BraXi

Founder
  • Content count

    684
  • Joined

  • Last visited

Posts posted by BraXi


  1. I could still OC with the i5-6500 if I haven't got the BIOS update, correct?

    You can OC locked skylakes on certain mobos via BCLK, tell us what's the model of your mobo? Keep in mind Intel is putting presure on mobo manufacturers to remove that ability so some mobos which were advertised as able to OC locked CPUs might need a bios downgrade now.

     

     

    you can overclock but not by much at all. you wont get any performance boosts

    Seen tests where i5-6500 was almost in pair with performance of i5-6600K, both ran @ 4.5GHz fine :dave:

    kaTmhm1.jpg

    0

  2. When you install Windows 10 completely fresh instead a upgrade from Windows 7 to Windows 10 :awesome: (installed today fresh)

    Holy crap! :horror: You made your desktop and taskbar messy in under one day! :motherofgod:

     

     

    Oh and there's one file regarding your activity on raid forums :awesome:

    bcDGCyC.jpg

    2

  3. Meanwhile I'm sitting here and waiting for Kaby Lake or AMD Zen and Polaris to rebuild my monster :foreveralone:

    found an offer of a guy selling 4790k which is stable at 5.1GHz OC on air (with replaced that shity thermal compound under heat spreader) and could have bought it for less than i've sold my 4790k and mine didn't OC so well (4.6 was max i could reach) :foreveralone:

     

    @@Twix i5-6500 is ok, but you could have taken 4690k to get more performance for a little less $$$ :dave:

     


    to all people considering skylake because of DDR4: DON'T (unless you're planning to get a K cpu)!, DDR4-2133 is slower & costs more than DDR3-1600 due to a much higher clock latency and 2133 is all you can use with locked CPUs

    0

  4. Yes, but if this was a map vote suggestion for the fun server then isn't it true that we can't make players download additional content without running a mod on the server? 

     

    Fun server is stock cod4 with some server-sided GSC changes, no custom mod is running D:

    didn't notice it's for fun server, my bad.

     

     

    #edit2: well, changed my mind, we can add map images to the FUN server, and lossy is a nub

    2

  5. We can't add pictures of next map.

     

    But we can pack 256px .iwi's into the mod and include materials, you don't even need to precache them :dave:

     

    cons: each time map gets added or removed from server you'll need to update mod (or just add one material that has text "no preview image" )

     

     

    here, take this:

    officialmaps.csv:

    #generated by mapinfo © BraXi 2015,,,,
    #do not modify on your own,,,,
    #date: 11/10/2015,,,,
    #id,consolename,displayname,author,previewimage,
    0,mp_deathrun_darkness,@MAPINFO_DEATHRUN_DARKNESS,@MAPINFO_DEATHRUN_DARKNESS_CREDITS,mapprev_deathrun_darkness,
    1,mp_deathrun_long,@MAPINFO_DEATHRUN_LONG,@MAPINFO_DEATHRUN_LONG_CREDITS,mapprev_deathrun_long,
    2,mp_deathrun_watchit,@MAPINFO_DEATHRUN_WATCHIT,@MAPINFO_DEATHRUN_WATCHIT_CREDITS,mapprev_deathrun_watchit,
    3,mp_deathrun_watchit_v2,@MAPINFO_DEATHRUN_WATCHIT_V2,@MAPINFO_DEATHRUN_WATCHIT_V2_CREDITS,mapprev_deathrun_watchit_v2,
    4,mp_deathrun_watchit_v3,@MAPINFO_DEATHRUN_WATCHIT_V3,@MAPINFO_DEATHRUN_WATCHIT_V3_CREDITS,mapprev_deathrun_watchit_v3,
    5,mp_deathrun_takecare,@MAPINFO_DEATHRUN_TAKECARE,@MAPINFO_DEATHRUN_TAKECARE_CREDITS,mapprev_deathrun_takecare,
    6,mp_deathrun_chamber1,@MAPINFO_DEATHRUN_CHAMBER1,@MAPINFO_DEATHRUN_CHAMBER1_CREDITS,mapprev_deathrun_chamber1,
    7,mp_deathrun_glass,@MAPINFO_DEATHRUN_GLASS,@MAPINFO_DEATHRUN_GLASS_CREDITS,mapprev_deathrun_glass,
    8,mp_deathrun_dungeon,@MAPINFO_DEATHRUN_DUNGEON,@MAPINFO_DEATHRUN_DUNGEON_CREDITS,mapprev_deathrun_dungeon,
    9,mp_deathrun_supermario,@MAPINFO_DEATHRUN_SUPERMARIO,@MAPINFO_DEATHRUN_SUPERMARIO_CREDITS,mapprev_deathrun_supermario,
    10,mp_deathrun_supermario_v2,@MAPINFO_DEATHRUN_SUPERMARIO_V2,@MAPINFO_DEATHRUN_SUPERMARIO_V2_CREDITS,mapprev_deathrun_supermario_v2,
    11,mp_deathrun_short_v4,@MAPINFO_DEATHRUN_DUNGEON,@MAPINFO_DEATHRUN_DUNGEON_CREDITS,mapprev_deathrun_dungeon,
    12,mp_deathrun_grassy,@MAPINFO_DEATHRUN_GRASSY,@MAPINFO_DEATHRUN_GRASSY_CREDITS,mapprev_deathrun_grassy,
    13,mp_deathrun_grassy_v4,@MAPINFO_DEATHRUN_GRASSY_V4,@MAPINFO_DEATHRUN_GRASSY_V4_CREDITS,mapprev_deathrun_grassy_v4,
    14,mp_deathrun_portal,@MAPINFO_DEATHRUN_PORTAL,@MAPINFO_DEATHRUN_PORTAL_CREDITS,mapprev_deathrun_portal,
    15,mp_deathrun_portal_v4,@MAPINFO_DEATHRUN_PORTAL_V4,@MAPINFO_DEATHRUN_PORTAL_V4_CREDITS,mapprev_deathrun_portal_v4,
    16,mp_deathrun_dungeonhd,@MAPINFO_DEATHRUN_DUNGEONHD,@MAPINFO_DEATHRUN_DUNGEONHD_CREDITS,mapprev_deathrun_dungeonhd,
    maps,17,,,,

