Scillman

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Everything posted by Scillman

  1. Damn my Steam wallet is running low :(

    1. Show previous comments  6 more
    2. Scillman

      Scillman

      @Jamayke where I live you don't need a credit card for it... just saying ;P

    3. Jamayka
    4. Lossy

      Lossy

      I missed 4 days of the sale :( #worthit

  2. Guess what noob just got a Chroma 3 case in his first Competitive match ;P

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    2. Anti

      Anti

      Nice, now get a knife out of it :P

    3. Darmuh

      Darmuh

      pretty sure they give new people nice stuff at first to hook them on the game

    4. Scillman

      Scillman

      I was already hooked but it is a nice extra for sure ;P

  3. "...it’s our intention to kick off the subsequent Open Beta stage of testing in the following months." -TreyArch

  4. So any progress? Seems like a nice assignment :P
  5. So you say you have multiple 'menuDef { ... }' in a single .menu file am I right?
  6. Backlot does not support the Deathrun game type, period. You will need custom maps that are made for Deathrun to actually run it.
  7. Pokemon logic: "Ew did you touch me? Metapod Harden!"

  8. Pokemin logic: "Ew did you touch me? Metapod Harden!"

  9. Well CoDWaW doesn't have shader_names file <.< however WaW does have a tool named "ShaderCompiler.exe" I would recommend experimenting with that :sir:
  10. Okay so as I posted in the shoutbox I am looking for a good tutorial regarding bounce jumps. This is in Radiant not in the game. ;) Thus far I found no articles/topics that are useful when it comes to making bounce jumps in Radiant. The best sources thus far are these (my opinion) http://www.codjumper.com/forums/viewtopic.php?f=30&t=7888 http://www.codjumper.com/forums/viewtopic.php?f=4&t=730 From what I understood @@Sentrex made a tutorial about this once, however no link was provided. What I am looking for is not just make it at this angle and this distance as I want to make them at varying distances as well.
  11. Well I guess I will have to make some regular once then. Any tips on distance(s) and angles?
  12. HLSL, sorry mate it is Windows ;P
  13. Or it is illegal, plus as far as I know the Product ID is not that important for Windows anyways XD
  14. So you suggest to me that I should uninstall Google Chrome since Flash is build into it :dumb:
  15. If that was just an option :angry:
  16. Maybe you shouldn't try to suicide the level entity.
  17. What mod are you trying to play in the first place? And did you launch your game with: +set fs_game "mods/your_mod_name_here" Edit: check that you have the mod.ff and the *.iwd files as well.
  18. Menus won't get included when there are compile errors, aka if you maybe forget one ) you're done for. P.s. people actually use that builder :o P.s. P.s. TeamViewer is always at your service* if ofcourse you add me on Steam :P (SteamID: Scillman)
  19. Edit: never mind, I'm nub :dumb:
  20. 1. Put all the mod files into you mod directory. 2. Remove the raw directory (used for compilations of reflections) and extract the original (from the modtools v1 zip) 3. Remove scripts during compilation, with this I mean the code not the actual files. 4. Compile! 5. Add the scripts back. 6. Build your FF and IWD files. When reading this you should be done :rolleyes: P.s. I hope you do not use +set fs_game mods/phelixdeathrun +set g_gametype deathrun +set developer 1 +set r_fullscree during compile... Edit: main problems are: 1. there are files in the raw directory which are not the original CoD4 files, 2. you use scripts which can not run during compile.
  21. I, or someone, needs to find out how the 'shader_names' file is encrypted than the fun starts :sir: