Darmuh

Founder
  • Content count

    1239
  • Joined

  • Last visited

Everything posted by Darmuh

  1. The following have been added to the rotation: mp_deathrun_dirt mp_deathrun_jailhouse mp_deathrun_greenland mp_dr_pool mp_dr_prisonv2 mp_dr_simple mp_dr_crazyrun mp_deathrun_skypillar mp_dr_watercity Vote is over as of now. If you'd like to re-suggest any maps that did not get 10 votes you are welcome to do so in a new topic. /locked. The final results:
  2. This is one, http://raid-gaming.net/forums/topic/537-pulses-gfx-gallery/ I remember others as well but they're all locked/dead so it's fine you made this thread.
  3. I swear these gfx threads are made every day...
  4. /locked. If you'd like to talk about why you dislike or like a country make a new topic.
  5. Before you call a map shit you should really work on WHY they are shit. Because that's someone's work after all and I'm sure both wipeout/waterworld took a good amount of time/effort to make. If you don't like them, then just say you don't like them. If you're going to say a map is shit, you better have plenty of reasons as to WHY you are calling someone's time/effort so terrible that it is literally a bowel movement.
  6. replace your entire raw folder from the link lossy gave you.
  7. poll added to Anti's suggestion thread

    1. Synd
    2. Sentrex

      Sentrex

      If I try and fix it will you add it?

    3. Synd

      Synd

      Its a pretty simple script fix if i recall

    4. Show next comments  81 more
  8. LOL You know how you complain about overplayed maps being overplayed? Let's remove all of the underplayed maps! That will certainly make the overplayed maps seem less overplayed! /s And uh no, we're not replacing iwontrockyou with it's secret/endroom/song filled version. There's a reason we put wont in the rotation. Saves us the effort of removing the secrets/songs ourselves. As for the other suggestions, I agree with lossy. Still, there's no harm in adding maps that were earlier deemed overplayed back. I've edited the post to add a poll with all of the maps we can add to the rotation. You may choose as many as you want. When a poll option gets to 10, the map will be added to the rotation when we next edit the rotation.
  9. Cat... pls... Record yourself playing this... I need my cat freakouts man..............
  10. I remember I had this bug a long time ago. I can't exactly remember how I fixed it.... I believe I had someone give me their _art.gsc and replaced mine with theirs.. The error will go away if you comment out maps\mp\_load::main(); That being said, you don't want to keep it commented out as it is necessary for a working map. I'd suggest checking other maps (if you don't have any other maps make a test one for testing purposes), and see if you get the same error. If you do, the problem most certainly seems to be coming from your source files and you should replace them with a friend's. If you don't get the error on your test map, then it is very likely the problem comes from somewhere in your map.
  11. Welcome back Enes :)
  12. >puddle hah
  13. lol no. https://fiber.google.com/about/
  14. New update -> https://iceops.in/index.php/Thread/1386-CoD4X-Client-edition-Updates-Pre-Alpha/
  15. And out of nowhere raid turns into /r/pyongyang
  16. ooops. I took it from one of my old scripts and only changed the first move xD
  17. Have a great time man! The wilderness is an awesome and horrible place all in one :)
  18. You know maybe i'm just crazy, but wouldn't it be cool if instead of putting lame triggers to press F on you make all of the traps something the activator has to shoot? It'd make activating a bit more of a challenge (since you have to aim) but would also make it new and interesting. You can make loads of traps for the activator to find and shoot to activate. Only problems you'd have to deal with is shooting jumpers (this can be fixed in multiple ways) as well as nub activators essentially giving free if they are new. For the second one, you could probably solve this by making it old only unless (x) amount of traps are activated. Anyway, nice work so far PM me if you need any help with anything script-side.
  19. You do know that the lowest you can make a wait is 0.05 right? and here try this ;) trap2() { object = getent("trap2", "targetname"); trigger = getent("trap2trigger", "targetname"); trigger waittill("trigger",player); for(;;) { movetime = RandomIntRange( 1, 4 ); //Defines the movetime which will be used to determine how long it takes the object to move. randtime = RandomIntRange( 1, 4 ); //Defines randtime which will be used to determine how long it waits to move back. object movex( -80, movetime ); //moves the object object waittill( "movedone" ); wait randtime; object movex( 80, movetime ); object waittill( "movedone" ); } } Refer to zeroy script reference if you're not sure how the RandomIntRange function works ;)
  20. use developer 1, figure out what the error is that is being given and post here along with the part of the script giving off errors if you'd like help.
  21. are... are you wearing lip stick?
  22. Or make a new thread for the drama llama. Because honestly it's pretty entertaining to read arguments about video games over the internet. :dumb: