Speedex

Donator
  • Content count

    121
  • Joined

  • Last visited

Everything posted by Speedex

  1. I dont know if this is already reported or not. But the custom colt m1911 has no melee animations and does only 30 dmg when you knife someone with it. Also when you ADS and walk at the same time, the 3rd person animation is bugged(same issue as the colt44). -Speedex
  2. Do you have this line set to 1 in your deathrun.cfg? set dr_xp_for_activation 1 -Speedex
  3. https://gyazo.com/d9b4e417e28555ae3027925a9eec4f04
  4. https://gyazo.com/55fe6eac4d8aa73360b627646e78a057 Went xm1014 only, went better than expected :0
  5. Vote skipping a map in the rotation doesnt look to me like a great idea, because when a majority of the players want specific maps to play they just can vote skip the maps untill they get the map they want to play, so you have a simular problem again :/ -Speedex
  6. A bit, but maybe you should add supports to each platform so its looks a bit more realistic. And maybe you could make the sides of the platforms an other texture than the one you're using on top of the platform. Ps: This is more like a personal preference but maybe you should change the sides of the platform with the big arrow to something more like a wall typed texture, as cobblestone doesnt look that great as wall material imo. -Speedex
  7. Like some others said, some areas look decent others not so decent (the random floating flatforms and especially the metal ones really breaks the appearance of your map imo). Btw if you want to keep the orange tinted lighting in your map I suggest to use sky_pripyat or a custom one which supports this type of ligthing color and your should really add a sunflare when you at it The walls look kinda like the ones in overgrownv2 which I think looks nice. Anyhow this map does look like its pretty far in development but it also needs a lot of improvements to be considered done. Im hoping to see an awesome result when you complete it! -Speedex (Edit:) Small tip: dont set deadlines for yourself if you dont need to. It will only cause your map to be less then its full potential could be!
  8. Looks pretty awesome already, keep up the good work TheLixfe and Phelix!! -Speedex
  9. Name of map: mp_dr_ravine Difficulty: Medium Length of map: Long Amount of traps: 13 End rooms: 3 variations of sniper rooms, knife, pistol. Download link: http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-ravine -Speedex
  10. Looks awesome Rednose!
  11. If you disable cg_drawfps at the end of the secret, most players ain't gonna be happy when their fps counter suddenly vanishes. -Speedex
  12. Its a well made map, would like to see it on the server too. Only there's a gamebreaking bug in it(when a persons goes into the water at the castle, it just spams water splash fx's which can timout the player). -Speedex
  13. Hey all, This is a map Im working on for the past 2 weeks. Map is almost done as I only need to do some more detailing and stuff. Suggestions and feedback are appreciated! https://gyazo.com/bf14532e1d45dd25ee0ce8e8d79c47b9 https://gyazo.com/d9efa2fba6e67dfe95180b73dc6cfcc3 -Speedex
  14. Map is kinda done now, only need to add some little things and some debugging Screens: https://gyazo.com/2a9d8bedd8c05f2d6f35ad71b6e1d282 https://gyazo.com/b42847d3bda601c52a1e93cb4a815d63 https://gyazo.com/d1f76ea1762a336133d0fd96f8a3d748 -Speedex
  15. Hey all, Sketched this map when I was bored yesterday, decided to make it in radiant and it didnt look that bad so I continued making it. If you wondered what happened to my other wip map, I trashed it because I didn't know how to finish it :/ Some screens: http://gyazo.com/90b1ba053f2f888af38d018b94c5e556 http://gyazo.com/378e412f3039616cda1fe0a10f852888 http://gyazo.com/5648721b61f7f10b2f0c07f2187543a0 http://gyazo.com/9d74c5a0ad09a5b5057c11f9735412fd As always, suggestions and improvements are welcome! -Speedex
  16. Fixed both bugs, gonna upload it to modb this afternoon! Thanks for reporting it.
  17. Looks awesome Lossy!
  18. You probably have a reflection probe inside a brush.
  19. For some reason the trees in my map are deleting automaticly when I open it ingame and this only happens to trees and none of the other xmodels. Anyone who knows an solution for this? -Speedex
  20. yes they are.
  21. Yes they do, but when I go ingame they disappear short after each other. And in like 5 secs all trees are gone.
  22. How do you mean rebuild materials? -Speedex
  23. You imported and used texture in your map which are not a power of 2 aka 512x512 or 1024x1024. You can solve this by resize the original image(which you used to make the texture in the assets manager) to a 256x256, 512x512 or a 1024x1024 resolution and reimport it with asset manager. https://gyazo.com/62fe50d91c5ffaff7bc386bf2406379d ^Set that box always to tile both when importing custom textures, if it gives an error and you cant compile your texture then your image isnt a power of 2 image. -Speedex
  24. [uPDATE] Added some extra foliage decals, grass growing on walls, edges. added trap and some more. https://gyazo.com/7b9688e3024443f02b514cfffe842e58 https://gyazo.com/a0e463076a02e0b9d481e8a803a2dab7 ^Still needs some work https://gyazo.com/d07d456b2da0b366662c35a62658ce6a Still considering to add endrooms, anyone who has a good idea for a endroom can post it. Suggestions are welcome! -Speedex