OwO

CoD4 Server Admin
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Everything posted by OwO

  1. I pay 4.5 $ per month :troll:
  2. Promod - No Fun - Yes
  3. We really look similar o.o Eyebrows, hair color, nose...? eh?
  4. Gimme CM
  5. Bump 19 years meh plizh make me look older
  6. Okay, I'll just explain how wrong you are. So, the question, how to rationally classify the deathrun map? REMEMBER ONE THING - IF YOU DO NOT LIKE THE MAP - IT DOES NOT MEAN THAT IT IS BAD. So let's start. Step #1: Appearance. Let's compare mp_dr_caelum and, for example, mp_dr_shipment. What does caelum have and what shipment does not have? Right, a big variety of different custom textures and unique shapes of objects - that means that caelum's creator worked a lot with appearance to make the map very detailed. Important thing to notice - caelum's mapper didn't just put custom textures in the map like eBc Legend usually does in his boring maps (Crystal, Empire) - caelum's mapper created an unique magic world, that really looks like a piece of world with flying stones and white fog - masterpiece! 9/10 for appearance to mp_dr_caelum. What Shipment can deliver to us? Straight paths without any entertaining objects that entertain us while doing the map, lack of any interesting things to observe, you just jump through straight path filled with some barrels and palletes. In the end we can see the grass and some more barrels. Step #2: Traps Caelum - let's count unique traps that you'll never meet in another 150+ maps for cod4 deathrun mod. First one - flying stones that go up and down - I write this text and trying to remember at least one map with flying stones, but I can't. Second and third - second is unique, third resembles well detailed and modified version of last trap on mp_dr_lalamx, emh, I don't remember such trap in any more maps! Well, you understood what I want to say about traps on Caelum, 10/10 Shipment please, piece of path disappearing or piece of path goes down. Rotating thing, exploding barrels....only last trap really deserves attention and only because it's pretty hard in activated status. We saw these traps in different maps that were done before. Step #3: Details You'll ask me, why is Shipment overpopular for now and Caelum always stay behind? There are a couple of reasons and it's not Caelum mapper's fault. 1. FPS - Caelum requires more PC power than usual deathrun map do, because of the fog which is part of the map - yeah, that's really make people angry and it's one of the reasons why Caelum isn't played that well 2. Length & Difficulty - Caelum is pretty long and hard so it requires a lot of skills to do it but nowadays people wanna make fun while just jumping through easy maps to the end room to make sick FaZe 360 n0sc0pe to show off. Caelum doesn't support that point of view so it is not that popular. But there are some good people that love this map for the challenge it offers. I rate Caelum as one of the best maps in cod4 deathrun history and totally disagree with the statement that it is "long at boring" (go play Crystal, ye, it's long and boring) Synd, I didn't wanna hurt any of your feelings, I tried to honestly criticize your map, I never wanted to insult the job you did. I hope you'll make a better map in the future.
  7. Welcome What server do you play mostly?
  8. nice :)
  9. A guy that calls himself chair :> It is sufficient that we have guys that call themselves Shrek, Bear, Cat... :troll:
  10. I'm completely newbie in scripting, but I'll ask. Is it fine, I mean, these things probably must be the same, but it says =%~1 and other two say =%1 is it fine? set treepath=%~1 set mapname=%2 set mpmap=%3
  11. picture of my town :)
  12. You're fabulous m8
  13. Damn, nice photo, Bosnian
  14. my Steam - owoisop, add me :)

  15. Happy Birthday dude :)
  16. Happy Birthday Stefan :)
  17. boring textures
  18. Fak u Auntie :(
  19. I'm a big fan of an idea about making rotation instead of voting system. And I liked the way AR51 did - main admin (cuba or S7) changing rotation every month so the maps weren't overplayed that much
  20. Space button, D, C, T, W and Shift buttons are erased a bit :) the most useful buttons for typical deathrunner ;) post yours if you have same
  21. Thanks :P
  22. @@Purity I have cracked bandicam :P I think you'll get i love youfrom my vids cause I like to do them with HUD :D I guess I'm far from a good product but it's quite good lol.
  23. @@Purity Recently tried this tutorial, and I can say I have different feelings after... Pros n cons: [+] quality is really amazing [-] on my shitty laptop it takes 15-20 minutes to make avidemo process for one deathrun speedrun (40-60 seconds long) [-] compressing in VirtualDub takes 10 minutes for me [-] LOADS of screenshots, I have to delete them every time [-] For long maps like dragonball it simply can't be completed - when it reaches frame 9999 - it just stops. For dragonball it reached frame 9999 at spinning thing. [-] and then rendering in Vegas for 10 minutes - I cry ;-; I think i should try easier way for me - I'll do two first steps 1. I'll make a new profile 2. Set settings on high and change config 3. Then record the demo with Bandicam and render in Vegas 720p60fps Do you think this will be the same?