Darmuh

Founder
  • Content count

    1239
  • Joined

  • Last visited

Everything posted by Darmuh

  1. Could have sworn it was a feature, or rather a quick-fix around dealing with legit/illegitimate keycodes. I do however recall that there was a bug where someone would put their personal keycode and it would reassign a random keycode to it. Can't remember what caused that bug tho
  2. While what everyone has said are possible solutions to your problem, the easiest thing you could do is update your cod4 from 1.7 to Iceops' custom client patch. If I recall correctly, even if you don't have a keycode it automatically assigns one to your client upon startup (or joining a server, not sure which xD). Someone who is more involved with that can correct me if i'm wrong.
  3. Link? I haven't once seen it discussed here on these forums in any topic. Nor have we ever had a trial period in testing lower round counts. In fact, since raid has started the round count has never changed. It's always been 10 activator rounds and 1 practice round. Even in the weird 1 year anniversary edit the round count remained the same. Except it's hardly a balance. There's maybe 5-10 small fast maps, where as the rest of the maps are from medium length to un-fucking-believably long. The best way to determine balance is to test. Lowering the round count may yield some surprisingly good results. Or, as you assume, we may be better off with the rounds as it is. Point is, you have to try something before you can claim it is bad. And since overplayed maps is a recurring problem since 2012 and beyond, thinking outside the box and trying new things might help find a better solution. This is how we originally came up with raid and it's features to begin with. As I said in my original post, removing maps will not solve the overplayed maps problem. It just creates different "overplayed" maps. And that's not a problem you should be happy with or accept.
  4. Would be too early to change up the rotation again by removing maps. That doesn't necessarily solve the problem either. Remove overplayed maps and other maps will become overplayed. It's a flaw in the rotation system that I never could fix and no one else bothered trying to work on it. I'm sure someone much more clever than me could find a solution however. In my opinion though, what makes maps overplayed is that you have to play the same map 10 rounds in a row with each round maxing out at 2-3 minutes. Sure, for short maps like pool it doesn't really matter but the majority of the maps you made mention of are fairly long. So you end up playing each map at hours at a time. I really think the server would benefit in lowering the round count from 11 (including practice round) to 8 or lower (lower being better in my opinion). Because with how long it takes to finish 10 rounds just about any map can be considered overplayed if you play it more than twice a day. That's my opinion, and I certainly don't think it's a popular one. But I still think if the server tried it for a day, it'd be a much more pleasant experience than the current one. tl;dr - fak u read the whole thing :dave:
  5. so..... jaden smith can rap? TIL

    1. Frosty

      Frosty

      Muslims can rap okay. My muslim friends rapped at a wedding

    2. Frosty

      Frosty

      ontop of the holy goat

    3. Darmuh

      Darmuh

      what does being muslim have to do with jaden smith

    4. Show next comments  24 more
  6. AHAHAHAHHAHA SHOTS FIRED
  7. ez 1k posts

    1. Kratos

      Kratos

      1000 posts godlike

    2. BosnianArmy

      BosnianArmy

      I got 910, just wait for me :troll:

    3. Sentrex

      Sentrex

      910 posts with -433 rep, yeah really good job bosnian

    4. Show next comments  24 more
  8. one of my first screenshots I put up on xfire (no idea why it's a screenshot) Uploaded 2012-08-17 22:28
  9. optional, but saves you from malicious stuff like cd key stealing (3xp did this in the past) and other exploits as Activision/IW no longer update CoD4
  10. >tfw I'm still on windows 7
  11. ayyyy I hear me! Nice work spi ;)
  12. I wonder if you could possibly rip some models from the star wars mod
  13. I know that feel :S edit: except I eventually did just buy a knife off the market :dave:
  14. bump cuz me and da boys ranked up to LEM via new maps only (de_log, de_rails, etc.) :dave:
  15. congrats tilak im super jelly!
  16. frag hungry, not playing the objective. Pushing when you should be holding after plant positions etc. Plus shitty teammates who you can easily bait for free kills
  17. Love me

    I'd like to see the reasoning behind a no-vote here because I can't find one myself :davesir:
  18. I said this last night before I went to sleep but I really think it's a good idea :D On the admin page it should display flags (countries) for every admin (like it does for their xfires) so you know generally what time zone they cover among other things. It'd look kind of like this I assume. (WARNING: shitty inspect element) or Either that or I assume you could make it a text field taken straight from the user's info. I just feel pictures would make it more fun :D
  19. pretty sure that's not a bug but a feature.
  20. Highly suggest Lead Admins+ to look at siikdude's old trial topic in the admin forums as it should still be there. This way you may understand perhaps some reasons as to why he was declined before and see if they still apply now. @@siikdude gl man!
  21. isn't that why you have the option to enable or disable them?
  22. fullbright is disabled in promod as it gives you a visual advantage over everyone who doesnt use it (like replacing the model textures with all red/blue). Basically with fullbright you can see through foliage and smokes have a different effect. Not sure what else but that's pretty much the reasoning if I recall correctly
  23. Any added ability would be hard to balance. Like then comes the question of how an activator counters said ability. Are there activator abilities? I think it'd be a nice dynamic to add, but it would take a whole lot of trial and error to find a decent amount of balance again.
  24. always nice seeing my old posts get quoted :dave: @@West congrats dude! You're the highest standing NA admin on raid as of now. Make us muricans (and canadalandmans) proud!