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Everything posted by NinjaWa
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Hallua evrijuan, I'm NinjaWa, I'm a bwoy that likes to have a lot of fun ( https://www.youtube.com/watch?v=HrVccRZQFBo ) I usually play Mitosis and CoD4 Deathrun on our community's server :) I'm 17 and I'm originally from Ukrain but I live in Span (in case some pedo wants to come and have fun with me if u know what i mean hehehehhehheheehhehhehe). Greez, NinjaWa.
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So, it it solved?
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Hmmm Nexus, maybe changing Bilboard sprite to something else, not sure
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Hello, I'm having a bit of trouble as I'm looking at CoD4 sources and some mods sources but none of them (I don't find) shows a way in how to set a skin for a weapon. I don't want to create a different "weapon" for each skin as I don't want to reach the weapons asset limit (128), I've already in use ~40 weapon files. I know that I need to create viewmodels, worldmodels, images, materials and material_proterties for each skin, I've been looking at some default CoD4 weapon files and they have this: gunModel\viewmodel_remington700_mp\gunModel2\viewmodel_remington700_mp_brock\gunModel3\viewmodel_remington700_mp_bshdwl\gunModel4\viewmodel_remington700_mp_bwmrpt\gunModel5\viewmodel_remington700_mp_cmdtgr\gunModel6\viewmodel_remington700_mp_stagger\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\ So in theory I would be able to set-up 16 viewmodels for the R700 weapon, the thing is how do I select each of them? Any help is appreciated, thanks :dave:
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Well, just add this to mod.csv: menufile,path/nameofthemenu.extension then inside any .gsc file add: prechacheMenu("the menudef "name" goes inside here"); Ex: MenuDef { name "weaponsmenu" } .... then inside a .gsc file you would write: precacheMenu("weaponsmenu"); Hope it helps :P EDIT: If it works or not, I want to see that sexy menu >:D
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One question, could you tell me/us the options to use inside EffectsEd to create this kinds of trails: Thanks.
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Bitch, I'm slower than you :troll: and I want the D :dave:
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Well, thanks for your response, I don't mean that, I mean the interval when the fx appears on the player as it's a trail and i dont want to make it like other servers but with a delay when the image appears, i think i could make a big image with a big transparencie :D
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What do you mean?
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https://www.adamo.es/ GG 35€ and cant get it cuz im 5 km away pff :C
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One question, how to play any image/animated image with a delay as they all play with the same delay and i want to play one and then after 4 seconds i want to play the other effect but i dont want them to be played and mixed but one to dissappear and the other one appear with a delay. Could you help me with that? It would be really nice, thanks for your attention.
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Oups I've totally forgot about deathrun.cfg :dave: Thanks BraXi :)
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Could you explain what was the antihack by BraXi? (Well, BraXi could explain it but not online atm :/) gettimeplayed() isn't defined and idk how to get the played time from a player :dave: so it give you an error... Could someone give me a little hint on how to get someone's played time? It would be really appreciated.
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Thanks for the 2) You really helped me, I'm going to do that. I will try it now WOW seriously, I really appreciated that reply.
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Thankie :D
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LOL why don't u simply edit abilitytable and _rank.gsc? :dave: Those are the only things u need to do. EDIT: Forgot that I made my custom menu, you need to change stat to rank on DR_ABILITY i tinky winky :troll:
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Any more suggestions?
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Because we usually use that structure... :troll:
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Change: level.trailInfo[id]["effect"] = loadFx( tableLookup( tableName, 0, idx, 3 ) ); for level.trailInfo[id]["effect"] = loadFx( tableLookup( tableName, 0, idx, 4 ) );
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Thanks BraXi for your fast response, I've done that now and I get this error. On "weaponsmenu.menu" I have: WEAPON_NINJA( 50, 157, 1 ) WEAPON_NINJA( 198, 157, 2 ) WEAPON_NINJA( 348, 157, 3 ) __________ I've tried adding ", id ) \" to the code you've sent me and in "weaponsmenu.menu" but still the same error as on this post :dave:
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Hmm what about editing _rank.gsc? :troll: Paste it here if you can.