    mapinfo.str:

    // generated by mapinfo © BraXi 2015
    // do not modify on your own
    // date: 11/10/2015
    
    VERSION             "1"
    CONFIG              "C:\trees\cod3\cod3\bin\StringEd.cfg"
    FILENOTES           ""
    
    // Map #0 "mp_deathrun_darkness"
    REFERENCE           DEATHRUN_DARKNESS
    LANG_ENGLISH        "Darkness"
    
    REFERENCE           DEATHRUN_DARKNESS_CREDITS
    LANG_ENGLISH        "BraXi"
    
    // Map #1 "mp_deathrun_long"
    REFERENCE           DEATHRUN_LONG
    LANG_ENGLISH        "Long"
    
    REFERENCE           DEATHRUN_LONG_CREDITS
    LANG_ENGLISH        "BraXi & Etheross"
    
    // Map #2 "mp_deathrun_watchit"
    REFERENCE           DEATHRUN_WATCHIT
    LANG_ENGLISH        "Watch It"
    
    REFERENCE           DEATHRUN_WATCHIT_CREDITS
    LANG_ENGLISH        "iNext.Viking"
    
    // Map #3 "mp_deathrun_watchit_v2"
    REFERENCE           DEATHRUN_WATCHIT_V2
    LANG_ENGLISH        "Watch It 2.0"
    
    REFERENCE           DEATHRUN_WATCHIT_V2_CREDITS
    LANG_ENGLISH        "iNext.Viking"
    
    // Map #4 "mp_deathrun_watchit_v3"
    REFERENCE           DEATHRUN_WATCHIT_V3
    LANG_ENGLISH        "Watch It 3.0"
    
    REFERENCE           DEATHRUN_WATCHIT_V3_CREDITS
    LANG_ENGLISH        "iNext.Viking & Etheross"
    
    // Map #5 "mp_deathrun_takecare"
    REFERENCE           DEATHRUN_TAKECARE
    LANG_ENGLISH        "Take Care"
    
    REFERENCE           DEATHRUN_TAKECARE_CREDITS
    LANG_ENGLISH        "iNext.Mr-X"
    
    // Map #6 "mp_deathrun_chamber1"
    REFERENCE           DEATHRUN_CHAMBER1
    LANG_ENGLISH        "Chamber One [Darkness HD]"
    
    REFERENCE           DEATHRUN_CHAMBER1_CREDITS
    LANG_ENGLISH        "BraXi"
    
    // Map #7 "mp_deathrun_glass"
    REFERENCE           DEATHRUN_GLASS
    LANG_ENGLISH        "Glass"
    
    REFERENCE           DEATHRUN_GLASS_CREDITS
    LANG_ENGLISH        "Rycoon"
    
    // Map #8 "mp_deathrun_dungeon"
    REFERENCE           DEATHRUN_DUNGEON
    LANG_ENGLISH        "Dungeon"
    
    REFERENCE           DEATHRUN_DUNGEON_CREDITS
    LANG_ENGLISH        "iNext.Mr-X"
    
    // Map #9 "mp_deathrun_supermario"
    REFERENCE           DEATHRUN_SUPERMARIO
    LANG_ENGLISH        "Super Mario"
    
    REFERENCE           DEATHRUN_SUPERMARIO_CREDITS
    LANG_ENGLISH        "iNext.Mr-X"
    
    // Map #10 "mp_deathrun_supermario_v2"
    REFERENCE           DEATHRUN_SUPERMARIO_V2
    LANG_ENGLISH        "Super Mario 2.0"
    
