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Everything posted by Lossy
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Damn you darmuh you beat me to it. But the only problem i see with this that the players that survive the round wont have their variable reset, i'll search for the notify so that it does reset when the round ends, unless some one else does it before I get back on my pc :) EDIT: nevermind i see darmuh sets it when you activate it anyway
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The else statement isn't even needed anyway. Anyway, what you're asking for i haven't done before but i shall and try to make a script tomorrow or day after or when ever i get the time to do so.
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Not my fault I'm running out of fapping material...
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lossy_tele() { self endon("death"); //end on death self endon( "disconnect" ); //end on disconnect self endon( "joined_team" ); //end when joining team aka player gets switch to activator because old acti was afk... self endon( "joined_spectators" ); //end when joining spectator trig = getent("fov", "targetname"); level.fovtp = getent("fovtp", "targetname"); define_player_here thread onDeath_lossy_tele(); wait .1; //do script stuff here //constantly checking if player is alive for(;;) { wait .1; while(isAlive(player)) { wait 1; } } } onDeath_lossy_tele() { self endon("disconnect"); self waittill("death"); //will thread script/trigger again upon death thread lossy_tele(); }
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I'll do it when i'm available and see you on the server next.
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That part of the site hasn't been verified yet.
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Indeed post ya real photo or gtfo!
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He has played on it multiple times, only reason control was updated.
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People replying to a bot as if it will reply back :facepalm:
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Troll is really bad at cod4, that's why he post it :P and denied to who ever change topic title :o
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Shaddup quennch! The point is he lost a 1v1!
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Hello everyone, in 5 hours i'll be making raid death run source mod files public to everyone. Why? I'm bored of death run now and i want to focus on other things, i know i promised more updates but i can't be bothered anymore, i hope some one makes some cool stuff out of mine and braxi work! :) Download link: https://www.mediafire.com/?24ncdqvj4n4igv6
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Than this won't work i guess zack found it somewhere then :P But like darmuh said, you play a fx on a origin or something, give that origin a targetname. I did a newbie version way of doing it in colourful which was activated when some one touched the trigger. Here an example http://i.imgur.com/7qt9smY.png As you can see, I've given the origin a targetname of the FX http://i.imgur.com/TnbcCxi.png Then here the trigger activating This way is a newbie of doing it, i wouldn't advise doing it if you have loads of flames like me because it will take awhile and you can easily mess up, but anyway I've made it shorter compared to colourful version :P ////////////////////////FIRE/////////////////////////////////// fire() { trig = getEnt ("lossyflame_trig", "targetname"); // trigger of fx fire1 = getEnt ("lossyred_efx2", "targetname"); trig waittill ("trigger"); trig delete(); { playFx( level.effect1, fire1.origin ); //playFx( fx.targetname, fx.origin.targetname ); } }
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I'm confused what you're trying to do, are you trying to make the laser fx link to the player?
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Declined, didn't read requirements. -10 Posts on Forums -10 days of forum account being online
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what it looks like ingame Anyway, all they're asking is how did you convert this 'menu' the menu already works in cod4 with no edit whats so you can get rid of that part The music.csv will work no matter what so that one gone GSC, 2 lines added? All we can see is that you've commented out the models that are in CoD5 WaW which anyone with any menu knowledge would of known to do that and the text message from "Press F to use" to "press [use] to use" and the 2 extra lines? well they'll just you adding ya own credits and a space between main() & #include... but all you've done is broken it, the red/green light won't work because of there being no model so it wasn't even a convert, anyone would of been able to do this. This is why beat and darmuh are asking how you manage to 'convert' it when you actually didn't do anything to earn the convert 'credit' lol We understand you was trying to help, but anyone with menu knowledge(by that know how to compile menus into a map or mod) would of been able to do this in 1 min.
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Well at the moment it just looks like you slapped down random 200/400 radius lighting on the map, as long as it brightens the area.
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You should make it darker on the outside and make it rain like on destroyed, will look so much better and possibly make the orange a bit darker on the lava, you should add wholes in the wall where the laser can go/goes. Also make the detonated hud smaller and move it to the right hand side of the screen possible in between the lagometer bar and the timer. The only thing i can really thing that needs fixing is the lighting, just looks weird on your map like saw. But really hard to give your map a name because if i'm honest D:
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Mp_Deathrun_colourful songs: Credit room: Alex Clare - Too Close Mp_Dr_neon: Secret: Nick Taylor - Here Comes Vi
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Please use the EDIT button and the MULTIQUOTE button.
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At being some one dog
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Can you upload a album of images to imgur, looking at an old video won't help
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u fookin wot m8 who u think u r comin on here given us shit u best witch ur mouth or ill fokin stab u ugly mug