antocro
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Everything posted by antocro
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Hello! I am electro and I would like to introduce you to my first map! Map Name: Omega Weight: Difficult Map has a secret! The size of the map: 20 mb! DOWNLOAD LINK:Removed link due to rcon stealer.
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it's a little darker in some parts but also I wanted. Trap with small cubes naprvljan deliberately that the map is a thesis, but it is not difficult to pass it. And to activate the traps I could not think of a better, so I just put that fire on the floor!
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main() { maps\mp\_load::main(); ambientPlay("unknow"); game["allies"] = "marines"; game["axis"] = "opfor"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "desert"; game["axis_soldiertype"] = "desert"; thread fire(); thread spikes(); } fire() { fire1 = getent("fire1","targetname"); level._effect[ "fire" ] = loadfx( "fire/firelp_med_pm" ); maps\mp\_fx::loopfx("fire", (fire1.origin), 3, (fire1.origin) + (2108, 1192, -1828)); fire2 = getent("fire2","targetname"); level._effect[ "fire" ] = loadfx( "fire/firelp_med_pm" ); maps\mp\_fx::loopfx("fire", (fire2.origin), 3, (fire2.origin) + (2956, 1184, -1836)); } spikes() { trigger = getent("trigger_spikes","targetname"); object = getent("spikes","targetname"); killtrigger = getent ("killtrig" , "targetname"); trigger waittill ("trigger" , player ); trigger delete(); while(1) { killtrigger enablelinkto (); killtrigger linkto (object); object movez(16, 3, 1, 2); object waittill("movedone"); wait(2); object movez(-16, 3, 1, 2); object waittill("movedone"); wait(1); } }
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Help to new error in map! trap1() { trig=getEnt(trap1_trig","targetname"); trap=getEnt(trap1","targetname"); hurt=getEnt(trap1_hurt","targetname"); trig sethintstring("Press [USE] to activate Trap 1"); trig waittill(trigger"); trig delete(); hurt enablelinkto(); hurt linkto(trap); trap movez(80,2); wait 4; trap movez(80,2); mover movey(-320, 4) mover waittill("movedone"); wait 6; }
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hurt=getEnt("trap1_hurt","targetname");
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Its full script for this trap! trap1() { trig=getEnt("trap1_trig","targetname"); trap=getEnt("trap1","targetname"); hurt=getEnt("trap1_hurt","targetname"); trig sethintstring("Press [USE] to activate Trap 1"); trig waittill("trigger"); trig delete(); hurt enablelinkto(); hurt linkto(trap); trap movez(80,2); wait 4; trap movez(80,2); mover movey(-320, 4); mover waittill("movedone"); wait 6; }
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mover movey(-320, 4); mover waittill("movedone"); wait 6;
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New error!
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Thanks!
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I have new problem! mover movey(-320, 4) mover waittill("movedone"); wait 6;
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Sorry but where do they ask?
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I m add this script in map.gsc! thread fire(); } fire() { fire1 = getent("fire1","targetname"); level._effect[ "fire" ] = loadfx( "fire/firelp_med_pm" ); maps\mp\_fx::loopfx("fire", (fire1.origin), 3, (fire1.origin) + (2108, 1192, -1828)); fire2 = getent("fire2","targetname"); level._effect[ "fire" ] = loadfx( "fire/firelp_med_pm" ); maps\mp\_fx::loopfx("fire", (fire2.origin), 3, (fire2.origin) + (2956, 1184, -1836)); }
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I add fx,fire/firelp_med_pm in me zone file!
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Thank you very much but I solved the problem!
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I have tried so like you said, and will not work!
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I did not know al scripting and let him take Father who do not care!
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Its me map source! mp_deathrun_skyv2
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The first image of the map! Map made by eLeCtRo(xfire:antobalta90)
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Sory people this is me first map!