Speedex

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About Speedex

  • Rank
    Advanced Member
  • Birthday 10/12/97

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  • Gender
    Male
  • Location
    Groningen, the Netherlands
  1. Do you have a mic plugged into your pc? cod4 mp can crash because of that for some reason
  2. Nope none of them were in the geometry and the water is red even without light compile on.. Fixed it by placing a probe under the platform
  3. The compile reflection tool crashes after compiling 5 reflections probes (I have 8 in the map), the map looks fine except for 1 water patch which has a red shade even when I placed 2 probes over there. https://gyazo.com/98711e14a2c964a9de80c7833591132d Anyone knows why this happens? -Speedex
  4. mp_deathrun_portal also restarts the map.
  5. Is mp_dr_lazyriver that map I actually never really finished?
  6. did u ever finish overgrown v2 and cliff side?

  7. Players who play dr right now only want maps with as many bounces and "sick" jumps as possible, simple traps(hammers, spinning platforms and such) so they can quickly finish the map(cuz time record hungry players). So they can 360 noscope bounce the activator in a hollowed brush with bounces inside(and mappers even dare to call that a sniper room). And if someone as a mapper makes a map with well thought out traps and design, it never gets played because it doesnt have a crappy codjumper secret which skips the entire map and is too much detailed for the average wooden pc to run 333 fps.
  8. You would probably destroy my remake of it, if you ever would finish it..
  9. Are the files for entering/controlling the mp vehicles still present in the game files?
  10. Looks awesome dude! Edit: If you still need some scripting help, pm me if you want.
  11. When players jumped into the water at the castle part, the underwater effects(the blue tint and the bar which depletes) cause horrible lagg on the players and will even timeout the player because its played every frame instead of just one time. This and some other things. You should note that these were bugs when the map just got released so I think they're already patched. Thats what I meant with it.
  12. Maybe these are some good/fun maps to be added: mp_fnrp_piratas http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-fnrp-piratas mp_dr_wicked http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-wicked mp_imaginary http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-imaginary mp_deathrun_islands http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-deathrun-islands mp_deathrun_snowic http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-deathrun-snowic mp_dr_something http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-something mp_dr_overgrownv2 http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-overgrownv2 (troll pls remove v1 ;-;) mp_dr_merry_xmas http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-merry-xmas mp_dr_ravine http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-ravine mp_dr_sm64 http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-sm64 (if it got fixed?) mp_dr_poseidon http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-poseidon2 mp_dr_vistic_castle http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-vistic-castle mp_deathrun_water http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-deathrun-water-1 mp_deathrun_amazon http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-deathrun-amazon mp_deathrun_annihilation http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-deathrun-annihilation-official mp_dr_antichamber http://www.moddb.com/mods/braxs-death-run-mod/addons/mp-dr-antichamber
  13. Why did you even called this a version 2 of your first map as its way less detailed and worked out than the first one??