Lossy

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Everything posted by Lossy

  1. then hurry up and remake a v2 you faggit :angryarnold:
  2. all 3 of them are slow, I sometimes get ahead of them easily but then i fail a jump and die and blame bumba because he was behind me :C
  3. i had the trap for snow darmuh, spiky icicles on the top and if activated and you go under them, they fall on you :dave:
  4. map

    now I can deffo say people will moan that this map is continuously played like the last time it was on rotation
  5. You might have the rights to say you don't want it, but i have the rights to place it or not :troll:
  6. Word on the street is that he's still testing the map to this day...
  7. Even better solution, don't use a mod that's in beta *cough* 1.2 *cough* use 1.1 dr. it's the most stable deathrun. And if you still get error then you must of compiled a mod that's replaced your stock scripts.
  8. solution: don't run a unfinished mod that's still in alpha stage.
  9. So i was updating the fun server and i thought it would be cool to make new/different things happen in the mapvote in the background whilst your voting, like bears falling in deathrun but more. So i decided to have a nuke go off at the end but then i was speaking to darmuh and he said after couple times it wouldn't be interesting. So i thought of having dynamic map endings, so here some ideas i thought off 1) Chopper/Jets strafes above you with some random song cheering from stock files if there any that would work on multiplayer 2) Random objects falling out the sky? (I've seen some other servers have this so i'm not 100% sure as I like ours to be unique :sir: ) That's all i can think off at the moment, but remember your suggestions has to use stock stuff. This means no custom FX's, sounds, models and what not, so if you have an idea of the stock stuff limits try your best to explain ^.^ Oh and here the nearly done nuke one - http://social.xfire.com/video/628a9f (not done)
  10. including dover cliffs?
  11. Default _art.gsc https://github.com/Call-of-Duty-Scripts/CoD4MW/blob/master/raw/maps/mp/_art.gsc
  12. Not a good idea to delete stock scripts sentrex... Have you compiled a mod or something edited any of the stock files?
  13. What i think is highlighted in red and some of these will probably never be played.
  14. Beat making mp_dr_wtf v2?
  15. SIlly darmuh changed moveZ to moveX
  16. Sounds like you didn't thread your script correctly, make sure it's thread trap2(); and not thread trap2() - very common mistake.
  17. We have in the past but decided to keep them on as the playerbase just isn't big enough.
  18. How come it's "shit"? so we can help to try and improve the server
  19. We cannot fix this exploit unless you tell us how you manage to do it.
  20. i'm british and i didn't it seriously, i guess you don't count me as a brit? :cry:
  21. I haven't been on your server in months, don't even know the ip to it anymore :C
  22. hey, we have the milkyway bar. :> It's so nice to see america celebrate their fake freedom every year :troll:
  23. Making a map is art, you want your art to be the best, now how many times it's played. If you only care about how many times your map is played then you should stop trying to map because you clearly only care about becoming 'famous' than actually bringing quality maps to the community Wouldn't say it's fair to use SG1 as a map due to being quite buggy from the last time i played it. I find the same old non-detail maps boring ass maps because they feel like each other but slapped on with different textures, all the popular maps has some cod jumper "secret" a secret that everyone knows about? must be a shit secret. But all the popular maps has the same shit in common which makes the gameplay boring. If your pc can't run cod4 than you're clearly running a 8-10 year old machine that shouldn't be used for gaming unless the game was made back in the early 21st centry but even if powerful PC get bad fps than it's the mapper fault for not optimizing his map properly and guess what? No current deathrun "mappers" even optimize their map and they think they're pro at mapping and telling others how to map and making video tutorials when they don't even know half the stuff in radiant so it's pretty much a newbie trying to teach a newbie which means the newbie will make even more mistakes than the newbie that 'taught' him You've just posted a WIP of your map and you're asking us why we care how it looks? Why post your project and ask us for criticism and then end up asking us why we care... :facepalm: Deathrun is one of the biggest mod to date but the quality and imagination of the maps that comes with the mod are quite bad only 3/10 maps that are produced these days are good and different. But yes, i don't agree on people telling them to kill themselves over some pixels on their screen. But braxi is half right, the name of the map doesn't fit the theme just like darmuh latest map :troll: When i hear dawn as a map i expect a hellish undead place.(mainly because of films like dawn of the dead :>) But the map doesn't look crap, textures are done well together but you need to sort out the texture face placement like here Anyway good luck with your map.
  24. I live in a rich country and your internet is sitll better than mine :foreveralone: