-
Content count
2131 -
Joined
-
Last visited
Everything posted by Lossy
-
That's right, we now have a Combined Operations server! You asked, the community mangers delivered! You can connect by typing connect raid-gaming.net:28970 or one of the following below Join With Xfire Join With HLSW Join With Qtracker Regards, Community Managers.
- 51 replies
-
- raid
- combined operations
-
(and 2 more)
Tagged with:
-
It will because museums will want to buy it :dave: Good thing i still have my working N64, dream cast, PS1 & PS2 :awesome:
-
Here's little explaination of useful functions provided with Death Run 1.2, they can be used in your own maps and plugins for Death Run copied from www.braxi.org 1. Functions from braxi\_common.gsc (you can either use them by adding #include braxi\_common; or by putting braxi\_common:: before their names). getAllPlayers() - Returns array of all players allplayers = braxi\_common::getAllPlayers(); getPlayingPlayers() - Returns array of players who aren't spectating and are alive iPrintlnBold( braxi\_common::getPlayingPlayers().size + "players are alive!" ); cleanScreen() - Clears screen from all messages braxi\_common:cleanScreen(); iPrintlnBold( "hey, this is the only visible message on screen" ); restrictSpawnAfterTime( time ) - Will disable player spawning after (seconds), set level.allowSpawn to allow spawning braxi\_common::restrictSpawnAfterTime( 3 ); wait 3; iPrintlnBold( "Players will be able to respawn in 10 seconds" ); wait 10; level.allowSpawn = true; iPrintlnBold( "You can respawn now" ); getBestPlayerFromTime() - Returns player with a fastest time or undefined if noone could be choosen best = braxi\_common::getBestPlayerFromTime(); if( isDefined( best ) ) iPrintlnBold( best.name + " finished map first" ); bounce( pos, power ) - Bounce player from specified position (vector3) with a selected bounce power (integer) self braxi\_common::bounce( self.origin - (0,0,1), 80 ); spawnCollision( origin, height, width ) - Spawns invisible solid wall braxi\_common::spawnCollision( (0,0,0), 64, 32 ); spawnSmallCollision( origin ) - Spawns 1x1x1 collision box braxi\_common::spawnSmallCollision( (0,0,0) ); deleteAfterTime( time ) - Deletes object after (seconds) if that entity is still present. ent = spawn( "script_model", (0,0,0) ); ent thread braxi\_common::deleteAfterTime( 5 ); restartLogic() - Not for use in map, causes deathrun to restart gametype logic. if( restart ) braxi\_common::restartLogic(); canStartRound( min ) - Returns true if there are enough number of playing players on server, min is the minimum number of players. if( !braxi\_common::canStartRound( 3 ) ) iPrintlnBold( "not enough players" ); waitForPlayers( requiredPlayersCount ) - Causes function to wait untill there are enough players, (don't thread this). braxi\_common::waitForPlayers( 2 ); iPrintlnBold( "lets start!" ); canSpawn() - Returns true if the player can spawn, false otherwise. if( self braxi\_common::canSpawn() ) self useLife(); isReallyAlive() - Fixed version of CoD4's isAlive() function. if( !self braxi\_common::isReallyAlive() ) return; isPlaying() - same as isReallyAlive() if( !self braxi\_common::isPlaying() ) return; doDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc ) - Does damage to player without calling Death Run's damage callback. self braxi\_common::doDamage( self, self, 200, 0, "MOD_FALLING", "none", self.origin, (0,0,0), "none" ) loadWeapon( name, attachments, image ) - Loads weapon with image and attachments. braxi\_common::loadWeapon( "ak47", "gl reflex acog", "weapon_ak47" ); clientCmd( dvar ) - Executes specified dvar on player. self braxi\_common::clientCmd( "disconnect; devmap mp_deathrun_long" ); makeActivator( time ) - Makes player an activator after specified time (seconds), it's recommended to use 0.05. self braxi\_common::makeActivator( 1 ); thirdPerson() - Toggle third person camera on player. self braxi\_common::thirdPerson(); getBestPlayerFromScore( type ) - Returns player with the highest score, score types are: score, kills, deaths, assists, lifes, headshots, knifes, activator, time best = braxi\_common::getBestPlayerFromScore( "kills" ); if( isDefined( best ) ) iPrintlnBold( best.name + " is the best killer in here, don't mess with her!" ); playSoundOnAllPlayers( soundAlias ) - Plays local sound on all