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Everything posted by Wraith
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yes but the problem is of payment, i have no "legal" way for international payment.
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well i just saw it I followed the instructions, but i couldn't seem to find the file i made with asset manager where he said it would be
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well u see i have never done anything with asset manager, so can u come down to my level and explain it. since i dnt get ur abreviations
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dude there is no G2A, Seven-Eleven or any other such places, if there were i am not poor, to be using pirated shit.
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ye ye, i found out from a friend, i need to rewrite material, and material_property files for my weapon although i have no idea how to do that, -.-. and i need to do it for deserteagle and mw2 deagle P.S. Why did I take this job
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well can u explain(not in a shortcut) how do i get that box
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not every country*
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ye but the main problem is i have no f***ing option to pay in steam from my country, and secondly most of the copies of the game that come here are pirated version, so yes it will be hard
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So thats why -_-. can i still be unbanned?
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Can someone explain to me one by one wat teh fk is this WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/teleporter.shock' WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/teleporter.shock' Error: Could not load xmodel "rnma_view". Error: Could not load xmodel "rnma_world". Error: Could not load xmodel "raygun_viewmodel". Error: Could not load xmodel "tesla_viewmodel". Error: Could not load xmodel "viewmodel_beretta2023r". Error: Could not load xmodel "weapon_beretta2023r". Error: Could not load xmodel "weapon_beretta2023r_silencer". Error: Could not load xmodel "weapon_raygun". Error: Could not load xmodel "weapon_tesla". Error: Missing soundalias "weap_fraggrenade_reload". Error: Missing soundalias "weap_fraggrenade_reload". WARNING: Could not load weapon file 'weapons/mp/deseteagle_pc_mp' Error: Could not load weapon "deseteagle_pc_mp". ******* script runtime error ******* unknown item 'deseteagle_pc_mp': (file 'braxi/_mod.gsc', line 174) precacheItem( "deseteagle_pc_mp" ); * Error: called from: (file 'braxi/_mod.gsc', line 31) precache(); * Error: called from: (file 'maps/mp/gametypes/deathrun.gsc', line 48) braxi\_mod::main(); // START DEATH RUN MOD * Error: called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 41) [[level.callbackStartGameType]](); * Error: started from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 30) CodeCallback_StartGameType() * Error: ************************************ ******************** ERROR: script runtime error (see console for details) unknown item 'deseteagle_pc_mp'
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thanks that worked, but i dnt believe this rain of errors gonna end right now i dnt know wat happened, but all weapons from cod4(mp and sp) as well as the weapons i use in my mod, are now in my mod(srry if u didn't understand by that) short words "all weapons are in my mod" and because of that i am getting the error that i have exceeded 128 weapon items limit. i tried removing them from raw directory, and remaking mod, still won't go away, i checked around in mod.gsc to check if they had been precached, but none other then the weapons i add were precached.
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ye but now i have another problem in its place Error: Could not load xmodel "rnma_view". Error: Could not load xmodel "rnma_world". Error: Could not load xmodel "raygun_viewmodel". Error: Could not load xmodel "tesla_viewmodel". Error: Could not load xmodel "viewmodel_beretta2023r". Error: Could not load xmodel "weapon_beretta2023r". Error: Could not load xmodel "weapon_beretta2023r_silencer". Error: Could not load xmodel "weapon_raygun". Error: Could not load xmodel "weapon_tesla". Error: Missing soundalias "weap_fraggrenade_reload". Error: Missing soundalias "weap_fraggrenade_reload". Error: Missing soundalias "weapn_beretta2023_fire_npc". Error: Missing soundalias "weapn_beretta2023_fire_plr". Error: Could not load weapon "beretta2023r_mp". ******* script runtime error ******* unknown item 'beretta2023r_mp': (file 'braxi/_mod.gsc', line 177) precacheItem( "beretta2023r_mp" ); * Error: called from: (file 'braxi/_mod.gsc', line 31) precache(); * Error: called from: (file 'maps/mp/gametypes/deathrun.gsc', line 48) braxi\_mod::main(); // START DEATH RUN MOD * Error: called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 41) [[level.callbackStartGameType]](); * Error: started from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 30) CodeCallback_StartGameType() * Error: ************************************ ******************** ERROR: script runtime error (see console for details) unknown item 'beretta2023r_mp' ********************
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ye i fixed that one, had a moment of shame on myself for it aswell, now wat of the rest?
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Yea, so after you guys helped me make the mod.ff file, i encountered a shit load of script errors, each which i fixed, but then this error came and i have no idea what to do about it, ERROR: script complie error Could not find script 'braxi/_slider' self thread braxi/_slider::oben(self, "Roll the Dice Activated", level.randomcolour); (see console for details) in shop and rtd plugin by Wingzor
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we're all mad here
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ye ye its fixed now, thx Shrek, btw u dnt have o be so pissed off tho
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removing it completely is something i won't do since rtd and shop are like a must in dr servers these, and it gets kinda boring without them. so i am going to use the default plugin, but anyways thanks Lossy for pointing out my mistake. ;) but after that the attack of script errors hasn't ended yet what in the name of God is wrong with this LoadPlugin( plugins\_quickscope::init, "noscope", "Wingzor");
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so i use default rtd and shop plugin?
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Guys, I have been stuck to this for quite awhile, how do i change the the abilities from being unlocked by challenges to being unlocked by leveling up. Since from source the challenges that are supposed to unlock abilities don't, so any ideas on how to change this, i tried editing the abilityTable.csv using a hex editor, although i don't know what do i have to change using it -.- Can anyone help?
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Thanks to everyone for their help :lol:
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k sure, well since xfire is down, do you have gameranger, so i can contact you when you are online
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ok, i'll try and.... nope still can't make mod.ff
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Nope the CoD4Radiant won't run, it gives me this error GetLastError() = 3 and niether do any of the others... So.......... my very modtools are corrupt??