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Content count
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Everything posted by Ryan
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For all those EDM lovers out there :)
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Congrats guys, good luck in the new positions :)
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Whenever I click Build Fast File, I get the error, ERROR: Failed to open '../.\zone\english\mp_dr_grim.ff for write.' This is the first time I've ever gotten this error so I really have no idea how to fix it. I don't get any errors from what I can tell when I compile BSP. Any help would be appreciated, thanks ^_^
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Yea I was thinking of just deleting it but thought that wouldn't do much and it actually worked lol, thanks for the help :)
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Afternoon Raid, I'm here asking for some help on something. I added a trigger_multiple in the Activator area and added a speed script to my .GSC, the speed works good and there aren't any problems there. But, the problem is that when the Activator is teleported to the endrooms he still has increased speed and was wanting to know how to make the activators speed go back to normal when he is teleported. Pixel tried helping me the other day but ended up getting a script error when the map was loaded, it said undefined is not an object, link here: http://gyazo.com/d9ec2a0db55eeb4fb70ec265cdaf7645 These were the lines that were added in one of the endroom scripts to test but got the error that was shown in the link (just the first and last lines were added): trigger = getent("speed","targetname"); level.knife_trig = getEnt( "knife1", "targetname"); jump = getEnt( "knife2", "targetname" ); trigger delete(); Though when I remove those lines, I don't receive the error, any help will be appreciated! :) Thanks, Ryan
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Thanks for the help as always ;)
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I have speed in the acti room, I want to get rid of it in the end rooms not give it to the acti ;)
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Hello, I need some help with this error I seem to get with my map all the time now. Never got this error ever before but now when I create a brush, can be any random brush, but in this case its when I'm adding walls on the side of my map. I added a straight brush, and when I save and compile I get this error "Lightmap 523x75 is larger than 512x512; need a sampleScale of at least 1.1" I have no idea what to do or what it means. I delete it and recompile and don't get the error anymore, but as soon as I add it in the same place I get the error. Any help would be appreciated! Thanks, Ryan
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Beatthat's way worked, if I run into the problem again with the same brushes I'll try out your way darmuh. Thanks guys :)
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But what I don't understand is that I have brushes that are much longer than this one and I don't get errors from them O.o
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Hello Raid, thought I'd make an introduction here. I'm new to these forums and was referred to here by Pixel ;) Just a little bit about my self, my name is Ryan, I'm 17 years old and from the great state of Illinois (sarcasm). I'm currently in the clan FNRP (here come all the jokes) and have been for about 2 years. I'm currently the leader of the deathrun and codjumper servers and have recently begun mapping, with the help of Pixel of course. Hope to get to know some of you guys! I'm sure I'll be here in the future with questions about mapping/scripting etc.. Anyways thanks for reading :) -Ryan #FNRP#Ryan
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Hello Raid, I'm posting my map "downfall" here because I would like to here some suggestions on it, nothing is set in stone. I still have a lot of work that I need to do on it including lights, acti area, some endrooms, possibly map name, and others. By the way, I'm new to mapping/scripting so go easy on me with the criticism, so no "this map is awful" type comments please ^_^ I'm here for constructive ideas that will help improve my mapping ability and improve my map overall :) Some things I'm not sure about are whether or not I should keep the whole downhill thing in my map, where I should put the acti area because I'm not liking it above the map, which is shown in the screenshots below, or on the side because it required me to have tons of small "acti platforms" with numerous teleports, overall it didn't look quite good, and also whether or not I should leave the jumper area open or close it with walls but if I were to add walls to the map I feel they'd look bad since they'd need to be slanted since the map is going downhill. Anyways just some thoughts I'm having, but here are the screenshots. No harsh posts, I'm delicate like a flower :unsure:
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I am ;) , and I'll be changing the name I think.
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I didn't know you could do that :o
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Thanks for the advice, I'll give it a try :)
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Only if I knew how to do that
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This is me :troll: :troll:
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Hello, I'm back with another question :) I seem to not be able to get rid of the rainbow color in the hands on my map, I've asked BosnianArmy and Pixel, both telling me to make a "Light Grid Volume" around my map which I have done. Yet all it does is just make my map look like you're in fullbright and it still doesn't get rid of the rainbow color in the hands. Also, I want to apologize for asking so many questions lately, still pretty new at this ;) Any help will be appreciated. Thanks, Ryan
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Works now, thanks :) Just to show my appreciation for everyone who has been helping me I decided to give a little and donate 5$ to RAID. Thanks for all the help ;)
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When I added it just around the spawn it worked, and I do have reflection probes.
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Hello, I have a problem with one of my traps. I have one of my traps setup where it's "rotatePitch(360,1)" It works and everything when activated, though when a player stands on the trap and it rotates they get stuck and bug the trap to where other players can't go on it. I'm hoping someone can help me out with this, I've asked some people about this issue but they couldn't help. I recorded a video, hopefully it can clear up any questions. https://www.youtube.com/watch?v=qVDe_JEEgrs&feature=youtu.be Thanks,Ryan
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Works good now, thank you very much Darmuh. I appreciate the help ;)
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Thanks, it made it not get bugged to where its unusable but is there anyway to make it so that players don't get stuck in the trap until their killed due to afk?