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antocro

mp_deathrun_sky

19 posts in this topic

No, learn it by your self. Thats the easiest way in place of that someone else will script your map, once you learned the very basics ones, you can go further step by step and it will be easier then.

 

*EDIT*

 

I will explain a bit how it works the very basics ones what I've leared from the guys of Raid here:

 

 

For this you need in EVERY .gsc, it is to let your script start and work.

 

 

main()
{
maps\mp\_load::main();  //You need this at the start of every map you make.

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

thread placeherethethreadname(); //This is to let your CoD4 know that you are going to tell it to do something. Commonly referred to as 'threading it'.
}

spikegoesup1()
{

trig = getEnt("placehereyourTRIGGERUSETOUCHname_trig","targetname"); //this if for the trigger_use_touch in radiant
	Brushname = getEnt("Brushname","targetname"); //for the brushes number 1
	Brushname2 = getEnt("Brushname2","targetname");	//for the brushes number 2
	Brushname3 = getEnt("Brushname3","targetname");
	hurt = getEnt("Brushname_hurt","targetname");     //for the hurt damage number 1 brush
	hurt2 = getEnt("Brushname_hurt2","targetname");   //for the hurt damage number 2 brush
	hurt3 = getEnt("Brushname_hurt3","targetname"); 
	
	
	hurt enablelinkto(); //hurt links to brush number 1
	hurt linkto(spikegoesup1); //this is with hurt enablelinkto
	hurt2 enablelinkto(); 
	hurt2 linkto(spikegoesup2);
	
    trig waittill( "trigger", user );
	user iPrintLnBold( "You activated this ^9deadly ^7trap!" ); //tells that he activated it
	trig delete();

 while(1)  
 {
	spikegoesup1 moveZ(121,1); //moveZ means goes up
	spikegoesup1 waittill("movedone");
	
	spikegoesup2 moveZ(121,1);
	spikegoesup2 waittill("movedone");
	
	spikegoesup1 moveZ(-121,1); //With - it means it goes down and 121 means how much it needs to go down or up and 1 means the speed
	spikegoesup1 waittill("movedone");
	
	spikegoesup2 moveZ(-121,1);
	spikegoesup2 waittill("movedone");
	}
	
	
   }
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 learn it by your self. 

 

Seems all you've done is ask everyone on here for scripting help for your maps

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You probably shouldn't release map sources, if it's good there's a chance of people stealing it. So next time, only give it to trusted people.

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No, learn it by your self. Thats the easiest way in place of that someone else will script your map, once you learned the very basics ones, you can go further step by step and it will be easier then.

You went to a lot of people for mapping help :dave:

 

Me, Robin, Staab, THE FORUMS ITSELF.

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You probably shouldn't release map sources, if it's good there's a chance of people stealing it. So next time, only give it to trusted people.

I did not know al scripting and let him take Father who do not care!

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The weirdest bit is, it showed me the textures being used + when loading it stated all the models in the map.. bizarre.

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You went to a lot of people for mapping help :dave:

 

Me, Robin, Staab, THE FORUMS ITSELF.

 

Thats why I know how to script the basics now :) I learned alot here tbh

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Maybe he's asking here to help him learn the basics, just like you did? 

 

Once again being a Hypocrite 

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Maybe he's asking here to help him learn the basics, just like you did? 

 

Once again being a Hypocrite 

 

Maybe he is aksing that someone can script his map ?

 

Both possibilities

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Once again being a Hypocrite 

 

The irony is amazing.

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The irony is amazing.

 

I'm not exactly sure what is ironic about it. 

 

I've never once posted here asking for any form of map scripting help in the past

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No on cares, if you aren't going to help OP(original poster), shut up and get out. This goes for everyone.

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