BosnianArmy

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Everything posted by BosnianArmy

  1. Post next time fake picture of your self and pretending that you are someone else you will get a warning from some of our admins. Grow the fk up and don't pretend someone else for fun because that can walk heavily wrong. We all know you are about 13 years old. PS: if this was a joke then *clap* *clap*..
  2. Hello there, :D The map is finaly released after 2-3 weeks mapping. I had bugs/problems/errors here and there but got helped by many helpful people :). I want to say thank you to everyone who helped me through, teamspeak/xfire and teamviewer. I will give credit to fearz since I got the script that it says hello to me in the server (map maker has joined blabla) And to others credits from their scripts (idk who). Anyways, map details: Author: BosnianArmy map name: mp_dr_rooftops size map: medium diffeculty: medium/hard traps: 18 This is my third deathrun map, so critism is welcome (my first one sucked and second one was better and this one is much better). Anyways I hope you enjoy the gameplay of the map and here below you will see the download link/s. Download 1#: http://www.mediafire.com/download/ftla7om06vq4ice/mp_dr_rooftops.rar Download 2#: really soon
  3. Eh.. I litteraly agree with you.. I just don't got the discipline to make a map :/.. Anyways remove this thread since the map is bugged, I am not even bothered anymore to map further on this map or to fix it. And btw, the endrooms worked fine when I worked on the map?.. idk why they aren;t working now >:
  4. endrooms are working?..
  5. My next map will be based on a minecraft theme, but I will not map until I am in the mood again to map :P
  6. I was talking about the copy of the map not the scripts
  7. Hey there, I'm wondering whats wrong with this script (for weapon and sniper room) since I'm geting this error: bad syntax/ level.activ setOrigin (acti.origin); Others are saying my script is somehow broken and it should work. Here are my 2 endroom scripts (sniper and weapon) weapon_endroom() { level.weapon_trig = getEnt( "weapon_endroom_trig", "targetname"); //The trigger jump = getEnt( "jump_weapon_origin", "targetname" ); //the origin the jumper will teleport acti = getEnt( "activator_weapon_origin", "targetname" ); //the origin the acti will teleport while(1) //loop { level.weapon_trig waittill( "trigger", player ); //waits until the jumper activates the room level.oldTrig delete(); level.bounceTrig delete(); level.knife_trig delete(); level.sniper_trig delete(); if( !isDefined( level.weapon_trig ) ) //defines that it is the weapon trigger return; player setOrigin( jump.origin ); //teleports the jumper player TakeAllWeapons(); //takes all weapons from jumper player GiveWeapon( "ak74u_mp" ); player giveMaxAmmo( "ak74u_mp" ); player GiveWeapon( "p90_mp" ); player giveMaxAmmo( "p90_mp" ); //jumper weapon if( isDefined( level.activ ) && isAlive( level.activ ) //makes sure the activator exists and is alive, otherwise it'll try to do things to a non-existant acti (._. ) level.activ setOrigin( acti.origin ); //teleports acti level.activ TakeAllWeapons(); //takes all weapons from acti level.activ GiveWeapon( "ak74u_mp" ); level.activ giveMaxAmmo( "ak74u_mp" ); level.activ GiveWeapon( "p90_mp" ); level.activ giveMaxAmmo( "p90_mp" ); wait 0.05; player.maxhealth = 100; level.activ.maxhealth = 100; //gives players normal health if damaged player switchToWeapon( "tomahawk_mp" ); level.activ SwitchToWeapon( "tomahawk_mp" ); //this line means they switch to the weapon iPrintLnBold( " ^4" + player.name + " ^7has chosen ^4WEAPON ^7room!" ); // announces on screen the player name and the knife room while( isAlive( player ) && isDefined( player ) ) //if the player is alive the room will stay closed so no one can enter. wait 1; } } sniper_endroom() { level.sniper_trig = getEnt( "sniper_endgame_trig", "targetname"); jump = getEnt( "sniper_jump_origin", "targetname" ); acti = getEnt( "sniper_acti_origin", "targetname" ); while(1) { level.sniper_trig waittill( "trigger", player ); level.oldTrig delete(); level.bounceTrig delete(); level.knife_trig delete(); level.weapon_trig delete(); if( !isDefined( level.sniper_trig ) ) player setOrigin( jump.origin ); // Teleport jumper player TakeAllWeapons(); // Takes all jumper weapons player GiveWeapon( "rpg_mp" ); //jumper weapon player giveMaxAmmo( "rpg_mp" ); { level.activ setOrigin( acti.origin ); //Teleports acti level.activ TakeAllWeapons(); // Take all acti weps level.activ GiveWeapon( "rpg_mp" ); // Give acti a tomahawk level.activ giveMaxAmmo( "rpg_mp" ); wait 0.05; player.maxhealth = 100; // Player health level.activ.maxhealth = 100; // Acti health player switchToWeapon( "tomahawk_mp" ); //player weapon level.activ SwitchToWeapon( "tomahawk_mp" ); // Activator weapon iPrintLnBold( " ^4" + player.name + " ^7has chosen ^4SNIPER ^7room!" ); //change to what you want it to be while( isAlive( player ) && isDefined( player ) ) wait 1; return; }
  8. Then suicide if you get glitched? And btw, most of the maps got the same traps. But I just started to script :okay:
  9. I was saying it to sheep :dave:
  10. I think because of the bad fps is because of those buildings
  11. Its called rooftops :dave:
  12. You got a point :dave:
  13. So.. I need to make a map without bounce/sniper/weapon/knife and no one will play it then after all the hard work inside (hours of mapping and scripting), I guess its smart (no). I will make a map in the future I believe just a small map (minecraft theme, I got minecraft textures) and will add only knife and sniper and maybe old.
  14. Solved by Lossy and marked as solved though ;)
  15. only blur + text?.. :dave: Everyone can do that :D
  16. so it has to be like this?.. sniper_endroom() { level.sniper_trig = getEnt( "sniper_endgame_trig", "targetname"); jump = getEnt( "sniper_jump_origin", "targetname" ); acti = getEnt( "sniper_acti_origin", "targetname" ); while(1) { level.sniper_trig waittill( "trigger", player ); level.oldTrig delete(); level.bounceTrig delete(); level.knife_trig delete(); level.weapon_trig delete(); if( isDefined( level.activ ) && isAlive( level.activ ) ) player setOrigin( jump.origin ); // Teleport jumper player TakeAllWeapons(); // Takes all jumper weapons player GiveWeapon( "rpg_mp" ); //jumper weapon player giveMaxAmmo( "rpg_mp" ); { level.activ setOrigin( acti.origin ); //Teleports acti level.activ TakeAllWeapons(); // Take all acti weps level.activ GiveWeapon( "rpg_mp" ); // Give acti a tomahawk level.activ giveMaxAmmo( "rpg_mp" ); wait 0.05; player.maxhealth = 100; // Player health level.activ.maxhealth = 100; // Acti health player switchToWeapon( "tomahawk_mp" ); //player weapon level.activ SwitchToWeapon( "tomahawk_mp" ); // Activator weapon iPrintLnBold( " ^4" + player.name + " ^7has chosen ^4SNIPER ^7room!" ); //change to what you want it to be while( isAlive( player ) && isDefined( player ) ) wait 1; return; }
  17. You call this simple? :dave:
  18. Hello, I really don't know how to fix this.. 1. 3 traps aren't working (can't activate them), but they worked before 2. A simple script for endroom (removing a wooden block), you can't activate it 3. Can't teleport to the bounce room. Yes I tried in radiant to delete those use_touch triggers and to place a new one, I checked the names even though. Can please someone help me? The map should've been released by now, and now I am getting dumb bugs. Thanks for reading, BosnianArmy
  19. Fixed it with Robin, Robin saw that I forgot to put thread at 2 traps :P :Facepalm: me
  20. They are bigger then the players it self, is that enough ?..
  21. Yes everything works except those 4 triggers.. and the 3 traps worked before though
  22. I really don't know.. the map compiles and the scripts worked before. Really a weird bug :rage:
  23. or just get the modtools and go to the RAW folder..
  24. Mostly you can find only Russians :>