    REFERENCE           DEATHRUN_SUPERMARIO_V2_CREDITS
    LANG_ENGLISH        "iNext.Mr-X"
    
    // Map #11 "mp_deathrun_short_v4"
    REFERENCE           DEATHRUN_SHORT_V4
    LANG_ENGLISH        "Short 4.0"
    
    REFERENCE           DEATHRUN_SHORT_V4_CREDITS
    LANG_ENGLISH        "Sheepwizard & BraXi"
    
    // Map #12 "mp_deathrun_grassy"
    REFERENCE           DEATHRUN_GRASSY
    LANG_ENGLISH        "Grassy"
    
    REFERENCE           DEATHRUN_GRASSY_CREDITS
    LANG_ENGLISH        "rednose"
    
    // Map #13 "mp_deathrun_grassy_v4"
    REFERENCE           DEATHRUN_GRASSY_V4
    LANG_ENGLISH        "Grassy 4.0"
    
    REFERENCE           DEATHRUN_GRASSY_V4_CREDITS
    LANG_ENGLISH        "rednose"
    
    // Map #14 "mp_deathrun_portal"
    REFERENCE           DEATHRUN_PORTAL
    LANG_ENGLISH        "Portal"
    
    REFERENCE           DEATHRUN_PORTAL_CREDITS
    LANG_ENGLISH        "rednose [assets (c) Valve Software]"
    
    // Map #15 "mp_deathrun_portal_v4"
    REFERENCE           DEATHRUN_PORTAL
    LANG_ENGLISH        "Portal 4.0"
    
    REFERENCE           DEATHRUN_PORTAL_V4_CREDITS
    LANG_ENGLISH        "rednose [assets (c) Valve Software]"
    
    // Map #16 "mp_deathrun_dungeonhd"
    REFERENCE           DEATHRUN_DUNGEONHD
    LANG_ENGLISH        "Dungeon [HD Remake]"
    
    REFERENCE           DEATHRUN_DUNGEONHD_CREDITS
    LANG_ENGLISH        "iNext.Mr-X, Etheross, BraXi"
    0

  6. Who the heck plays a game in the bus or train-station with a laptop? You have a smartphone for that lol.

    I did play Dirt 3 on my laptop while traveling to cracow by train :dave:

    Come at me! :dumb:

     

    @Anti the osXcrub

    What software are you going to use? What games would you like to play?

     

    Lenovo YOGA 500-14ISK - 14" 1080p IPS + Touch, i7-6500U, 8GB RAM, Intel HD 520 & GeForce 940M 2GB GDDR3, 500GB SSHD, ~700$, weight is just 1.8kg

     

    ^ Can run BF4, CoD4, gmod, KF2, CS:GO & GTA V without a problem

     

    lenovo-yoga-500-15ibd-80n60084pb.jpg

     

     

     
    0

  7. Not sure, but they made it specific that has to be a Windows laptop and not a MacBook/bootcamped. Perhaps because of the VR implementations (and a few additional interesting things) being planned for players instead of a traditional playbook, but can't say for certain

    Appreciate the suggestion, Siik :D

    You do know that the battery wont last 2 hours with desktop i7 CPU and GTX980?

    0

  8. Sorry for the massive amount of questions lmao :dave: But how much of these two maps were completed? Where they almost done, or only as we can in the see images above?

     

    Would love to know <3, Thanks @BraXi

    the dungeon remake is missing some prefabs (including the arab mosque towers, whatever you call them), script, effects and causes map converter to crash when compiling with extra lighting quality at some point during the process, i'd say it's 90% done overall and 100% done mapping-vise if etheross still got the prefabs, but unfortunately the only contact i've had with etheross was xfire

     

    the ambush map was more likely 80% done but is missing majority if it's prefabs, i've used prefabs to simplify the development process and the map geo was split into a couple of prefabs (one prefab for an area), they were most likely lost in hdd crash

    0

  9. Screenshots bby? <3

     

    pics from random deathrun maps :dave:

     

    ambush

    u0zhRxv.jpg

     

     

    mouses (don't remember who sent me this nor what was stopping it from being released)

    5IWfw5w.jpg

     

     

    a map with no proper name :dave:

    qhb2e0v.jpg

     

    the map i livestreamed :dave:

    X3RBg2g.jpg

     

    yet another map i never finished

    CVAL9GC.jpg

     

     

    i think it's a hd remake of deathrun_long by me :dave:

    fQviwDn.jpg

     

    poison by mr-x, a pre deathrun 1.0 map (never released due to me being a lazy nub)

    8bb8QCV.jpg

     

    hd remake of deathrun_dungeon by etheross (original map by mr-x)

    mj6K8BR.jpg

     

    hd remake of deathrun_dungeon by etheross, 2nd pic (original map by mr-x)

    8W5VXJb.jpg

     

     

    just for the lulz, here's a map older than the mod itself: mp_deathrun_test

    1Gm95Q0.jpg

     

    and the following mp_deathrun_test2

    NPSenjR.jpg

    6