Thomas

Plugins

35 posts in this topic

Hm hi all i am new on the forum and i want your help. Please can anyone upload shop and slotmachine plugin? and i want them loaders. Can anyone explain me the rtd plugin? i installed it but when i am entering on game i see a message and it says "roll the dice active" but i dont know how to enable it. Also when i installed anti-block plugin i get an error on console "error on line 49" Please someone help me. xfire name:marios580

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Shop and Slotmachine isn't public, so there's no 'legit' way of getting that.

 

Press 4 for roll the dice (Secondary item, mostly flash/smoke). Other versions use N for RTD. 

 

What error are you getting for the anti-block plugin? Try to use this version: http://www.mediafire.com/download/qz1fzj4t7jnn7yn/Antiblock.rar.

 

I hope this helped.

When i paste antiblock.gsc to my plugins folder with the loader on _plugins.gsc i get an error on console "error line 49"

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What's the error.. Post it here. (Ex: What does it show on line 49 ;))

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What's the error.. Post it here. (Ex: What does it show on line 49 ;))

Now i havent this error but it doesnt work on my server. Please credits loader? plugins must enter on mod.ff or on deathrun.iwd? And please can anyone give me an antiblock.gsc for dr 1.2? Please :)

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FX_ELEM_LIMIT (2048)-exceeded- not spawning fx elem i get this error on antiblock.gsc HELP

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there aren't any fx on the antiblock plugin, so it is probably the map.

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And this error is not really serious.

you can play with this error , it just spam your console :)

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Don't you need to add something in the plugins.gsc? 

 

Example: 

 
//LoadPlugin( plugins\triggerspawner::init, "Weapon", "BraXi" );
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/*
BraXi's Death Run Mod 1.2
 
Xfire: braxpl
Website: www.braxi.org
 
In this script you can load your own plugins from "\mods\<fs_game>\plugins\" directory or IWD package.
 
=====
 
LoadPlugin( plugins\PLUGIN_SCRIPT::ENTRY_POINT, PLUGIN_NAME, PLUGIN_AUTHOR )
 
PLUGIN_SCRIPT - Script file name without ".gsc" extension, ex. "example"
ENTRY_POINT - Plugin function called once a round to load script, if you
use 'main' mod will call function main( modVersion ) from plugin file
PLUGIN_NAME - Name of the plugin, fox example "Extreme DR"
PLUGIN_AUTHOR - Plugin author's name
 
 
NOTE!
Plugins might be disabled via dvar "dr_usePlugins" 
*/
 
From the _plugins.gsc
 
Adding "//" will make the game ignore any scripts after it on the same line.
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