Darmuh

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Everything posted by Darmuh

  1. Yes. Edited it a bit to suit my needs.
  2. Here's an xfire video of the last trap made on stream :) http://www.xfire.com/videos/622c61
  3. I dont think bots rely on gametypes for where they are supposed to go. If it's an objective they'll likely move towards it along the path provided with waypoints. Others were saying bots worked fine in objective based game-modes offline so it's safe to say they should work.
  4. MACHINE MAKE NOISE
  5. Lossy I think the mod uses default commands for all the gametypes. The only gametype that seems to have custom scripts written for it is SnD. I think gametypes would still work using default server config dvars.
  6. Get an nvidia card because settling for cheaper cards will end up costing you more later. Make sure you have 2GB VRAM at minimum. Modular vs Non Modular PSUS is up to you. Modular is nice because less worries about cable management but you can easily tuck the extra chords you dont need in an area not being used (like unused hard drive bays). Motherboards don't matter much as long as they have slots for your ram (8gb recommended) as well as your processor of choice, etc. Everyone's debating stupid shit. PC is asking for specific help on a build that can fit his budget. Don't be suggesting part exchanges that would cost him another $100-200.
  7. I still think a reset rank option in the quickcommands menu (b menu) would be a good thing to add in the future imo.
  8. Some other things: Add terrain under the water. Nothing is ugglier than seeing the bottom of a skybox after falling in the "water." Traps are pretty simplistic but not bad I guess. Maybe change the trap hintstrings to say what they're gonna do. As activator i was never sure what I was activating.
  9. good idea, i think adding a reset button would be nice for those who hit level 70. Going back specific ranks i'm not so sure about.
  10. Finished uploading it on raid :3
  11. lol lossy
  12. Lossy try playing on terminal or seatown and then say that.
  13. Use random everything :> Seriously, you can randomize wait times, move times, rotate times, loop times, etc. If you ever need any help just let me know ;)
  14. Even some maps that are advertised as having waypoints do not work properly. Seatown and Terminal both have waypoints but the bots ignore them and just go through stuff.
  15. Thanks to thomas the server is back up! I've updated it with some changes: + UAV = 3 Kills; Airstrike = 6 kills; Helicopter = 12 kills; + at the start of each round the server will add 3 bots per team. Things I want to do or see done: [c] Change sniper ADS time to be quicker like that of quickdraw in mw3 [+] Add more maps?
  16. Don't listen to gabe, you're probably right. I need to go have a look at the ufo script again because the way I stop the fx would make it unable to play a second time around.
  17. he fell asleep probably
  18. Sorry thought I sent ya a PM
  19. omg quennch you're fucking hilarious but yeah whenever I can figure out why the server wont start. Was hoping lossy would find out when he got on lol.
  20. I take it you didnt make this?
  21. Server is offline temporarily. Complications with botscripts and other scripts being overwritten in multiple iwds is causing server errors/crashes.
  22. Current Bugs: Map does not change at end of map countdown requiring admin assitsance. At end of map server sends players to private listen server on backlot. bots are buggy on terminal, may just be because there were 18 of them.
  23. You can download the mod here if you feel cod4 isn't downloading fast enough. http://raid-gaming.net/dl/cod4/mods/raid-co/
  24. rudolf the rednose pitbull?