Pixel

Donator
  • Content count

    407
  • Joined

  • Last visited

Everything posted by Pixel

  1. One of them worked with syntax, the other worked on loops, whilst the other was the project manager choosing which code goes where :dave:
  2. I've seen this like one year ago from a CJ server. Can't remember which one though. Edit: It's pretty much the exact same too, because I remember when people tried changing their tags, their name were changed to "Namestealer!"
  3. My bad, I rush replied. Select it and press Shift+C to cap.
  4. Create a square brush > Patch > Primitives > Cylinder Then Ctrl + T to thicken and choose any number.
  5. what da hell how
  6. I'd pay the rest if I had money in the bank, and the bank is a few miles away as the branch in my hometown moved. I am going to open a new one soon, though. If you don't have it all by then (which you probably will) I will help out too. It's a good thing you're doing here, Troll. Shows your, and anyone else involved, their true loyalty towards Raid :)
  7. When I try and compile reflections, I get this error: http://prntscr.com/66rf36 I have no idea what it is, can anyone help?
  8. It's been fixed now, thanks anyway
  9. Download link updated :)
  10. Apologies lol, it was a trap bug, which has been tested loads, but randomly stopped working :/
  11. Removed link because there's been a reported bug which is fairly serious. I will re-upload tomorrow. Sorry.
  12. Hello guys, this is my new map Electory. I've been working on this for a long time now, so I'm happy to finally release it! I have fixed a few bugs since yesterday's fail release, so please report any if found. Thanks to FNRP-Ryan for reporting a serious bug. It has been fixed. Details Map Name: Electory Version: 1.1 Traps: 21 Difficulty: Medium - Hard Additional Features: Hard Mode File Size: 49.5 MB Download Link: https://www.dropbox.com/s/8kyahry3d182qn0/mp_deathrun_electory.rar?dl=1 Credits Phaedrean Xenon Jwofles Sentrex Screenshots: http://imgur.com/a/wZuGT
  13. You're the best, thank you very much xD So, to reference, I just reinstalled the raw/maps/mp/gametypes folder :)
  14. Alright, is it mandatory that I have to use the Deathurn mod whilst compiling reflections? edit: sorry for double post, forums bugged
  15. Tried to run it on my laptop too mate, and had no luck. I think it's something in the map :/ I am currently reinstalling everything on my desktop, though :)
  16. I've tried a few, and I've tried running without a mod
  17. That was months ago, I've tested it loads since then... @@Lossy I've even commented out the whole script, and got the same error :/
  18. I'm not trying to precache any shader though, nor did I intend to add any :c
  19. It doesn't say in the console, even with /developer 1 enabled
  20. Good Slaya
  21. Add an ambientstop(2); before the ambient plays perhaps. The (2) represents the fade time. You shouldn't even need the ambients in the endrooms, in a while loop.
  22. Looks like it's in an infinite loop. You can try adding a wait command after each AmbientPlay functions. music() { while(1) { ambientPlay("songa"); wait .1; } }
  23. Damn, those words went deep :huh:
  24. ( ͡o ͜ʖ ͡o)

    1. West

      West

      Trying to fite me? (ง ͠° ͟ل͜ ͡°)ง

    2. Pixel

      Pixel

      (ง ͠° ͟ل͜ ͡°)ง