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Posts posted by Pixel
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Erhm, nice... I guess... GG on putting else after a while() loop. :dumb: You're also providing your whole Guid to anyone to get with this script.
This is (in my opinion) a way too specific script, should've given him a general script like I did which he could easily implement.
Are you calling guids() on a player entity? If so, change player getGuid() to self getGuid(). ;)
Even with the one you gave me, wouldn't I have to do something like level waittill( "connected", player ); so "player" is defined?
For this part I mean "(player getGuid(),24,32);"
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I think that's the one I put in twist Staab. It does work, and is better then what Imagine put im my opinion. Just don't test it in devmap, because in devmap it doesn't register your GUID. But imagine's is just shorter, still works the same.
Alright I'll work around using the one from twist (:
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guidsecret() { creator_trig = getEnt("guidsecret", "targetname"); org = getEnt("origin_creators", "targetname"); level.accepted1 = "GUID GOES HERE"; //Player Name To Remind You level.accepted2 = "For Another Person"; //Player Name To Remind You while (1) { creator_trig waittill( "trigger", player ); tempGuid = player getGUID(); if(player isTouching(creator_trig) && player useButtonPressed()) { if((tempGuid == level.accepted1) || (tempGuid == level.accepted2)) { player setOrigin( org.origin ); player setPlayerAngles( org.origin ); } } else { wait 0.5; player iPrintlnBold("Text Here Displayed To People Who Don't Have Permisstion"); } } }That looks larger than the other one, do they both work?
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Don't know exactly how you wanna use it but getting a player's Guid and checking if it's a certain Guid goes like this:
Guid = getSubStr(player getGuid(),24,32); if( Guid == "last 8 digits of GUID here" ) { // Do stuff }Make sure you don't do something with it that gives players advantages though... ;)
Would this work?
guids() Guid = getSubStr(player getGuid(),24,32); if( Guid == "0a9aa5a2" ) { self thread guidroom(); //A teleporter }0 -
Does anyone have the script for a GUID room that I can use? Credits will be given to the person who made it, thanks.
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No need for an array. Just select all the brushes you want to move collectively and make them a brush model. The just do getEnt as they all count as one entity when given the same targetname.
I'm so brain dead. This is what I normally do but I'm just being dumb now. Thanks :dave:
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Rycoon, Wingzor, Xenon, PetX
Tbh, I like a lot more maps, and I'm not just going to dislike a map because of the personality of that person, it the map is to my liking, then that's all I care about :)
There's loads more mappers I love the creations from, but these are my favorite I think.
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I'm a noob when it comes to arrays (and a lot of other stuff, but I still don't understand arrays). I need two brushes to be move up, then 3 brushes to move down, and i need it on a loop. So I figured an array would be the best bet, and it's a good opportunity for me to learn arrays :) Thank you :D
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It would seem he has them, I see no red here and no multicolour gun/ no colour gun.
I don't have a lightgrid, I've been having problems with it so removed it, not sure about the reflection probes, I shall check
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Just a tip, when you take screenshots, put the settings on max :dave:
Haha I will next time thanks :rolleyes:
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Thought I'd share with you my new updated pics of my new Deathrun map that I'm making. It will still take me another month or so to complete, maybe longer.
It's based in an electric factory, not everything is electric, but quite a few traps are. I might change the name yet.#1: Spawn
#2: Elevators
#3: Room above elevators & spawn room
#4: First room of traps
#5: First room of traps
#6: Second Room of traps
#7: Second Room of traps
#8: Third room of traps
#9: Third room of traps
#10: Fourth room of traps
#11: Fourth room of traps
#12: Activator has choice to increase map difficulty
Feedback welcome ;D0 -
Well, iMtroll tried to help me over teamviewer, he tried the exact same as he is used to do with his own maps and it didn't worked, he said my mod-tools might be a bit corrupted.
*NOTE*
I'm installing mod-tools again and I'll see if it then works. I will let you know here if it works correctly then or not.
My theory is, if your usermaps and mod folder are in "compatibility files" then it may be causing the problem. Compatibility files are stored in AppData. I reckon that's why mine doesn't work. http://gyazo.com/ee7d187d926a1afff2ad685fb11d9212
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so it goes to the end of the switch when one case is executed. Because in a switch statement you (often) want only one case executed.
So like where there's multiple things happening in one script, like, random selecting scripts?
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Slaya / Imagine, ignore any criticism given to you. Who says you can't just test it on a test server before release and have people such as Lossy test it and others to see if it's a good idea or not?
You can happily make the idea work and implement it, but if (after testing it with others) it turns out bad, you can easily remove it before full release :)
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It means it should stop the script I think so the other music doesn't start playing over it, if I'm right
Hmm alright, thank you :awesome:
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Thanks Staab :) May I ask, what does "break;" do in a script?
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your mp3 may be corrupted
I know an easier way to do it, I'll post it once I feel like typing it out :dave:
Type it out please, it will help me too ^_^
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Good luck on your application :)
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I believe when you use an actual weapon you're able to pick it up in-game
Ohhh I see, thanks for your help :)
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Click on grid > misc > model then select the weapon you want
Yeah I know that, but what's the difference between the two?
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I'd suggest using an xmodel of the weapon and creating a trigger and giving them the weapon through script
Yeah I put the weapons in the script using switchto and more etc, I'm just not sure what's the different between the xmodel of the weapon and actually left clicking c3 grid and selecting a weapon?
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I know I must have added too much weapons or something, but in radiant I right click 2D view, goto weapon and select a weapon. Is this the same as an xmodel or not? I don't even have loads of weapons, I have like 2 which is the m40a3 and ak47..
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hey darmuh i just donated 5$ and i was hoping i could get vip, my name is vapor on raid deathrun, i can pm you the donation id. thanks
Read:
If you donate, it is your responsibility to contact a Community Manager about receiving VIP. You can do this by:
- Private Messaging a Community Manager here on the forums
OR
- Contacting a Community Manager on xfire via http://raid-gaming.net/admins
0 - Private Messaging a Community Manager here on the forums
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Looking good :) Wish I was more advanced like that ;)
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in Plugins
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Don't you need to add something in the plugins.gsc?
Example: