjn.jpg

HnVy01b.jpg

 

Images of the new look of the map with rain/lightning:

 

vBeUYGY.jpg

ZZTwFwp.jpg

PltdiX3.jpg

 

 

This was just a small update, but would like the opinions on these statements/questions:

 

-Remove bounces on Activator way? (NOTE: If activator fails to bounce, he will NOT die, but will be teleported to the NEXT trap, as the disadvantage of following behind on the jumpers would be bad, if you fall accidentally and get teleported to the next trap, you won't be able to come back [might change this])

 

-Keep Rain on bounce, remove it, or let it happen in random times (will rain randomly, will not change anything on difficulty, just appearance)

 

-World light on map (Glow etc...)

 

Don't know if I forgot any other little updates, but would appreciate some feedback as always! (Some real feedback, not just saying if it's good or bad, ty, but you can say that in it's final form :dave: )

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bounces for activator are fun, you could add a give up button which just creates a bridge.

I think the rain looks awesome but, for people like grapesftw who have ... bad PCs, and an off switch and make it clientside so everybody else can see it :3

The glow looks sick.

 

Nice work, so excited c=

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bounces for activator are fun, you could add a give up button which just creates a bridge.

I think the rain looks awesome but, for people like grapesftw who have ... bad PCs, and an off switch and make it clientside so everybody else can see it :3

The glow looks sick.

 

Nice work, so excited c=

Personally I don't think it's right to remove features so people like grapes can play specially if they can't get the best frames on a map like this. After all the game is very old now, he should consider upgrading instead of using a machine that can't really run CoD4.

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Remove the rain, makes the map look dreary.

 

Also how hard is the hard way and is it worth doing, can it be done faster?

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I hope for something to be rewarded at the end of hard, if not it will be like the first bounce where everyone just went easy simply because it's easier and can be done faster 

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Thank you for the feedback guys

 

Tiny update:

 

+ Removed Rain/Lightning effects.

   - Not because of the concern for people who have bad computers, but I felt like it didn't belong for this map, even at random times, this map gives more of a "warm, blinding shitty light from heaven" king of map :dave:. Why did I added in the first place? Testing, and to see the results on that map, which proved to be unneeded.

+ Tweaked .vision file again

   - Tried 15+ stock vision files, all of them proved to be awful, the one I picked is from Cobrapilot, and tweaked it a little

+ Added 2 more auto traps on easy way

  - Fire coming from pipes

+ Added medium sized slides filled with spikes (Example: BigFall), where you start up with a bounce and can control with your WASD keys

  - Each slide will start with a bounce, and from there, keep calm and on the end land on the pipe to go back to the course. Each way will have 2 slides.

+ Added a blue orb like effect for the teleport locations

 

Hard way will take more time, as it's in closed doors, meaning you won't see the bloody shinny sky like on easy way, so lighting will be a nightmare (If you see the sky on a later picture, is because I give up :dumb: ). And not only that, for me to do the hard way, I am not sure myself if it's hard enough, if I complete it with ease, it's bad, if I can't pass any trap, is bad, which is why I said I need some "pro" bouncers to test when it's in almost done.

 

Note #1: After completing hard way you will be rewarded 250xp(Can be discussed)

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Blue snow plox!

Raining blue blocks plox!

In the sky you could have the blue texture and then random blacks floating, it could suggest a dream state of some sorts.

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