Phelix

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Everything posted by Phelix

  1. next requires using the asset manager, you would have to compile the char model, the image that comes with the char model... Then you would have to know how to apply it to cod4 for testing.
  2. in the uk it's 17 btw quennch XD 17 to drive a car or a motorcycle 18 to drive a medium-sized vehicle (for example, a vehicle between 3500kg and 7500kg with a trailer up to 750kg) and 21 to drive a large lorry or a bus as for me i dont have a car, dont want nothing super either XD just an average car.
  3. 1 map fully finished and released: Name: mp_dr_takeshi Release: Can't remember (over a year ago) -> 720HD if you don't want blury or pixelized quality. First ever map i made! Yes it is awful and i'm not sure how some deathrun servers obtained it because i released for 2-3 days before i removed it ( may have just requested for it to be in trash ) :) had fun making it, NOTE: this is the updated version and yes the theme still sucks but i wanted to keep it the same as the original so, the original takeshi imo was better in terms of playstyle ( i tend to make things good the first time round but replicating something = i suck XD ) the original takeshi was made 2-3 years ago, i never really touched mapping until a year ago for ofc updated takeshi and once finished i never really took interest into mapping again. I'm currently getting into it and working on a new map atm. It is still available for download at: http://www.raid-gaming.net/dl/cod4/usermaps/mp_dr_takeshi/ ( shocked raid even had it :3 ) ______________________________________________________________________________________________________________________ New map! name: mp_dr_noname release: not done yet! map name ideas: Something to do with lava current progress: 4-5% -video coming- This is a map i am working on, yes... i know it's a miracle. I wanted to get the spawn done before any post but i guess darmuh posted this topic so i see why not! As far as the name goes i'm not sure yet, as stated in the video it says mp_dr_stripes but that was because i wanted it to be a different concept but i kinda changed it. The map is no where near done at all and for percentage id say 4-5% as i still have to fix things in spawn and do more design. Where you see the trains was originally the first trap but the trap itself wouldn't be viable so i decided to change it. I still yet to finish the trap and i also have to put in teleporters in base and acti hallway.
  4. the lossy thread isn't necessary player.hasfov = 1; player waittill("death"); player.hasfov = 0; ^ will work, less code workspace. I'm sure anyway.
  5. Just thought to let you know. I'm probably the only one getting this: only recently i started to get it. Was wondering if it's fixable or something amongst my side :) - phelix.
  6. Nice work darmuh, gameplay of it is unique and looks good ! :) nice youtube videos of speed streaming, something new.. Can't wait until it's done. As for the name i like mp_dr_twitch as you originally suggested - phelix.