Jumpy

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Everything posted by Jumpy

  1. The Turkish rambo. Worst fuckin movie ever....
  2. 1. Catch me if You can 2. The Hobbit(all 3) 3. The Expendables 4. The Hangover (The first one is epic, as far as the other 2 I don't even bother watching them) 5. Avatar
  3. Yes. Is my name: Fredrich Adrian George Gibson Osama Toilet? ...and have you found the hidden message?
  4. Yes. Has your own semen tried you?
  5. !sey Can you find the the problem here?
  6. No Cainam a I ma?
  7. Nes! Am I an "anti" person?
  8. I am 40 and I have never had sex... I also like eggs
  9. I got an apple....
  10. 1. All CoD games 2. GTA V 3. Skyrim
  11. http://lmgtfy.com/?q=how+to+make+a+cod4+deathrun+map
  12. No! Am I a gay ass faggot?
  13. Hello :D I just decided to make a tutorial on how to make a DR map so for those who want to make Deathrun maps can easily follow this tutorial! (Note: I am NOT the best deathrun mapper in the world but I am going to try to cover as much as possible) Let's start! I assume you already have these things: -ModTools for CoD4 -Notepad++ ( I really recommend this program. It's so much better than Notepad and it is made for programming) -CoD4 of course.... 1. Let's install the deathrun spawns! -Download: http://www.rednosemaps.com/uploads/9/2/9/2/9292063/deathrun_spawns.zip -Go to CoD4/raw/maps/mp/gametypes and put the file you downloaded in there. It's going to ask if you want to replace it just click ok or yes. 2.Let's start mapping! -Open Rdiant and the first thing to do is to save. So go to "file" in the top left corner and click "save", then you write this: mp_dr_mapname. Where it says mapname you write your maps name. -Start building! Make whatever you want and..... THIS IS STILL IN PROGRESS!
  14. Wazzap peepz. I am working on a new dr map and I want so when the acti is actiing he will get lots of XP and also I added a trigger at the end of the secret and I want a shitload of XP given when its triggered. So what is the code for giving xp? BTW I have this array thingy: addTriggerToList( name ) { if( !isDefined( level.trapTriggers ) ) level.trapTriggers = []; level.trapTriggers[level.trapTriggers.size] = getEnt( name, "targetname" ); } addTriggerToList( "trap1_trig" ); addTriggerToList( "trap2_trig" ); addTriggerToList( "trap3_trig" ); addTriggerToList( "trap4_trig" ); addTriggerToList( "trap5_trig" ); addTriggerToList( "trap6_trig" ); addTriggerToList( "trap7_trig" ); addTriggerToList( "trap_trig" ); addTriggerToList( "bounce_trig" ); But idk how it works and also when I added this code: player braxi\_rank::giveRankXP("", 500); ..and compiled reflections it gives me an error like some plugin that couldnt be found. How can I prevent dat? and also... peepz.. im not trying to hack my rank or some stupid shit okeh? just trying to figure this out.. Thank you! Here is the error: and in the console: The code for both: 50xp() { trig = getEnt("50xp_trig","targetname"); trig1 = getEnt("4000xp_trig","targetname"); trig waittill("trigger", player); iPrintLnBold( " " + player.name + " ^1is ^2rich ^3now! " ); trig delete(); trig1 delete(); //player braxi\_rank::giveRankXP("", 9000); } 4000xp() { trig = getEnt("4000xp_trig","targetname"); trig1 = getEnt("50xp_trig","targetname"); trig waittill("trigger", player); iPrintLnBold( " " + player.name + " ^3is ^2a ^1turd... " ); trig delete(); trig1 delete(); //player braxi\_rank::giveRankXP("", 1); }
  15. Idk, it doesn't say anything about errors....
  16. I don't know what the problem is... I checked the semicolons but it just gives me that annoying error also I checked in the console but it didn't say anything about the error... OMG I need some serious help here buoyz
  17. Im getting a bad syntax error like 50xp(); bad syntax or some shite Heres the code: 50xp() { trig = getEnt("50xp_trig","targetname"); trig1 = getEnt("4000xp_trig","targetname"); trig waittill("trigger", player); iPrintLnBold( " " + player.name + " ^1is ^2rich ^3now! " ); trig delete(); trig1 delete(); //player braxi\_rank::giveRankXP("", 9000); } 4000xp() { trig = getEnt("4000xp_trig","targetname"); trig1 = getEnt("50xp_trig","targetname"); trig waittill("trigger", player); iPrintLnBold( " " + player.name + " ^3is ^2a ^1turd... " ); trig delete(); trig1 delete(); //player braxi\_rank::giveRankXP("", 1); } anyone?
  18. and what do I do when I am going to release my map? I mean the XP script? Do I just delete these // or?
  19. Thanks for the quick and helpful reply! About the shitload of XP; my map is called mp_dr_wealth and my idea is to give everyone a lot of XP if they do something. Is that a good idea? I mean, the map mp_dr_up, on TeX everyones voting for up because you can do the bounce and get a shitload of XP... Also how do I add the stuff you said like: gun, model etc?
  20. No. I have 3 brushes with 3 different targetnames. I want each and one of them rotate at the same time when a trigger is activated. I don't want them to rotate as one brush :D
  21. Sick map dude :D Very nice. It was so hard to complete it because I was exploring :D The mooosic is great; sounded like the avatar theme?
  22. How do I move 3 brushes at the same time? Not like on after another but so when I activate the trigger all 3 brushes would rotateYaw? Thank you :D
  23. thanks :D
  24. also it is transparent on top and bottom....