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Everything posted by Scillman
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The question is what you are trying to achieve here... An explanation would mean we could be more accurate as well. :sir:
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As far as I know you can zero terminate it, so essentially you can shrink it as well ;P. If not you can always fill it with tabs and carriage returns, etc.
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Maybe you should not extract files from a .FF file :sir:
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Open sourcing Deathrun attracts more noobs, I need some anti-noob meds ASAP!
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Okay I am helping him right now on implementing the additional weapons. The reason for almost all of the errors is simply not implementing them properly. Aka copy them to the right directory please! **Topic can be closed**
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First your original question was why it couldn't load a custom weapon, even when using a stock weapon's name; no? Second this is quite unrelated to your question, essentially the only thing you did here is replace the button with a single image (which you also decreased the height of, if understood correctly.) Than again I said you're a noob if you develop using a custom executable that has higher limits, etc. that effectively kills off potential users with unknown sideeffects. (Which may very well be memory bugs!) Plus Copy & Paste, effects... well... Only thing you need to keep clear is the 'raw' directory. Aka download the mod tools *.zip file and do not delete it, this way you will always be able to restore the original after building a mod. (Unless you're a noob and overwrite original CoD .FF files.) I highly recommend to keep it clear as I see it more and more where people have corrupted files due to mod and map compilations. Thank you for sharing your fix though. P.s. next time edit your post and put everything into a single post please. P.s. is it even allowed to advertise illegal downloads. P.s. also install v1.1 of the mod tools please!
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If I would get a penny for everybody saying that they are doing it properly (including myself ;P) I would be a very rich man by now. And if you use the 'custom' client than you are noob.(Pardon my usage of this though.) Never use custom stuff when developing a mod or map! P.s. adding weapons still works just fine with @ his mod, currently helping him adding weapons so... YouTube
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Okay so since nobody posts, let me give it a try. But first I will need some screenshots from build and ingame (with developer 2!)
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Coloring does help, doesn't it :sir: P.s. add me on Steam
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unknown item 'deseteagle_pc_mp': (file 'braxi/_mod.gsc', line 174) precacheItem( "deseteagle_pc_mp" ); deseteagle_pc_mp does not exist, check spelling and files and try again. Edit: more precise check the following line: WARNING: Could not load weapon file 'weapons/mp/deseteagle_pc_mp'
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Would be nice if you shared the cause of the problems as well :sir:
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Maybe use this: setDvar("cg_bobweaponamplitude", 0.9);
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Okay so I helped him and the cause of the problems was a corrupted: mp/abilityTable.csv
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Now I do, and you know the name ;P
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Since you can't do it yourself, you will need someone to help using remote control.
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Sorry you need to be more clear, I can't understand what you are trying to achieve... 1. tube(radiant) + fire(effect) 2. tube(texture) + fire(texture) 3. gun texture?? Sorry...
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Okay so let me explain: I see, so verify that you can run this program: (E):/Activision/Call of Duty 4 - Modern Warfare/bin/CoD4Radiant.exe if that runs without problems than your Mod Tools are fine. (aka the texures load properly, visible on the lower-right of the screen if running.) If that is really your Call of Duty directory than your Mods directory is completely wrong. Your screenshot shows it to be here: (E):/Activision/Mods/deathrun_dev instead it should be (E):/Activsion/Call of Duty 4 - Modern Warfare/Mods/deathrun_dev
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1. Installing the Mod Tools and scripting are two completely different things. Programming is easy for me but installing things like the Mod Tools is always the biggest mess as there is mostly not just a single .exe, hack the mod tools consists of multiple .zip files packed differently. So yes installing can be more complicated than scripting. 2. He is trying to get help on unlocking abilites by leveling up. So should we create a thread for each individual error that we can come accross or should we just use this thread instead... I agree that as he failed (at least twice) to install the mod tools that he should create a thread for that, but common if I get compile errors I would post it back here too. (Also I asked for it!) 3. BraXi did not give him the script, just a clue as to what he CAN do. As you probably know we are not going to write all those scripts anymore.
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Okay well I am working on a tutorial anyways. Just hold back a little till I am done and you should be able to install the Mod Tools with relative ease. Edit: Take a look on the Wiki page, of my fork, of the Deathrun mod.
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Your CoD4 installation isn't in the Activision directory right?! Just to clarify, the following is the default installation: C:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare/Mods/deathrun_dev To make it easier for all of us just log it: P.s. next time edit your post and put all the images into a single post.
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Can you post a screenshot? Edit: Or better output it into a log file and post that ;P
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The 2TB isn't a SSD lmfao, it are actually just two HDDs in Raid mode ;P And 4GB why should I have 2GB?? That will not run (nice) games in the near future :P
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And please don't ask me why I have two PCs :dumb:
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Deathrun Files braxi/_mod::updateRank( rankId ) mp/abilityTable.csv mp/rankTable.csv Original CoD4 Mod Files (No edit but is really useful) mp/rankTable.csv [10,sgt2,3000,650,RANK_SGT,RANK_SGT_FULL2,rank_sgt2,3650,,specialty_gpsjammer,,,,11,11,,RANK_SGT_FULL_N] maps/mp/gametypes/_rank:updateRank() Good luck, as I won't give you more. P.s. the abilities are nothing more than perks. (In 1.2 at least.)
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Correct the remaining part is Copy & Paste. But hey if that is too difficult... And as to continue on this, people still expect us to write everything into script, hack they even want a complete manual as to what everything does, so they can just copy and paste it in one go and leave the credits out. And I'm out, have a nice day.