players. braxi\_common::playSoundOnAllPlayers( "endmap" ); getHitLocHeight( sHitLoc ) - Returns height based on hit location. height = braxi\_common::getHitLocHeight( "torso_upper" ); waitTillNotMoving() - Waits untill entity stopped moving (don't thread it). self moveZ( 300, 2 + randomInt( 10 ) ); self braxi\_common:waitTillNotMoving(); iPrintlnBold( "platform has stopped" ); warning( msg ) - Prints a warning on the screen and to logfile. braxi\_common::warning( "round glitched" ); dropPlayer( player, method, msg1, msg2 ) - Disconnects client from server, methods are: kick, ban, disconnect. Msg1 & msg2 are texts displayed to player. braxi\_common::dropPlayer( self, "ban", "You're banned!", "We have ^1no mercy ^7for cheaters" ); removeColorFromString( string ) - Removes all colors from string, very useful (made by Scillman so don't copy it without asking him first) :> string = braxi\_common::removeColorFromString( "^1a^2b^3c" ); iPrintlnBold( "white string: " + string );
-
is that the fx from dr 1.3? :troll:
-
I'll try to find a video of what it sounded like later on :dave:
-
but does the bots work fine on HQ and SnD?
- 51 replies
-
- raid
- combined operations
-
(and 2 more)
Tagged with:
-
Reminds me when my little brother wasnt born yet and i was of school ill and my mum had her scan... the sound makes me cringe
-
What so special about the map?
-
So pretty much a prestige button? I'm not sure if level 70 will be max rank, i might upper the limit because people are ranking up faster than i expected.
-
Don't know why but i hate hint strings like that if you can obviously see the trap yourself
-
Bugs Can ping lag through kill triggers, add a player clip right under them. 2nd trap, you can bounce of both sides but trying to get off it is hard because you get blocked by one edge as it's actually higher than the top of it
-
The problem is that there no proper server config for the mod so trying to use any other gamemode is a no go till 2.0 comes out with a server config.
- 51 replies
-
- raid
- combined operations
-
(and 2 more)
Tagged with:
-
maybe there isn't enough waypoints on that side of the map? :dave:
- 51 replies
-
- raid
- combined operations
-
(and 2 more)
Tagged with:
-
BigB if you can message me before the 15th of april that would be great otherwise your application will be declined.
-
Since we've talked about this on xfire, we'll let you get RL and stuff sorted out first, I'll move this application back to pending when you can be around more in the future =)
-
Hello loki, i'm sorry to tell you but we're going to have to reject your application, you aren't active enough on our servers and we need active admins you may re-apply when you're more active on the servers and have more than 100 connections.
-
Late reply, but with your recent behavior on our teamspeak I feel as you're not ready to even be trailed as part of our admin team. Declined.
-
Hello Fb 1shot, you haven't read our requirements even though you said you accept our requirements, therefor we're declining you and you won't be able to re-apply up until the 6th of may 2014, we need admins that can read properly.
-
Deleted the useless posts as i've said before, if you don't have anything positive say, keep it to yourself, this isn't the area to fight. Hello sanaan, you don't meet our requirements nor have you used our application form. Therefor we're declining your application, you may re-apply when you meet our requirements and hit 13 posts, do not spam our forums with useless posts to meet 13 posts either. Regards, Lossy.
-
I believe it's just the lights placed right next to the wall.
-
I know that feel when Americans moan at me for spelling 'practice' wrong, sorry guys for not speaking American English.
-
But i wish people would try and look at stock files for once duntbelazyfgt
-
I shall be home soon. Could of told me it wouldn't start up.
- 51 replies
-
- raid
- combined operations
-
(and 2 more)
Tagged with:
-
Then unbind their keys if they leave and bind mouse 1 to close down cod4. On-topic of menus, i decided to change the connect menu up a bit, there still some obvious changes to be made *cough* top frame *cough* map loadscreen size and position *cough* white bar = loading bar :dave: works on lower res as well 1024x768 :dave: and i fix the fog so it moves now :awesome: See, i still love wooden pc users :wub: